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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - Kazimierz3000

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Announcements / Re: Starsector 0.95a (In Development) Patch Notes
« on: October 21, 2020, 02:19:41 PM »
Added support for 4k resolutions
Somewhat experimental; please let me know if there are problems



So, I searched the forum but didn't find anything about this: is Starsector compatible with widescreen, or rather will it become with this update?

I'm asking because I just ordered a 34" 3440 x 1440 21:9 monitor.

Relatedly, are framerates >60 supported?  ;D

I posted some pics in another forum section regarding the current ultrawide support, it's beautiful and works well with a decent enough rig (i7 6700k, 1080ti), and 120hz is working without an issue.  I'm curious how the UI adjustments will look in next release.  Here's the post with pics- http://fractalsoftworks.com/forum/index.php?topic=15160.msg245627#msg245627

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Announcements / Re: Starsector 0.95a (In Development) Patch Notes
« on: October 19, 2020, 02:57:09 AM »
Hey Alex, keep up the incredible work.  I'm really excited to see 4k and UI updates are coming, being one of the people that loves playing this game in ultrawide in all its glory.  Thanks for what you do!

3
Suggestions / Re: Colony Warnings/UI Scaling/AI Sister Fleets
« on: March 15, 2019, 02:14:32 PM »
Perhaps instead of AI fleets the High Command could be ordered to hunt for Pirate/Luddic bases while you'e elsewhere colonizing or running your own bounties to save time running back and forth protecting the same colony.

Nex Mod let you do that and it should be implemented into vanilla too. Playing hidden base whack-a-mole isn't fun and it becomes chore busywork that distracts the player from what they're supposed to be doing.

Thanks for the heads up, I'll be sure to check it out!  In the interim I've been using the Console Commands mod to jump between systems to save time hunting down the Pirate/Pather bases.

4
Suggestions / Re: Colony Warnings/UI Scaling/AI Sister Fleets
« on: March 03, 2019, 08:56:30 PM »
Thanks Alex!

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Suggestions / Re: Colony Warnings/UI Scaling/AI Sister Fleets
« on: March 03, 2019, 07:51:30 PM »
Hi Alex, thanks for getting back so fast, I know I'm in the minority playing at 3440x1440, but here are the pics, the game looks amazing!  Perhaps instead of AI fleets the High Command could be ordered to hunt for Pirate/Luddic bases while you'e elsewhere colonizing or running your own bounties to save time running back and forth protecting the same colony.








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Suggestions / Colony Warnings/UI Scaling/AI Sister Fleets
« on: March 03, 2019, 02:46:50 AM »
Long time player, first time poster.  I’m really enjoying coming back to the game and the new colony system, well done Alex!  As I’ve been playing I’ve thought of a few things that could improve the experience further.

1) Some players have mentioned feeling they don’t have enough time to prepare for incoming fleets headed to their colonies.  I’ve thought of a possible solution as a simple pop-up that could occur sometime prior to raids/inspections headed for your colonies, such as...
“Word of your colony’s heavy industry has spread to Hegemony.”
“Your fuel production has begun to affect the trade in X system.” etc

2) I was pleasantly surprised to see that booting up the game on my ultrawide monitor scaled perfectly and looked as beautiful as ever. With resolutions getting higher I’d enjoy more scaling options to aid with reading text and modifying ships.

3) A final wish list feature would be the ability to use one or more of your officers to create an AI controlled sister fleet. This fleet could be given orders such as patrol system(s)/complete local bounties/salvage system  Perhaps this could be a solution to recurring pirate bases and Luddic Path cells while your personal fleet is deployed elsewhere.

Thanks for keeping up the hard work, I’m really excited for what’s next!

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