1
Blog Posts / Re: Colony Crises
« on: November 24, 2023, 04:06:08 PM »
Getting rewarded for seemingly negative events without annoying penalties seem way nicer than it is currently. Having your colonies taking economic hits is really annoying but does make you want to blast enemies out of space.
Glad to see things like immigration being added and factions playing with the system in their own unique ways.
Outside of negative events of your colony being target more, I believe the system should be expanded to to have purely beneficial ones too. Such as the readiness, ability and strength of a faction's fleets, systems that are doing economically well are more secure and have more/stronger fleets compared to those being resource starved and destroyed (wanted something like this on a per system basis, but that would probably be to much unless simplified). Being on good or bad relations with (many) factions can have an event of its own and incrementally influence other events. Having ways to improve your faction's or planet's ability to fight against intangible threats and maybe even weaken others (i.e. Pathers).
Glad to see things like immigration being added and factions playing with the system in their own unique ways.
Outside of negative events of your colony being target more, I believe the system should be expanded to to have purely beneficial ones too. Such as the readiness, ability and strength of a faction's fleets, systems that are doing economically well are more secure and have more/stronger fleets compared to those being resource starved and destroyed (wanted something like this on a per system basis, but that would probably be to much unless simplified). Being on good or bad relations with (many) factions can have an event of its own and incrementally influence other events. Having ways to improve your faction's or planet's ability to fight against intangible threats and maybe even weaken others (i.e. Pathers).