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Messages - Selbin

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1
Mods / Re: [0.9.1a] Vayra's Sector 3.1.5 - seizing the means 2020-01-24
« on: February 23, 2020, 07:29:45 PM »
Thought I'd installed the latest; turned out I downloaded but did not install it. So far, it's done the trick. Much appreciated!

2
Mods / Re: [0.9.1a] Vayra's Sector 3.1.5 - seizing the means 2020-01-24
« on: February 23, 2020, 01:01:17 AM »
Been getting getting a mid-/late-game crash (on a save that has not been messed with since it started, as far as mods go, including updates) on the same date at the same time, no matter where I am or what I'm doing. It -looks- like it's related to Vayra's Sector and a distress call as that's the last thing that shows up in the log before all of the error dump. I've tried a few different things and this (minus the first spoilered line) is always the last event. Or am I missing something? Please advise.

Spoiler
88602 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.intel.ProcurementMissionIntel  - Created ProcurementMissionIntel: food to Zepar
89448 [Thread-4] INFO  data.scripts.campaign.events.VayraDistressCallManager  - maybe spawning distress call
89752 [Thread-4] INFO  sound.oo0O  - Cleaning up music with id [campaign_music_part_2_v28.ogg]
89756 [Thread-8] INFO  sound.oo0O  - Cleaning up music with id [miscallenous_corvus_campaign_music.ogg]
89980 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at exerelin.campaign.econ.EconomyInfoHelper.getCompetitionFactor(EconomyInfoHelper.java:326)
   at exerelin.campaign.diplomacy.DiplomacyBrain.updateDispositionFromTraits(DiplomacyBrain.java:339)
   at exerelin.campaign.diplomacy.DiplomacyBrain.updateDisposition(DiplomacyBrain.java:435)
   at exerelin.campaign.diplomacy.DiplomacyBrain.getDisposition(DiplomacyBrain.java:147)
   at exerelin.campaign.diplomacy.DiplomacyBrain.updateDisposition(DiplomacyBrain.java:390)
   at exerelin.campaign.diplomacy.DiplomacyBrain.updateAllDispositions(DiplomacyBrain.java:457)
   at exerelin.campaign.diplomacy.DiplomacyBrain.update(DiplomacyBrain.java:881)
   at exerelin.campaign.diplomacy.DiplomacyBrain.advance(DiplomacyBrain.java:902)
   at exerelin.campaign.DiplomacyManager.advance(DiplomacyManager.java:802)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
90022 [Thread-10] INFO  sound.oo0O  - Creating streaming player for music with id [miscallenous_corvus_campaign_music.ogg]
90022 [Thread-10] INFO  sound.null  - Playing music with id [miscallenous_corvus_campaign_music.ogg]
[close]

3
Just thought I'd ask, as I had an idea last night: Would it be at all feasible to have the mod, instead of tweaking individual weapons, be, say, a hullmod that gives regen to missiles? It'd have to do some kind of data search and screen out ones that already regen, and might involve some pretty complicated math to determine the regen rates of various missiles based on their default stats, but....

Like I said, this is just an idea. I'm not a modder, so I cannot accurately judge how big of a pain this might be.

4
Mods / Re: [0.9.1a] Interstellar Imperium 2.1.0
« on: August 05, 2019, 11:37:06 PM »
Look through the design-type tags in the hullmod screen, there should be an 'Imperial' button. Make sure it's selected, and the hullmods should show up in the list.

D'oh! >.< Welp, I'm blind. That did it. Thank you so much!

5
Mods / Re: [0.9.1a] Interstellar Imperium 2.1.0
« on: August 05, 2019, 04:21:02 PM »
Just curious, is there a certain method to installing the Imperial Packages? I've purchased the Targeting and Armor ones and they have yet to show up on any refit screen, even (game) days later.

6
My other question also stands: Does anyone know how to get a previous, stable download of this mod? Because it looks -fantastic- and I'd really like to try it out without getting *** by my own faction each new game.

If there is an archive of ye olde versions, You'd be best just asking Vayra directly on the discord for something like that.

And what's the Discord server's info? I cannot seem to find it anywhere, including a variety of searches on Discord itself.

7
My other question also stands: Does anyone know how to get a previous, stable download of this mod? Because it looks -fantastic- and I'd really like to try it out without getting *** by my own faction each new game.

Apologies for the language, and thanks to Mendonica for correcting it. It was late and I was tired, but that's hardly an excuse.

8
Aye. My usual setup is:
Random core worlds
Enable Prism Freeport
Enable random faction standings at start (this might be the cause)

Whatever I choose, most standings are at least semi-random, but the Ashen Keepers are always super angry.

9
Greetings! A couple of quick things.
Thing the first: I've had to disable the mod due to issues with certain factions -always- being aggressive. This is especially upsetting when starting as, say, a member of the Ashen Keepers, who immediately annul my commission due to starting at minus 50+ standing with me and slaughter me immediately upon starting the game.

Where can one find older, stable versions of Vayra's Sector? All I can locate is the Dev version.

Edit: I use the most recent version of all the 'Lib mods, Nexerelin, Dassault-Mikoyan Engineering, Interstellar Imperium, Console Commands 3, Fix All Empty Planets 1.0, Sylphon R&D, and Missile and Sundry.

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