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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - NaitNait

Pages: [1] 2
1
Blog Posts / Re: Colony Crises
« on: November 24, 2023, 04:06:08 PM »
Getting rewarded for seemingly negative events without annoying penalties seem way nicer than it is currently. Having your colonies taking economic hits is really annoying but does make you want to blast enemies out of space.

Glad to see things like immigration being added and factions playing with the system in their own unique ways.

Outside of negative events of your colony being target more, I believe the system should be expanded to to have purely beneficial ones too. Such as the readiness, ability and strength of a faction's fleets, systems that are doing economically well are more secure and have more/stronger fleets compared to those being resource starved and destroyed (wanted something like this on a per system basis, but that would probably be to much unless simplified). Being on good or bad relations with (many) factions can have an event of its own and incrementally influence other events. Having ways to improve your faction's or planet's ability to fight against intangible threats and maybe even weaken others (i.e. Pathers).

2
Modding / Re: [0.96a-RC10] Yoshgramm-wen Yards v1.0.1e
« on: September 07, 2023, 09:03:50 PM »
The bombing drones are too overpowered, they do too much damage for how armoured and fast they are.

it made some ships that aren't completely covered by shields redundant, since the drones ignore the shields and bomb the armour ass backwards at a massive speed.
There is no inertia in on the bombs which is pretty infuriating :-\ .

Everything is otherwise great, but some of the OP planes are a deal breaker.

Yeah, in retrospect, the normal drone bombers are, ironically compared to their "super" version, far too strong. I did want them to be a sort of point-blank carpet bomber and gave them some speed to compensate, but it's apparent that they'll need the most tuning. Will likely see them receive a nerf to armor and speed to really hammer in their niche.

Curious question, how are the rest of the strikecraft? Including the redacted one?

The speed makes it hard shoot down, but it hits well and the speed makes it pretty unique. The missile projectile itself is lackluster, for how fast the bomber is travelling, the missile seemingly hit the space-airbrakes and lazily maneuvers towards the target. For a strikecraft's flight path to go behind enemy ships it does need something for survivability, ballistic PD has a hard time hitting it.

The redacted fighter doesn't perform very consistently. Either it annoys the crap out of you and is very hard to kill, or it doesn't end up doing much for 30 OP, usually it's a very survivable craft.

Haven't used the manned fighters much due to sticking to drone but experiment with them more extensively.

Also the 6 OP small energy pd is very good, easily overmatching other small energy weapons not just PD. However, it does make small energy PD feel useful as a weapon slot.

3
Modding / Re: [0.96a-RC10] Epsilon Pact 0.3.93-RC2
« on: August 05, 2023, 07:14:29 AM »
Got a crash on the SlamFire ship system. Using the system without any weapons causes a crash.
thanks again, had totally forgotten this edge case.  put out a patch for this, although it's a fairly avoidable and shouldn't affect normal gameplay.

Haha, found this issue when fighting an enemy that had autofitted with no weapons. Can never predict these things.

4
Modding / Re: [0.96a-RC10] Yoshgramm-wen Yards v1.0.1e
« on: August 04, 2023, 07:13:47 PM »
The Wuhauser destroyer has a weird lighting effect going on. Very large and fast flashes of translucent purple almost as if it some sort of aoe ship system. Though not seizure level of effect, it is unusual and somewhat annoying.

5
Modding / Re: [0.96a-RC10] Epsilon Pact 0.3.93-RC2
« on: August 04, 2023, 05:47:14 PM »
Got a crash on the SlamFire ship system. Using the system without any weapons causes a crash.

Code
6860200 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at data.scripts.shipsystems.espc_SlamfireStats.apply(espc_SlamfireStats.java:110)
at com.fs.starfarer.combat.systems.F.advance(Unknown Source)
at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:748)

6
Suggestions / Re: What should the Historian ramble about?
« on: August 03, 2023, 08:39:40 AM »
What about some history on ship/weapon/fighter development? Reasons for development, methodology, screw-ups and design changes that came along with the whole process. Maybe even a bit on how it is like to use/service the weapons.

7
Been messing around with the Scarabaeidae and have noticed it occasionally takes hits through the shield from the front. The front hitbox of the ship is probably not quite fully covered by the shield (or maybe the ship hitbox is wonky) and I was wondering if that is intentional or not. It is unique however somewhat annoying as you take hull damage when hits are clearly blocked by the shield.
Hello there thank you for inquiring,
I just looked over both the data file and the metrics for the Scarabaeidae but do not see an issue on my end. It has an omni shield so I am unsure what you mean by the front taking damage. Just for clarification before I dive deeper, are you sure that the shield is covering the area? I ask because as an omni shield it may be facing another direction.

It's certainly a bit strange, I don't get any problems with beams but was able to replicate the issue by running a quick sim battle against a Dominator with annihilator pods (also got hit with the Mk 9 on another sim), a bit of splash might have to do with it. You would take damage from the rockets very specific angles, the front right/left.

8
Been messing around with the Scarabaeidae and have noticed it occasionally takes hits through the shield from the front. The front hitbox of the ship is probably not quite fully covered by the shield (or maybe the ship hitbox is wonky) and I was wondering if that is intentional or not. It is unique however somewhat annoying as you take hull damage when hits are clearly blocked by the shield.

9
Modding / Re: [0.96a-RC10] Epsilon Pact 0.3.93-RC1
« on: July 28, 2023, 05:04:53 PM »
Got a NullPointerException when initiating conversation with the beta core contact. The occurrence is random and ends with you "dying" in the game.

Spoiler
2133019 [Thread-3] WARN  com.fs.starfarer.campaign.rules.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO  - Problem with command of class com.fs.starfarer.api.impl.campaign.rulecmd.EndConversation: null
java.lang.NullPointerException
   at stelnet.board.contact.ContactDialog.notifyActivePersonChanged(ContactDialog.java:43)
   at com.fs.starfarer.api.impl.campaign.rulecmd.EndConversation.execute(EndConversation.java:43)
   at com.fs.starfarer.campaign.rules.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.execute(Unknown Source)
   at com.fs.starfarer.campaign.rules.C.runScript(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.applyRule(FireBest.java:106)
   at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.execute(FireBest.java:51)
   at com.fs.starfarer.campaign.rules.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.execute(Unknown Source)
   at com.fs.starfarer.campaign.rules.C.runScript(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.applyRule(FireBest.java:106)
   at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.execute(FireBest.java:51)
   at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.fire(FireBest.java:57)
   at com.fs.starfarer.api.impl.campaign.RuleBasedInteractionDialogPluginImpl.fireBes t(RuleBasedInteractionDialogPluginImpl.java:177)
   at com.fs.starfarer.api.impl.campaign.RuleBasedInteractionDialogPluginImpl.init(RuleBasedInteractionDialogPluginImpl.java:89)
   at stelnet.board.contact.ContactDialog.init(ContactDialog.java:37)
   at com.fs.starfarer.ui.newui.classsuper.oö0000(Unknown Source)
   at com.fs.starfarer.ui.newui.classsuper.<init>(Unknown Source)
   at com.fs.starfarer.ui.newui.classsuper.<init>(Unknown Source)
   at com.fs.starfarer.campaign.comms.v2.EventsPanel.showDialog(Unknown Source)
   at stelnet.board.contact.CallContact$1.onConfirm(CallContact.java:26)
   at uilib.Button.onConfirm(Button.java:70)
   at uilib.RenderableIntel.buttonPressConfirmed(RenderableIntel.java:29)
   at com.fs.starfarer.campaign.comms.v2.EventsPanel.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.n.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.W.super(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
[close]

Thank you for the report.  I've noticed you're using Stellar Networks - are you 1. using the call button on the stellar networks contact manager, and 2. are you at unfriendly or worse relations with the pact or is tocquiera not under pact control?

I was able to replicate the issue under these conditions - put out a fix, that should apply on your end whatever the issue may be.  if it still occurs for you, I might need some more info.  also, is your stellar networks up to date? (v3.1.3)

I am using Stellar Networks version 3.0. At the time of the issue, the market was in control of Epsilon Pact and had 100 relations with them.

10
Modding / Re: [0.96a-RC10] Epsilon Pact 0.3.93-RC1
« on: July 28, 2023, 02:38:58 PM »
Got a NullPointerException when initiating conversation with the beta core contact. The occurrence is random and ends with you "dying" in the game.

Spoiler
2133019 [Thread-3] WARN  com.fs.starfarer.campaign.rules.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO  - Problem with command of class com.fs.starfarer.api.impl.campaign.rulecmd.EndConversation: null
java.lang.NullPointerException
   at stelnet.board.contact.ContactDialog.notifyActivePersonChanged(ContactDialog.java:43)
   at com.fs.starfarer.api.impl.campaign.rulecmd.EndConversation.execute(EndConversation.java:43)
   at com.fs.starfarer.campaign.rules.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.execute(Unknown Source)
   at com.fs.starfarer.campaign.rules.C.runScript(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.applyRule(FireBest.java:106)
   at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.execute(FireBest.java:51)
   at com.fs.starfarer.campaign.rules.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.execute(Unknown Source)
   at com.fs.starfarer.campaign.rules.C.runScript(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.applyRule(FireBest.java:106)
   at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.execute(FireBest.java:51)
   at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.fire(FireBest.java:57)
   at com.fs.starfarer.api.impl.campaign.RuleBasedInteractionDialogPluginImpl.fireBes t(RuleBasedInteractionDialogPluginImpl.java:177)
   at com.fs.starfarer.api.impl.campaign.RuleBasedInteractionDialogPluginImpl.init(RuleBasedInteractionDialogPluginImpl.java:89)
   at stelnet.board.contact.ContactDialog.init(ContactDialog.java:37)
   at com.fs.starfarer.ui.newui.classsuper.oö0000(Unknown Source)
   at com.fs.starfarer.ui.newui.classsuper.<init>(Unknown Source)
   at com.fs.starfarer.ui.newui.classsuper.<init>(Unknown Source)
   at com.fs.starfarer.campaign.comms.v2.EventsPanel.showDialog(Unknown Source)
   at stelnet.board.contact.CallContact$1.onConfirm(CallContact.java:26)
   at uilib.Button.onConfirm(Button.java:70)
   at uilib.RenderableIntel.buttonPressConfirmed(RenderableIntel.java:29)
   at com.fs.starfarer.campaign.comms.v2.EventsPanel.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.n.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.W.super(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
[close]

11
I noticed the S-modded Insulated Engines was being messed up because of a outdated copy of the hullmod's .java file in this mod. Ended up deleting the file and the issue seems to be resolved. 

12
Mods / Re: [0.95.1a][v1.2.0] Realistic Combat
« on: July 10, 2022, 09:44:12 PM »
Haven't tried the mod out yet, but the performance impact is something many would be interested in knowing before trying the mod. Would be a great addition to the FAQ.

13
Mods / Re: [0.95.1a] Luddic Enhancement Mod 1.2.5j
« on: February 15, 2022, 10:53:21 AM »
The IED tankers hitting phase ships is an unintentional fun/silly thing, but it has a few bugs with the damage. Using the Prometheus, a phase ship in phase takes over +100k damage in a very large radius while not being phased takes only ~5-6k with damage control. The phase ship takes +100k damage roughly 800 units away while an adjacent ship takes 1-2k armor damage.

14
Mods / Re: [0.95.1a] Target Practice V1.41rc2 (2021/03/29)
« on: February 06, 2022, 10:08:32 PM »
Would greatly appreciate a target with a shield efficiency of 1.0. Would help reduce the guesswork to how much damage weapons do especially for fighters. I could change it on my end, but I think others would find such a target handy.

15
Mods / Re: Machina Void Shipyards v. 0.50
« on: January 05, 2022, 09:41:39 AM »
Got one when fighting against an independent deserter bounty. (Similar to the one that was posted on dronelib the other day).

java.lang.NullPointerException
   at data.scripts.ai.dl_BaseSubsystemDroneAI.advance(dl_BaseSubsystemDroneAI.java:64)
   at data.shipsystems.scripts.ai.expsp_SubsystemDroneAI.advance(expsp_SubsystemDroneAI.java:44)
   at com.fs.starfarer.combat.entities.Ship$ShipAIWrapper.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

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