i believe this mod might be the only one that makes fast travel posible (excluding console commands), tried it out in .9a and it still works as intended. It's very rough around the edges since it was never updated (showing only the 5 closest active gates / not being able to deactivate gates), however for those that don't plan on activating a large amount of gates this mod might come useful.
Would be awesome if this mod could be continued tho.
I think i found the secret, it's the Champion class right? (had to look around in the game files to see what mod it was from) It's refreshing to see a ship with that loadout and shield arc, makes it quite unique for a cruiser size, altho with 8 (D) modes it's quite harsh! makes me feel like i'm only flying half the ship, guessing it's only a recoverable ship from derelicts right? Would be nice to find the blueprints for it, altho doubt it.
I find that many factions (vanilla and modded) are all pitted against the Hegemony, kinda makes you wonder how they have lasted so long with low tech (altho powerful Onslaughts) and many enemies, maybe there should be a logistics/trade faction that acts as support for the Hegemony war effort. So, what type of faction do you think the game is in need of?
Tried it out, problem is that those lines are actually for the faction comission income, and not for the galatian academy 3 year long one that is given at the beggining of the game.
For roleplay purposes, having that monthly income can become inmersion breaking, that's why i'm looking for a way to disable it in the game files but so far to no avail, can anyone point me in the right direction where to look?