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« on: January 11, 2019, 10:34:45 AM »
Having been playing since 0.6, I do really like the new system of fighter squadrons being equipped on carriers because it adds in a new layer of interactions involving carrier pilot skills, ordnance point costs, hullmods, carrier ship systems, limited squadron roaming range, etc. The biggest benefit in my opinion is the ability to have very cool cooperative tactics between squadrons from the same carrier. I would hate to see that go.
However, losing the ability to assign escort orders removes the ability to have cooperative tactics between small craft squadrons and ships. Having a few wings of wasps dedicated to my Medusa-led Wolf pack allowed the entire pack to forgo PD in favor of harder hitting weapons. A couple wings of Tridents attached to an Eagle standoff line would lend extra firepower to enemies that the Eagles were able to get high on flux.
I don't think that going back to controlling fighters individually is necessarily a good idea. Having all the fighter and bomber squadrons for your entire fleet participate in a coordinated attack run would be a little too powerful (just look at how deadly a six squadron strike from an Astral is!). I also think that being able to split a single carrier's squadrons into different escort and strike duties would make the tactical map be a bit more complicated and "RTS-like" than Alex is really intending to (imagine all the arrows). In addition, where would the carrier itself physically go given the limited fighter roaming range if it was split between two different missions?
I would like to see an escort command where a carrier dedicates all of its squadrons to screening the selected ally. This would also allow us to subspecialize carriers for specific escort or strike roles as opposed to the current system where all carriers are effectively strike carriers. It may even be possible to add in more complex escort wing behavior in a similar vein to the upgraded "coordinated fighter strike" behavior.