1
General Discussion / Re: Being an officer with no combat skills
« on: February 10, 2024, 09:42:36 PM »
Generally speaking no, its really not worth it.
Times it could be is either if you are doing some form of player cheese or just do not have a full officer roster+ship build acquired yet in which case as people said some support skills give bonus for just having someone in them so you may as well ride around in a combat ship.
The things that really could benefit from player control with out combat skills are backline carriers benefiting from the players target selection and timing ability or some form of proximity mine cheese. The first was nerfed a few updates ago and the second was nerfed this version (though its probably still decently strong im not sure its worth something like a fully combat skilled up eradicator in your battle line or whatever the meta cruisers are now)
I never run out of command points. maybe the operations center hullmod should be changed to something 'increases fleet wide damage and defense by (fleet passive skills - personal combat skills)% the player character has'.
Make it scale with hull size. You could then have things like a command frigate for a totally passive player, or even a bigger hull if you can afford the DP, and also make operations center a more attractive mod for a player combat ship if the player has something like 10 support skills and 5 combat skills, thus bridging the gulf between support and combat skill builds
Times it could be is either if you are doing some form of player cheese or just do not have a full officer roster+ship build acquired yet in which case as people said some support skills give bonus for just having someone in them so you may as well ride around in a combat ship.
The things that really could benefit from player control with out combat skills are backline carriers benefiting from the players target selection and timing ability or some form of proximity mine cheese. The first was nerfed a few updates ago and the second was nerfed this version (though its probably still decently strong im not sure its worth something like a fully combat skilled up eradicator in your battle line or whatever the meta cruisers are now)
I never run out of command points. maybe the operations center hullmod should be changed to something 'increases fleet wide damage and defense by (fleet passive skills - personal combat skills)% the player character has'.
Make it scale with hull size. You could then have things like a command frigate for a totally passive player, or even a bigger hull if you can afford the DP, and also make operations center a more attractive mod for a player combat ship if the player has something like 10 support skills and 5 combat skills, thus bridging the gulf between support and combat skill builds