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Starsector 0.97a is out! (02/02/24)

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Messages - fatrat

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1
Mods / Re: [0.8.1a] Save Transfer 1.11.8 (DEAD)
« on: August 15, 2019, 07:14:24 PM »
is this mods permanently dead or will you be coming back to it?
and could someone else take over?


It's dead Jim.

2
Mods / Re: The Crystanite (Version 1.10b Hotfix) [0.8.1a compatible]
« on: August 14, 2019, 05:02:26 PM »
Seems like a cool mod, looking forward to trying it when I can


Dude, you know this mod is for the last version of the game right, also, necro.

3
Mods / Re: [0.8.1a] Interstellar Imperium 1.19.0
« on: February 24, 2019, 10:30:16 PM »
Good work Revenant, this looks amazing so far, can't wait to see what you do with the Templars next.

4
Mods / Re: [0.8.1a] Interstellar Imperium 1.19.0
« on: February 06, 2019, 11:31:32 PM »
Oh man, those sprites make my mouth water.

5
Mods / Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
« on: January 31, 2019, 08:30:16 AM »
It's still actively being developed. It's just that translating a chinese mod of that size is a ton of work and not many can even do it.


It looks awesome, have played it because, you know i can't read the language. I'll keep an eye on this.   

6
Mods / Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
« on: January 31, 2019, 05:24:09 AM »
0.9 update is being worked on. Don't count on a translation just yet, though.


I thought this mod was dead, is there a 0.8.1a translation?

7
Mods / Re: [0.8.1a] Interstellar Imperium 1.19.0
« on: January 29, 2019, 12:33:58 AM »
I just hope the Olympus-class Launcher makes the cut.

8
Mods / Re: [0.8.1a] Interstellar Imperium 1.19.0
« on: January 21, 2019, 04:15:08 PM »
Damn near everything.


How many ships are you going to cut, if any?

9
Mods / Re: [0.9a] Foundation Of Borken v0.2.4-RC3 (2019-1-19)
« on: January 19, 2019, 04:09:16 PM »
I was hoping this would get updated, can't wait to play.  ;D

10
Mods / Re: [0.8.1a] Interstellar Imperium 1.19.0
« on: January 19, 2019, 02:01:49 PM »
According to DR, he's gonna change a lot of stuff for the next update, both for II and Knights Templar. That's why it's taking so long to update.
us

What's going to change? He can take as much time as he needs, so no rush, i look forward to seeing what he's done. He's been pretty busy.

11
General Discussion / Re: My biggest problem with Officers
« on: January 08, 2019, 10:55:54 PM »
I guess to cut down on the extreme amount of specialization. We already can do a lot with ships and fits, throwing a fully equipped officer ultra-designed for one particular role might be a bridge too far. Plus, technically, it's not that horrible if you pre-set what kind of pilot you want to have. Rarely, if ever, you'll be thrown in a corner choosing between a level 1 skill you don't want and another level 1 skill you can't do anything with on that character.


That's my biggest problem, i get full control over everything else in my fleet, yet can't specialize my officers, why?

12
Mods / Re: [0.9a] Mayasuran Navy 8.1.5 RC3
« on: January 08, 2019, 11:35:58 AM »
ONE MORE QUICK PATCH, this should be it and shouldn't break saves.

8.1.5 RC3
-Added Didymoi Minelayer Bomber.
-Added Influence Minelayer (Fighter) weapon.



Thank You, keep up the great work! :D


13
Mods / Re: [0.8.1a] Blackrock Drive Yards v0.9.1 (23.03.2018)
« on: January 08, 2019, 11:27:00 AM »
I miss my nevermore :\

Quoth the raven nevermore. ;)

You will nevermore fly that ship again. XD

Still waiting for another update, just got to play 0.8 while waiting.

14
General Discussion / Re: My biggest problem with Officers
« on: January 08, 2019, 01:44:12 AM »
By already maxed out, do you mean skills that are already at 3, or already as high as you want them? If the first, you sure that they were already maxed, and not you're being given the choice to max them?


As in already at 3, it's a waste of a point if both of my picks for skills is already at 3.

15
General Discussion / My biggest problem with Officers
« on: January 07, 2019, 10:38:50 PM »
The fact you can only pick between two skills is very frustrating. Half of the time i have to pick between two skills that are already maxed out so i end up wasting a skill point, or three. I'd like to see this changed to just allow you to pick from any skill, i don't know why it's not like that already, it makes more sense.

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