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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - FahadXray

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1
Mods / Re: [0.9.1a] Boggled's Terraforming Mod (v4.0.0)
« on: March 05, 2020, 02:12:43 AM »
Hey guys, got a question. For some reason this Auric planet (which should be part of the arid group) is not terraforming, I've already build a drone control center in the system, and there's a windy arid planet in this system that's currently being terraformed.

[attachment deleted by admin]

2
RunCode Global.getSector().getStarSystem("System_Name").addAsteroidBelt("star_name", 150, 3600, 170, 200, 250, Terrain.ASTEROID_BELT, "Belt Name")

The first Asteroid was written as astroid. That would break the code. Try it now!

Also, make sure to change the "Name" to what the the system, star and asteroid belt are named. The first two are there and the third just make one up.

Alright so I applied it, and I got this error:

Compilation failed:org.codehaus.commons.compiler.CompileException: Line 1, Column 71: No applicable constructor/method found for actual parameters "java.lang.string, int, int, int, int, int, java.lang.string, java.lang.string"; candidates are: "public abstract com.fs.starsector.api.campaign.SectorEntityToken com.fs.starfarer.api.campaign.LocationAPI.addAsteroidBelt(com.fs.starfarer.api.campaign.SectorEntityToken, int, float, float, float, float)", ""public abstract com.fs.starfarer.api.campaign.SectorEntityToken com.fs.starfarer.api.campaign.LocationAPI.addAsteroidBelt(com.fs.starfarer.api.campaign.SectorEntityToken, int, float, float, float, float, java.lan.string, java.lang.string)"

probably has something to do with the values after the addAsteroidBelt

3
Mods / Re: [0.9.1a] Player Station Construction (v3.0.1)
« on: March 01, 2020, 02:52:54 AM »
Is there a way to add an asteroid field or an asteroid belt using the console commands? I found an awesome system that had two great desert planets, I colonized them hoping to terraform them using the terraforming mod. But there are no cryovolcanic plants to colonize and build imsara's sling on, and no asteroids to build a mining station on to build a Drone Control Nexus that delivers water to the planets...

4
Mods / Re: [0.9.1a] Console Commands v3.0 WIP 7.6 (released 2018-12-07)
« on: February 29, 2020, 05:37:33 PM »
Is there a way to add an asteroid field or an asteroid belt using the console commands? I found an awesome system that had two great desert planets, I colonized them hoping to terraform them using Boggled's terraforming mod. But there are no cryovolcanic plants to colonize and build imsara's sling, and no asteroids to build a mining station on to build a Drone Control Nexus that delivers water to the planets...
in theory something like
RunCode Global.getSector().getStarSystem("System_Name").addAstroidBelt("star_name", 150, 3600, 170, 200, 250, Terrain.ASTEROID_BELT, "Belt Name")

now how good this is I do not know as this is based on the Tia Texat system

I tried it, it gave me an error: org.codehaus.commons.compiler.CompileException: Line 1, Column 70: A method named"addAsteroidBelt" is not declared in any enclosing class nor any supertype, nor through a static import.

Is there supposed to be anything inside the parentheses after getSector?

5
Mods / Re: [0.9.1a] Console Commands v3.0 WIP 7.6 (released 2018-12-07)
« on: February 29, 2020, 12:15:32 AM »
Is there a way to add an asteroid field or an asteroid belt using the console commands? I found an awesome system that had two great desert planets, I colonized them hoping to terraform them using Boggled's terraforming mod. But there are no cryovolcanic plants to colonize and build imsara's sling, and no asteroids to build a mining station on to build a Drone Control Nexus that delivers water to the planets...

6
Mods / Re: [0.9a] Mayasuran Navy 8.1.3 RC2
« on: December 05, 2018, 03:58:05 PM »
I updated the mod and now my game crashes on startup, I disabled it and it stopped. :'(
shouldn't be the case, I removed nothing. Also, you should be deleting the entire folder instead of overwriting it if that's the case. I only have one other dependent mod and that's lazylib.

deleting the entire folder and reinstalling fixed it, thanks!

7
Mods / Re: [0.9a] Mayasuran Navy 8.1.3 RC2
« on: December 04, 2018, 11:46:56 PM »
I updated the mod and now my game crashes on startup, I disabled it and it stopped. :'(

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