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Messages - Kraosdada

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Modding / Re: Request - Someone to Adopt Beyond the Sector
« on: June 23, 2021, 07:52:26 PM »
If you wanna know, Kentington's still alive, but he's working on Save Our Ship 2, the Rimworld mod and in a new game alongside the Radian Helix team (The same guys as Fallout: New California/Project Brazil).

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Mods / Re: [0.9.1a] Stop Gap Measure - Ships for Vanilla
« on: April 02, 2021, 08:32:47 AM »
Hey there. Are you still active? I like your mod. It's simple, yet unique at the same time. Will you update to the new version? A certain database_error would be a perfect fit for the new [VERY REDACTED] stuff.

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Mods / Re: [0.8.1a] The Nomads, v1.4.11-rc2
« on: August 18, 2019, 07:58:10 PM »
The main problem Nomads has is that the ships have a near-complete lack of modularity, as in, their mounted weapons are fixed and cannot be replaced. A good place to start would be fixing that issue.

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Mods / Re: [0.8.1a] Interstellar Imperium 1.19.0
« on: January 19, 2019, 11:16:49 AM »
According to DR, he's gonna change a lot of stuff for the next update, both for II and Knights Templar. That's why it's taking so long to update.

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Mods / Re: [0.9.0a] Dassault-Mikoyan Engineering v.0.9.9d
« on: January 11, 2019, 01:22:11 PM »
Heyoo, Soren, This is my first post here, but i wanted to make it count.

Seeing that in Nexerelin you can donate markets to other factions, is it possible to do it for the Blade Breakers?

Another thing, i tried to see if i could make them playable in Nex, but now i see it would take far more work than changing a few "false" values to "true". To put some detail, every market the BBs owned in the random sector mode were invisible, and untouchable unless they had a defense station orbiting them.

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