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Messages - SteelRonin

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1
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: December 10, 2014, 01:03:46 PM »
Aron, go the complete opposite way, a Low tech navy inspired battleship, based on that old word combat if you know what I mean :P


2
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: November 02, 2014, 11:42:48 PM »
Well, maybe got a bit too inspired by playing Homeworld and kinda threw togther a redesign for Shadowyards as yet unimplemented heavy destroyer/Sunder equivalent, the Clade-class.

Spoiler
[close]

... yeah, maybe a little too closely inspired by.  Urgh.

I see youre.

KEEPING it original.

3
General Discussion / Re: I'm sorry, but this is getting ridiculous.
« on: October 16, 2014, 03:10:51 AM »
While slightly off topic, i felt that this is a Point I wanted to make.

I havent posted here. In a LONG time. over a year.

But this, this is exactly what brings me back. and Alex I hope you realize this: The community that is here is an absolute Godsend.
the quality and quantity of mods that are made, the dedication to updating those and the adult well worded arguments that lead to well thought out conclusion is RARE thing on the internet. I feel you should make more use of it, Involve all these people with great skills, get the people interested to Playtest. dont leave all these Rescources unused.

PS. I need to find my game Key again xD   

4
Modding / Re: My art skill seems have level up......
« on: August 16, 2013, 02:18:10 PM »
I like dis, i like dis Alot

 ;D

5
Suggestions / Re: Copy variants for identical ships
« on: May 10, 2013, 06:33:10 AM »
You can already do this, simply save the variant and apply it on the other ship...

6
Mods / Re: Exerelin - Dynamic System and Faction War - v0.32
« on: April 28, 2013, 01:44:57 PM »
I only had this error on first startup, its perfectly fine now though

7
Mods / Re: Exerelin - Dynamic System and Faction War - v0.32
« on: April 28, 2013, 02:31:58 AM »
Here you go!

80282 [Thread-6] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/particlealpha32sq.png] as texture with id [fs.common/graphics/particlealpha32sq.png]
80282 [Thread-6] DEBUG com.fs.graphics.TextureLoader  - Loaded 187.49 MB of texture data so far
81094 [Thread-6] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/backgrounds/background4.jpg] as texture with id [graphics/backgrounds/background4.jpg]
154219 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.RuntimeException: Ship hull variant [variant id] not found!
java.lang.RuntimeException: Ship hull variant [variant id] not found!
   at com.fs.starfarer.loading.L.super(Unknown Source)
   at com.fs.starfarer.title.A.new(Unknown Source)
   at com.fs.starfarer.title.A.Ô00000(Unknown Source)
   at com.fs.starfarer.title.A.Ô00000(Unknown Source)
   at com.fs.starfarer.title.A.o00000(Unknown Source)
   at com.fs.starfarer.combat.super.new.super(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.title.OoOO.super(Unknown Source)
   at com.fs.starfarer.A.ÖÖÒ000(Unknown Source)
   at com.fs.A.A.new(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)

8
Mods / Re: Exerelin - Dynamic System and Faction War - v0.32
« on: April 27, 2013, 03:10:58 PM »
Got another one, this was while picking the ship, it said a hull ID was missing, but i forgot where the log is, can someone tell me?

9
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: April 27, 2013, 06:50:53 AM »
MShadowy....

Does that thing FIRE its own cockpit!?

10
Mods / Re: (0.54.1a) Shadowyards Heavy Industries v0.3.2c
« on: April 21, 2013, 01:40:15 AM »
Perfect!

 :)

11
Mods / Re: Project Ironclads, version 4.4.1 (0.54.1) Hotfix
« on: April 06, 2013, 02:39:27 AM »
Netherlands class carrier, or missle cruiser :P

12
Same here

13
Announcements / Re: Blog Posts
« on: November 26, 2012, 09:08:54 AM »
Holy ***...

We are the future hegemony...

14
General Discussion / Re: Your current campaign level and character
« on: November 26, 2012, 09:03:19 AM »
Erm... i see Industry thingy's in in Null's character sheet...

Those arnt in the game yet.

O.O

15
General Discussion / Re: A general chat for all
« on: November 20, 2012, 10:10:37 AM »
Cybersamurai79

Add me, i need somone to share all of my nuts ideas with!

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