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Messages - Someone64

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Mods / Re: [0.96a] Exotica Technologies v1.6.8 - updated Aug 21
« on: August 27, 2023, 10:19:57 AM »
Running 1.6.4 (which is the update with the phase detection fix), I'm getting issues with one of the ships from ED Shipyards:

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Mods / Re: [0.9.1a] Kingdom of Terra (v0.4) - This one's Monster
« on: December 01, 2019, 01:10:23 AM »
Holy hell that puncher mech is awesome! What if instead of having ordinary shields, pressing the shield button made it put its shield arm in front of itself and if you pressed the melee attack button while it was in that state, the shield arm would swing outwards to execute a shield bash?

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Mods / Re: [0.9.1a] Kingdom of Terra (v0.222) - Basilisk & Hotfix
« on: November 06, 2019, 09:17:49 PM »
You're turning Starsector into Hammerfight and it's great!



I'd actually really like to see something like this. Maybe a giant boulder tethered to a ship using a tractor beam that can be released any time to use as a slingshot? Or something like that except it can be used on the asteroids already floating around the battlefield.

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Mods / Re: [0.9.1a] Kingdom of Terra (v0.14) - Capital Update
« on: October 28, 2019, 12:15:33 AM »
This mod's tremendous! I'm especially fond of the Rhino and its grapple beams as I've always wanted a melee ship in SS that's not just a one mission joke thing.

Really excited to see this come out as a faction but honestly, I'd like to see this be implemented as a minor faction instead. Some hidden one sitting in the fringe that launches raids every so often or something like that. I'd also love to see missions showcasing the ships and stuff.

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