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News:

Starsector 0.95.1a is out! (12/10/21); Blog post: The Pilgrim's Path (07/19/22)

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Messages - BYarchitect

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1
Mods / Re: [0.95.1a] Roider Union - Expeditions - 1.3.13
« on: May 28, 2022, 10:55:05 PM »
Try this:

I had a crash on game start with the version 1.3.13 until I change "baseHullId":"zroider_gambit_p" to "baseHullId":"roider_gambit_p_base" in roider_gambit_p_early.skin file.
For me it doesn't work

2
Mods / Re: [0.95.1a] Roider Union - Expeditions - 1.3.13
« on: May 24, 2022, 06:26:16 AM »
I have problem(Fatal: Ship hull spec [zroider_gambit_p] not found!) on Mac

3
Mods / Re: [0.95a] Diable Avionics 2.62 (2021/03/27)
« on: June 27, 2021, 06:22:52 AM »
There are several Diable addon mods and sub mods on the Discord.
Where i can find it?

4
Mods / Re: [0.95a] Magellan Protectorate v1.0 [PLACEHOLDER]
« on: June 01, 2021, 03:53:25 AM »
let's test it

5
Mods / Re: [0.8.1a] Ship/Weapon Pack 1.7.0
« on: April 24, 2018, 08:06:28 AM »
Download pulled for user-and-modder-unfriendly practices
Hi! How can I get a link to download the mod?

6
Mods / Re: [0.8.1a] Dassault-Mikoyan Engineering v.0.9.8b
« on: March 04, 2018, 04:01:18 AM »
Thanks for feedback.
Magadan is the first ship drawn by me. I think most of problems with guns grouped in wings (2 large ballistic + 3 small synergy + 3 small rocket) on each. I'll try to rework wings design, in the style of modern fighters with a swept wing. I like the concept of three large guns in one line, for better control of the fire, as a reason design front part becomes boxy.

7
Mods / Re: [0.8.1a] Dassault-Mikoyan Engineering v.0.9.8b
« on: March 03, 2018, 03:52:21 AM »
Hi!
I love this mod and this is my design for capital missile-gun-ship, without IMBA fighters :)
Magadan - Heavy Battleship
Spoiler
[close]

8
Mods / Re: [0.8.1a] Dassault-Mikoyan Engineering v.0.9.8
« on: February 04, 2018, 10:46:39 AM »
Hi, Jeanne d'Arc fleet carrier have 154000 hull integrity points is it correct?

9
Mods / Re: [0.7.2a] Pegasus Belt Council v1.6 (update 2016-08-27)
« on: December 19, 2017, 02:57:34 AM »
in 2018 will update the mod?

10
Hi, i have are question . I installed all the mods from this list https://pastebin.com/MRgzWkpF, but after 4-6 hours in the game i have crash on saving. Xms and Xmx in VMPRAMS file changed to 12gb. Maybe anybody can tell me how can i fix this crash??

12 gig allocation is WAY too much and will cause issues even if you have a monster rig!

OK so Nemo's modlist *is* stable but you need a pretty good rig to run it and properly set your ram allocation. So assuming your rig has 12 or more gigs of ram, and 3 or more gigs of vram on a discrete video card all you need to do to play his modlist problem-free is... Set SS's ram allocation to 6 gigs :)
Thanks a lot! I will try this.

11
Hi, i have are question . I installed all the mods from this list https://pastebin.com/MRgzWkpF, but after 4-6 hours in the game i have crash on saving. Xms and Xmx in VMPRAMS file changed to 12gb. Maybe anybody can tell me how can i fix this crash??

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