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Mods / Re: [0.9a] Vesperon Combine 1.2.0 - 03/03/19
« on: August 27, 2019, 03:04:29 PM »
Work on this is continuing, but I won't be releasing a hotfix until my current round of changes is done.
Here's the confirmed changelog:
Version 2 should generally address the gameyness of what I've implemented so far - the current version's encounters basically occur in a gameplay vacuum, which makes it too easy, and I'm not satisfied with that. Stay tuned
Here's the confirmed changelog:
- Officerless fleets - this has been reworked so that Remnant fleets, and automated drone fleets have some officers (or AI ancillae)
- Bar encounter never appearing - this does still work, but from testing I've noticed that either a change between 0.9 and 0.9.1, or the 'priority' flagged bar events added by lots of other mods seem to drown it out most of the time. I've added the priority flag to this event to make it almost certain to appear, and this seems to do the trick. (The whole way of interacting with the mod is subject to change in future)
- No Vesperon in Nex custom scenarios - I've made the rep also appear in player colonies to account for the Independents not having any markets
Version 2 should generally address the gameyness of what I've implemented so far - the current version's encounters basically occur in a gameplay vacuum, which makes it too easy, and I'm not satisfied with that. Stay tuned