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Messages - Fire turtle

Pages: [1]
1
Lore, Fan Media & Fiction / Re: [Fan-art]Ship's Personification
« on: January 31, 2021, 09:56:51 PM »
very cool!!!!

2
Mods / Re: [0.9.1a] The Xhan Empire, version 1.6 war(minipatch)!
« on: April 27, 2020, 08:38:18 AM »
also i have to say that I absolutely adore the three design eras/generations, especially the idea of the third gen ships being AI designed.

thank you!

Hello, circumSolider,may I ask for your permission to translate your mod into Chinese and upload it to a Chinese Starsector forum?
Here's our fourm's address:https://www.fossic.org/
Would appreciate it if you agree ;D

By the way, I'm wondering what's the meaning of xhan's ship name, could you please make a short explanation?

Sure thing, its fine with me! As for the names do you mean Xhan or the ship names themselves?
Both, thank you very much

Ah, the names are generally different words from different languages fused together while other names are just made up. Often the ship names are russian words combined to create new names. "Xhan" comes from an older project of mine but it also does not really mean anything in particular.
ok, thank you very much

3
Mods / Re: [0.9.1a] The Xhan Empire, version 1.6 war(minipatch)!
« on: April 25, 2020, 01:20:00 AM »
also i have to say that I absolutely adore the three design eras/generations, especially the idea of the third gen ships being AI designed.

thank you!

Hello, circumSolider,may I ask for your permission to translate your mod into Chinese and upload it to a Chinese Starsector forum?
Here's our fourm's address:https://www.fossic.org/
Would appreciate it if you agree ;D

By the way, I'm wondering what's the meaning of xhan's ship name, could you please make a short explanation?

Sure thing, its fine with me! As for the names do you mean Xhan or the ship names themselves?
Both, thank you very much

4
Mods / Re: [0.9.1a] The Xhan Empire, version 1.6 war(minipatch)!
« on: April 24, 2020, 12:16:12 AM »
Hello, circumSolider,may I ask for your permission to translate your mod into Chinese and upload it to a Chinese Starsector forum?
Here's our fourm's address:https://www.fossic.org/
Would appreciate it if you agree ;D

By the way, I'm wondering what's the meaning of xhan's ship name, could you please make a short explanation?

5
It looks very interesting, and the illustrations are also very good

6
Mods / Re: [0.9.1a] SAD: Sanguinary Anarchistic Defectors
« on: February 22, 2020, 01:14:20 AM »
I like this mod, it's very Shadowyard style

7
Mods / Re: [0.9.1a] The Mayorate v1.0.0 (2019-12-10)
« on: February 17, 2020, 09:17:24 PM »

8
Mods / Re: [0.9.1a] Xhan Empire, First Release 1.0
« on: February 13, 2020, 07:12:11 PM »
I like the art part of this mod, but the ship data and weapon data are too strong, and the Xhantach Blast Drive will not turn off when impacted, and it can push away the battleship. I think it is unreasonable.

9
Mods / Re: [0.9.1a] The Mayorate v1.0.0 (2019-12-10)
« on: February 12, 2020, 12:25:17 AM »
Hello, can I port this mod to the Chinese starsector forum?  https://www.fossic.org/forum.php
 :D

10
Blog Posts / Re: Painting The Stars
« on: February 10, 2020, 01:35:19 AM »
This is so exciting, I can't wait! ;D
By the way, can players build these space buildings?

11
The art content of this mod is quite excellent, the unique hull is impressive and has caused a lot of discussion in the CN community
By the way, Tenshi is this mod is spiritual leader ;)


12
Mods / Re: [0.9.1a] Legacy of Arkgneisis 1.6.2 [1/17/20]
« on: January 22, 2020, 10:11:29 PM »
I downloaded the latest version on January 20, and an error occurred during the simulation battle with the king cruiser
Following is the log

java.lang.NullPointerException
   at com.fs.starfarer.combat.entities.Missile.getMirvNumWarheads(Unknown Source)
   at data.scripts.ai.loa_PDMissileAI.findBestTarget(loa_PDMissileAI.java:115)
   at data.scripts.ai.loa_BaseMissile.defaultInitialTargetingBehavior(loa_BaseMissile.java:175)
   at data.scripts.ai.loa_BaseMissile.<init>(loa_BaseMissile.java:143)
   at data.scripts.ai.loa_PDMissileAI.<init>(loa_PDMissileAI.java:23)
   at data.scripts.al_ArkgneisisModPlugin.pickMissileAI(al_ArkgneisisModPlugin.java:135)
   at com.fs.starfarer.launcher.ModManager$6.o00000(Unknown Source)
   at com.fs.starfarer.launcher.ModManager.getPriorityPlugin(Unknown Source)
   at com.fs.starfarer.launcher.ModManager.pickMissileAIOverride(Unknown Source)
   at com.fs.starfarer.loading.specs.ifsuper.o00000(Unknown Source)
   at com.fs.starfarer.loading.specs.ifsuper.o00000(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.A.if.super(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.A.if.fireProjectile(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.trackers.new.class.super(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.trackers.new.o00000(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.trackers.O0OO.o00000(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.trackers.O0OO.o00000(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.trackers.new.?00000(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.A.if.advance(Unknown Source)
   at com.fs.starfarer.combat.systems.oOoO.super(Unknown Source)
   at com.fs.starfarer.combat.systems.oOoO.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

13
Mods / Re: [0.9.1a] Shadowyards Reconstruction Authority 0.9rc1(10/20/19)
« on: November 20, 2019, 11:10:29 PM »
Oh, my favorite mod is updated, but will the Apiary Hive Missile launch frequency be too fast? ;)

14
Mods / Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
« on: November 17, 2019, 03:40:36 AM »
At least the translation that can be understood, in fact, the Chinese version also makes me unable to understand

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