Fractal Softworks Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - BYarchitect

Pages: [1]
1
Mods / Re: [0.95a] Diable Avionics 2.62 (2021/03/27)
« on: June 27, 2021, 06:22:52 AM »
There are several Diable addon mods and sub mods on the Discord.
Where i can find it?

2
Mods / Re: [0.95a] Magellan Protectorate v1.0 [PLACEHOLDER]
« on: June 01, 2021, 03:53:25 AM »
let's test it

3
Mods / Re: [0.8.1a] Ship/Weapon Pack 1.7.0
« on: April 24, 2018, 08:06:28 AM »
Download pulled for user-and-modder-unfriendly practices
Hi! How can I get a link to download the mod?

4
Mods / Re: [0.8.1a] Dassault-Mikoyan Engineering v.0.9.8b
« on: March 04, 2018, 04:01:18 AM »
Thanks for feedback.
Magadan is the first ship drawn by me. I think most of problems with guns grouped in wings (2 large ballistic + 3 small synergy + 3 small rocket) on each. I'll try to rework wings design, in the style of modern fighters with a swept wing. I like the concept of three large guns in one line, for better control of the fire, as a reason design front part becomes boxy.

5
Mods / Re: [0.8.1a] Dassault-Mikoyan Engineering v.0.9.8b
« on: March 03, 2018, 03:52:21 AM »
Hi!
I love this mod and this is my design for capital missile-gun-ship, without IMBA fighters :)
Magadan - Heavy Battleship
Spoiler
[close]

6
Mods / Re: [0.8.1a] Dassault-Mikoyan Engineering v.0.9.8
« on: February 04, 2018, 10:46:39 AM »
Hi, Jeanne d'Arc fleet carrier have 154000 hull integrity points is it correct?

7
Mods / Re: [0.7.2a] Pegasus Belt Council v1.6 (update 2016-08-27)
« on: December 19, 2017, 02:57:34 AM »
in 2018 will update the mod?

8
Hi, i have are question . I installed all the mods from this list https://pastebin.com/MRgzWkpF, but after 4-6 hours in the game i have crash on saving. Xms and Xmx in VMPRAMS file changed to 12gb. Maybe anybody can tell me how can i fix this crash??

12 gig allocation is WAY too much and will cause issues even if you have a monster rig!

OK so Nemo's modlist *is* stable but you need a pretty good rig to run it and properly set your ram allocation. So assuming your rig has 12 or more gigs of ram, and 3 or more gigs of vram on a discrete video card all you need to do to play his modlist problem-free is... Set SS's ram allocation to 6 gigs :)
Thanks a lot! I will try this.

9
Hi, i have are question . I installed all the mods from this list https://pastebin.com/MRgzWkpF, but after 4-6 hours in the game i have crash on saving. Xms and Xmx in VMPRAMS file changed to 12gb. Maybe anybody can tell me how can i fix this crash??

Pages: [1]