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Messages - Wispborne

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1
Mods / Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« on: April 16, 2024, 11:37:06 AM »
Hey, it's great to see TASC on Github.
Suggestion:
- Add "out" to your .gitignore file, just the word "out" on its own line.
- Delete the "out" folder, then stage your files and make a commit.

This should remove the out folder from git and prevent it from getting re-added.
It'll prevent your commits from having a bunch of garbage .class files in them.

I'm adding TASC to https://starsector.wiki.gg/wiki/List_of_mods_and_source_code now so people can learn from it :)

2
I cannot dowland this for some reason,
it always almost dowlands and then at 99% browser says dowland failed
i tried dowlanding it for 20 mins, used 4 difrent browsers, nothing

This sounds like antivirus blocking an unknown exe.

To those having trouble with downloading java 23 with TriOS, try running TriOS as admin. That's what fixed it for me.

Thanks! I'll have to add a check for write permissions.

3
Thank you!

Nothing you need to do, although if you add an icon.png/ico/jpg file to your mod folder, it'll show up.

And also add direct download to your version checker file if you don't have it.
Example:
https://github.com/wispborne/Starsector-IntelliJ-Template/blob/main/yourName_uniqueid.version#L48

Both are optional.

4
Very cool!

One of the mods is showing a yellow exclamation point, but there's no info when I hover over it. Just the one mod though, everything else loads fine.


Thanks, I'll improve the error handling, there, to display the root cause better.

In this case, the problem is that that mod set up Version Checker incorrectly.
Code
 "masterVersionFile":"https://github.com/CaymonJoestar/Diable-Avionics/releases/download/DiableV.2.9.0/Diable-Avionics-v2.9.0.zip"

In the future, is there a possibility to have a friendly UI function for editing setting.json?
Maybe for a few choice settings, like vsync and fps, but it's not high on the priority list - it's easy to edit with a text editor (easier than changing vmparams, I think), and a bug that breaks that file could potentially be very difficult to fix.

Spooky
Antivirus won't like this, no. New, unsigned executables make them nervous.

cool mod but i refuse to use any tri-tachyon branded product
Hmm..alternative branding is a good theme idea...

5
Just wanted to say, this is extremely cool! And very impressive, though that almost goes without saying :)

Thank you!

I decided that there was a niche that neither SMOL nor MOSS nor the vanilla launcher quite filled; something as simple, easy, and intuitive as the vanilla launcher, but with Version Checker built seamlessly in.

I'd already written a couple of other tools using Flutter (Chipper and StarModder), so creating a "toolkit" rolling those in felt like a natural evolution!
(still need to add StarModder...)

6
JRE 23 is currently not implemented intuitively. You can use TriOS to install it, but as of now you need to launch it from your game folder (unintentional).

I'll clean this up; it should show up like the other JREs, with the installer right in that card, and then you should be able to switch to it by clicking it and Launch will launch it.


Done.

7
Should probably list the minimum system requirements (or lack thereof) for each OS.

True, added.
The hardware requirements should be pretty minimal (100MB of RAM and an extant CPU) - with the exception of VRAM Estimator, which uses a lot of RAM when you do a scan (1GB+), but I can probably fix that in the future.

8

TriOS
All-in-one Starsector launcher replacement and toolkit.
Windows/MacOS (Linux in the future)


Unpolished & under heavy development.
Download for Windows 7+
Download MacOS 10.14+
Tested only on latest OS versions. Compatibility info.
Source Code
Changelog

Why?
Check for mod updates, download them, and then launch your game all from one quick-to-open program.

SMOL is great (if I do say so myself), but it is slow to open and uses a lot of RAM. That's a limitation of the technology. TriOS is written with much lighter tech.

TriOS is under development and is NOT A FULL MOD MANAGER YET.


Features
- Launcher/Dashboard: Replacement for the game launcher.
- Version Checker: View mod updates and download them.
- JRE23 installer: Once-click install of Himemi's JRE 23.
- JRE Manager & RAM changer: Quickly swap your JRE version and RAM usage.
- rules.csv Autoreloader: Hot reload for your mod rules.csv. Enable it, turn on devmode ingame, and your rules.csv will reload on save.
- Self-update: no need to redownload. One click to update.
- Chipper: Logfile viewer.
- VRAM Estimator: Estimate how much VRAM each mod uses.

- (TODO) StarModder: Mod database viewer.
- (TODO) Mod Manager: SMOL 2.0.

Known issues
- Windows: You may need to Run As Administrator to use the JRE Manager feature, depending on your Windows user setup.
- MacOS: Changing launch params on MacOS doesn't do anything.
- MacOS: JRE23 install (and all JRE mgmt) is only supported on Windows.
- MacOS: Self-update doesn't work (I need to build LibArchive, oops).

For Mod Authors
tldr: nothing extra needed, but there are optional integrations
Spoiler
Mod Authors don't need to do anything to support TriOS.
It should work with all mods, and if it doesn't then please let me know.

That said, there are a few things that you can do for better integration.

- Add direct download and changelog links to your .version file. These will also be used by MOSS/SMOL/LunaLib/etc: https://github.com/wispborne/Starsector-IntelliJ-Template/blob/main/yourName_uniqueid.version#L48

- Add an icon.png (or ico/jpg) to the root of your mod folder
OR add an icon to LunaSettings (I'll have TriOS pick that icon up, too).
[close]

Launcher


Chipper (log viewer)


JRE Manager + JRE23 Installer



FAQ

SMOL 2?
This is not SMOL 2...yet. It only has the features listed - it can't even install mods, just download zips. Eventually, the plan is to have all of SMOL's features and more, but it'll take time.

Why not just work on SMOL (or MOSS)?
SMOL is big and slow and there's nothing I can do to fix that except rewrite it in something faster. Even the simplest program possible is big and slow in the framework SMOL is written with.
MOSS is light and fast but it doesn't come with anything to make it easily look good, and I do not really want to use Rust.
TriOS is written using Flutter.

Is this reliable?
NO. I do test things, and the longer it has had a feature, the more tested it'll be, but this is something I'm still building.
I wanted to release it now because the core functionality of being an external Version Checker and Launcher is pretty solid and, imo, quite useful already.

Themes?
You know it. Not yet, but it'll happen.


Licensed under GPLv3, meaning anyone may use this code, but only to GPLv3 projects (cannot create a closed-source version of TriOS).
Individual code snippets are totally fine to use without asking or copylefting the license - I only mean to protect the greater program itself from being forked to closed-source.

9
Mods / Re: [0.97a] Persean Chronicles, a quest mod
« on: March 26, 2024, 11:25:52 AM »
Hi! I want to work on my own mod, and trying to add quests and something else, i looked at your file and i dont understand some things, is it possible for me to have some contact with you to help me understand how to add quests like you have done? I will credit you if i upload it

I strongly advise against trying to do quests the way I did. You should instead read https://fractalsoftworks.com/2023/11/13/you-merely-adopted-rules-csv-i-was-born-into-it/.


I spent a very, very long time building a custom quest system that's meant for me only, mostly because I enjoyed it. Trying to use it will take more time and be buggier than just learning to use rules.csv.

10
General Discussion / Re: [Guide] HDR for Starsector
« on: March 26, 2024, 11:19:19 AM »
I realized that it's easy to show what it'll look like after setting this up; just watch any Starsector video on YouTube with the regular RTX HDR video enhancement enabled.
This is a good one: https://youtu.be/pLb-5SEHgsQ?t=427

11
Modding Resources / Re: [0.97a] MagicLib v1.4.2
« on: March 24, 2024, 08:24:33 PM »
Version 1.4.3

MagicSubsystems
- Fixed accidental breaking change in MagicSubsystems 1.4.2. Caused a crash in Knights of Ludd. Reported by persocom01.

https://github.com/MagicLibStarsector/MagicLib/releases/download/1.4.3/MagicLib.zip

12
Modding / Re: [0.97a] Magic Achievements: Vanilla Pack v1.2.4
« on: March 24, 2024, 09:58:02 AM »
1.2.4

-  Fixed "What Is Fleet Doctrine" requiring design types added to vanilla factions by mods (reported by Histidine).

13
Modding Resources / Re: [0.97a] MagicLib v1.4.2
« on: March 24, 2024, 09:08:09 AM »
Version 1.4.2

MagicPaintjobs
- Fixed all possible paintjobs being shown as applied on the hullmod (reported by NITEGHXST).
MagicBounty
- Fixed bounty board job cell all grey when portrait is invalid (reported by mrmagolor, others).
Misc
- Moved PIDController from org.magiclib.subsystems.drones to org.magiclib.util (non-breaking change, old one is marked deprecated).


Hey,

Was using MagicAnim.smoothToRange and it seems like it generates values on [toMin - (toMax - toMin), toMin] instead of on [toMin, toMax] like intended.

I was able to get the range to function correctly by changing the last line from
Code
return (float) (FastTrig.cos((x - fromMin) * (1 / (fromMax - fromMin)) * MathUtils.FPI)) * magicNumber + magicNumber + toMin;
to
Code
return (float) (FastTrig.cos((x - fromMin) * (1 / (fromMax - fromMin)) * MathUtils.FPI)) * magicNumber - magicNumber + toMin;
(the difference is the sign of the second "magicNumber" term)

Thanks, will look into it.

14
Modding Resources / Re: [0.97a] MagicLib v1.4.1 (2024/03/01)
« on: March 10, 2024, 06:32:42 PM »
Heyoo Wisp, I've come across a bug regarding the paintjob system.

When a paintjob is applied, the hullmod in the refit screen shows the applied paintjob. Now this is supposed to happen. Buuut I don't think it's supposed to tell you that all possible paintjobs for that ship are simultaneously applied huh? (Check the attachment lol)

Thanks - fixed for the next version.

15
Mods / Re: [0.97a] Persean Chronicles, a quest mod
« on: March 10, 2024, 12:07:30 PM »
3.0.9

- Recompile to fix the end of the Riley quest crashing.


I wanted to finish 3.1.0 soon after 0.97a released, but got distracted working on other things instead. In the meantime, here's a belated hotfix so it's at least playable.

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