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Mods / Re: [0.95.1a-RC6] More Planetary Conditions 2.0.0 - SEMI-RELEASE
« on: November 02, 2022, 06:27:34 AM »
Almost 2 years without playing SS. I like the idea, I will test your mode in the next race.
Starsector 0.95.1a is out! (12/10/21); Blog post: Hyperspace Topography (10/12/22)
I have to say that the update is huge and I don't have time for translation now. Too many things changed and tons of text to be translated...
See here for a quick fix by editing vmparams (put it just after the java.exe bit at the start). Using the Java 8 patch provided on the unofficial Discord should also work.
A technical explanation for what the error is is here, but the short form is "too many mods".
What mods are you running? The error is in whichever one makes the 'huginn'.
CodeSalvaging through BlueprintIntel.java because I hate how this random entity is generated... Ship are weapons?} else if (type.equals(Items.SHIP_BP)) {
WeightedRandomPicker<ShipHullSpecAPI> picker = new WeightedRandomPicker<ShipHullSpecAPI>(genRandom);
for (ShipHullSpecAPI spec : Global.getSettings().getAllShipHullSpecs()) {
if (!spec.hasTag(Items.TAG_RARE_BP)) continue;
if (spec.hasTag(Tags.NO_DROP)) continue;
if (Global.getSector().getPlayerFaction().knowsWeapon(spec.getHullId())) continue;
float w = spec.getRarity() * getQualityMultForTier(spec.getFleetPoints() / 6);;
picker.add(spec, w);
}