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Starsector 0.95a is out! (03/26/21); Blog post: Of Slipstreams and Sensor Ghosts (09/24/21)

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Messages - ASSIMKO

Pages: [1] 2 3 ... 10
1
Bug Reports & Support (modded) / Re: Crach game
« on: July 17, 2021, 07:38:53 AM »
Thank you all for your attention. I tracked CHM_keruvim and it only exists in the Keruvim Shipyard mod folder. I opened the hullmod file and added:

                 mag.put(HullSize.DEFAULT, 1f);
                 mag.put(HullSize.FIGHTER, 1f);

   As suggested by Techpriest, and so far it hasn't cracked anymore. Thank you all.

2
Bug Reports & Support (modded) / Re: Crach game
« on: July 16, 2021, 01:30:52 PM »
Code
        @Override
public void applyEffectsBeforeShipCreation(HullSize hullSize, MutableShipStatsAPI stats, String id) {
stats.getDynamic().getMod(Stats.SALVAGE_VALUE_MULT_MOD).modifyFlat(id, (Float) mag.get(hullSize) * 0.01f);
}
which looks fine except when referring to the hullSize
Code
	static {
mag.put(HullSize.FRIGATE, 1f);
mag.put(HullSize.DESTROYER, 2f);
mag.put(HullSize.CRUISER, 3f);
mag.put(HullSize.CAPITAL_SHIP, 5f);
}

Ok. But what file are you talking about and where can I find it to make such a correction?

3
Bug Reports & Support (modded) / Crach game
« on: July 15, 2021, 04:04:23 PM »
The game closes and this is the log notification:

3799106 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain - java.lang.NullPointerException
java.lang.NullPointerException
at data.scripts.hullmods.CHM_keruvim.applyEffectsBeforeShipCreation(CHM_keruvim.java:33)
at com.fs.starfarer.campaign.fleet.FleetMember.updateStats(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetMember.init(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
at com.fs.starfarer.title.Object.M.o00000(Unknown Source)
at com.fs.starfarer.title.Object.M.render(Unknown Source)
at com.fs.starfarer.coreui.OO0o.super(Unknown Source)
at com.fs.starfarer.ui.newnew.renderImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.render(Unknown Source)
at com.fs.starfarer.ui.e$Oo.renderImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.render(Unknown Source)
at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
at com.fs.starfarer.ui.e.renderImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.render(Unknown Source)
at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.render(Unknown Source)
at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
at com.fs.starfarer.coreui.refit.F.renderImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.render(Unknown Source)
at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
at com.fs.starfarer.ui.newui.class.renderImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.render(Unknown Source)
at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
at com.fs.starfarer.ui.Oo0O.renderImpl(Unknown Source)
at com.fs.starfarer.ui.newui.K.renderImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.render(Unknown Source)
at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
at com.fs.starfarer.ui.Oo0O.renderImpl(Unknown Source)
at com.fs.starfarer.ui.newui.for.renderImpl(Unknown Source)
at com.fs.starfarer.ui.newui.Stringsuper.renderImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.render(Unknown Source)
at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.render(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.render(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source).

Does anyone know why?

4
Mods / Re: [0.95a] Console Commands v2021.04.10
« on: July 11, 2021, 04:51:20 AM »
Blueprit is to be used in the Engineering Hub of mod [0.95a] Industrial.Evolution, to underwrite the hulls of ships. And thanks for the first tip.

5
Mods / Re: [0.95a] Console Commands v2021.04.10
« on: July 11, 2021, 04:15:36 AM »
How Addship and addblueprit: ?

6
Modding / Re: [0.95a] Plight of the Valkyries
« on: July 10, 2021, 07:32:14 AM »
Thanks. Awaiting news.

7
General Discussion / Re: General Question
« on: July 10, 2021, 07:21:28 AM »
Could there be a mod that offers up such a feat. Waiting for the genius minds of the forum modders

8
Suggestions / Re: AI appears to ignore overloaded ships
« on: July 07, 2021, 05:51:29 AM »
Yes, this is also happening with my ships. There are times when they back off or keep a distance with my shar in command of the ship too.

9
Modding / Re: Change the duration of the personal bounty
« on: July 07, 2021, 05:45:19 AM »
Thanks for the answer. In 0.8.1a this was done in settingi.json. Seriously thinking about going back to playing 0.9.1a. Now I give up playing, because at the time of battle the npc has more ships in the deploy than me, there's no way to have fun or win. It was supposed to be at least fifty-fifty, and from what I've seen, every ship of mine has 3
his ships

10
Mods / Re: [0.95a] Mayasuran Navy 8.3.5
« on: July 05, 2021, 04:07:14 AM »
Save compatible?

11
Mods / Re: [0.95a] Tahlan Shipworks 0.7.1 - Hammerheaderer
« on: July 05, 2021, 04:02:04 AM »
 Save compatible???

12
Where to get the blueprints to be rewritten with a new ship?

13
Modding / Re: [0.95a] Plight of the Valkyries
« on: July 04, 2021, 09:16:24 PM »
Behold a bunch of dirty kitbashes! Made by me for you to fly and criticise. They'll all spawn in various factions fleets and markets and are available for you to salvage, buy and build (provided you can find the blueprints).

No dependencies.

Link: https://ufile.io/vws4w394



Feedback always welcome. You want something tweaked, let me know and I'll do my best to meet you half-way. It's still a WIP so no doubt something is wrong somewhere....

I can not download it! The download link has expired. Can you update?

14
Contact bounty timers are defined in vanilla code.

And what is the way to get to this code, please

15
Modding / Change the duration of the personal bounty
« on: July 02, 2021, 05:49:33 PM »
Could someone please tell me the way to change the duration of the personal bounty??? I wish I had more time, because I'm playing with a mod that increases the sector and I don't have time to choose my targets my way.

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