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Messages - emeticus

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Mods / Re: [0.9.1a] Arsenal Expansion v1.5.3f - Systems
« on: May 22, 2019, 01:00:34 PM »
Great news, can get my Clio out of the garage again.

2
Mods / Re: [0.9.1a] Arsenal Expansion v1.5.3f - Systems
« on: May 20, 2019, 12:40:19 AM »
Not sure this is related to this mod, but occurred after I updated it : I was fleeing from a fight and my last ship was unable to flee form the edge of the map, it was a Clio class frigate. I was in full retreat, and I think all enemy ships might have retreated too as well but couldn't claim victory either. That ship was AI but when I took control the 'Enter to retreat' near the edge was showing but not doing anything.

3
Mods / Re: [0.9a] Arsenal Expansion v1.5.3d - Systems
« on: March 08, 2019, 01:03:35 AM »
I'm having the same problem fighting the the ninth battlegroup as tindrli is experiencing.
I was able to get around the issue with the Console Commands Mod (specifically, the "EndCombat", and "EndCombat enemy" commands).

Same here, combat vs these fleet never ends so my game is stuck. On the plus side it made me learn about the console!

4
Well I was looking for a couple goodies to add for a new run, and while I can't comment on balance having not played yet, both ships and new weapon animations are gorgeous, thank you.

5
Sir you won, deleting and reinstalling worked. I am delighted and ashamed in equal measures. Thank you!

6
2313305 [Thread-4] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/shaders/distortions/ripple/0054.PNG (using cast)
2313328 [Thread-4] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/shaders/distortions/ripple/0055.PNG (using cast)
2313350 [Thread-4] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/shaders/distortions/ripple/0056.PNG (using cast)
2313372 [Thread-4] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/shaders/distortions/ripple/0057.PNG (using cast)
2313393 [Thread-4] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/shaders/distortions/ripple/0058.PNG (using cast)
2313415 [Thread-4] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/shaders/distortions/ripple/0059.PNG (using cast)
2313437 [Thread-4] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/shaders/distortions/ripple/0060.PNG (using cast)
2313450 [Thread-4] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/particlealpha32sq.png (using cast)
2313481 [Thread-10] INFO  sound.O  - Creating streaming player for music with id [miscallenous_main_menu.ogg]
2313481 [Thread-10] INFO  sound.H  - Playing music with id [miscallenous_main_menu.ogg]
2316199 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Reading save data from [..\saves\save_AlexeiStukov_7877768844152057107\descriptor.xml]
2323783 [Thread-8] INFO  sound.O  - Cleaning up music with id [miscallenous_main_menu.ogg]
2323996 [Thread-10] INFO  sound.O  - Creating streaming player for music with id [miscallenous_main_menu.ogg]
2323997 [Thread-10] INFO  sound.H  - Playing music with id [miscallenous_main_menu.ogg]
2324006 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: com.fs.starfarer.api.campaign.StarSystemAPI.addOrbitalStation(Ljava/lang/String;Lcom/fs/starfarer/api/campaign/SectorEntityToken;FFFLjava/lang/String;Ljava/lang/String;)Lcom/fs/starfarer/api/campaign/SectorEntityToken;
java.lang.NoSuchMethodError: com.fs.starfarer.api.campaign.StarSystemAPI.addOrbitalStation(Ljava/lang/String;Lcom/fs/starfarer/api/campaign/SectorEntityToken;FFFLjava/lang/String;Ljava/lang/String;)Lcom/fs/starfarer/api/campaign/SectorEntityToken;
   at data.scripts.world.systems.Canis.generate(Canis.java:112)
   at data.scripts.world.JunkGen.generate(JunkGen.java:37)
   at data.scripts.JunkPiratesModPlugin.initJunkPirates(JunkPiratesModPlugin.java:34)
   at data.scripts.JunkPiratesModPlugin.onNewGame(JunkPiratesModPlugin.java:42)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.while.dismiss(Unknown Source)
   at com.fs.starfarer.ui.newui.K.dismiss(Unknown Source)
   at com.fs.starfarer.ui.newui.U.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.advance(Unknown Source)
   at com.fs.starfarer.ui.donew.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.advance(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

created just now. I will delete and redownload JP right now as per your suggestion will let you know it if helps.

7
Hello,

mod doesn't work for me I am not sure why. I didn't change anything in the setup files so I guess I am running with 4mb, but it doesn't stop me running the gamne with literally every other mod under the sun. Any combination that includes Junk Pirates with crash at campaign start with the following pop up replacing the game : Fatal : com.fs.starfarer.api.campaign.StarSystemAPI.addOrbitalStation(Ljava/lang/String;Lcom/fs/starfarer/api/campaign/SectorEntityToken;FFFLJava/lang/String;Ljava/lang/string;)Lcom/FS/starfarer/api/campaign/SectorEntityToken;
Check starsector.log for more info

I have to confess I didn't find the starsector.log file. I just did it again with just junk pirates and the three lib mods. I really don't think the game ran out of memory litterally 30s after booting up and when I start a new campaign but I have no clue what it is - I usually run 20-25 mods and never had a game crash at all, but I miss junk pirates I used to play with them years ago and it worked great back then.
Any ideas?

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