Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - liam556

Pages: [1] 2 3 4
1
Mods / Re: [0.97a] The Asteroid ship pack 1.4c
« on: February 22, 2024, 02:48:27 AM »
Update 1.4d
Updated sprites for the Kari, Pasithee, Mentis and Fenrir by Draconis13
https://github.com/Liam5563/astroidships-pack/raw/master/Asteroid%20ship%20pack%201.4d.rar

2
Mods / Re: [0.97a] The Asteroid ship pack 1.4c
« on: February 02, 2024, 08:33:26 PM »

5
Just a quick question, how and/or where do I get operatives and what types are there?

6
Mods / Re: [0.95.1a] The Asteroid ship pack 1.4a
« on: April 21, 2022, 07:22:41 PM »
Yeh, alright you have permission to translate the mod. Just make sure that people know that I made this mod or even just link this page on the Chinese forums.

7
Mods / Re: [0.95.1a] The Asteroid ship pack 1.4
« on: March 29, 2022, 04:17:39 AM »

8
Mods / Re: [0.95.1a] The Asteroid ship pack 1.4
« on: March 02, 2022, 10:11:28 PM »
Heh, I forgot about that. It's fixed now.

9
Mods / Re: [0.95.1a] The Asteroid ship pack 1.3e
« on: March 02, 2022, 07:12:08 PM »
Update 1.4
https://github.com/Liam5563/astroidships-pack/blob/master/Asteroid%20ship%20pack%201.4.rar?raw=true

Should be save compatible but I don't know

This mod should still compatible with Industrial Evolution.
https://fractalsoftworks.com/forum/index.php?topic=18011.0

New ships? In my Asteroid ship mod? It's more likely than you think.
Yes that's right, after a couple months learning how to sprite(and only just starting to get good at it now) we finally have some new ships to mess around with and that are hopefully not to broken(OP). They are:

The Mentis
A simple and cheap carrier designed with the basic idea of allowing the pirates to field a carrier without having to use either the Condor or the Colossus MKIII, both of which are converted ships whereas the Mentis is more purpose built for the role, although there is still many a debate within pirate circles weather the Mentis's cheaper cost is worth not having the Condors missile mount.


The Kari
So what happens to the shipping containers of a Atlas when it gets converted to a MKII? Well, you get the Kari. Nothing more than some containers strapped to some engines and a forward gun platform made of asteroids this ship is an okay addition to any fleet that wishes have a fairly cheap Combat Freighter as part of their defence force against Pirates or any other hostiles while traveling through the sector.


The Pasithee
A Combat Tanker that is literally just a section of a large asteroid connected to the the side of a Phaeton. This ship, while not very combat effective does at least allow a fleet wielding it to take their tanker into combat to defend itself instead of the usual case of having to flee with the rest of the civilian ships.


And the Fenrir
A newly created Capital Ship that exists for the Pirates to try and have a Battle Carrier for themselves. unfortunately due the space taken up by the fighter bays and the fuel tanks this ship is incapable of housing a decent complement of aircraft and weapons without sacrificing flux and/or hull modifications. Nonetheless this ship is still a very capable warship and should not be taken lightly by anyone facing it.


I do intend to remake the sprites as time goes on but for now this is what you get.

10
Mods / Re: [0.95.1a] The Asteroid ship pack 1.3e
« on: December 30, 2021, 01:44:33 PM »
I have not been playing starsector a lot recently and was not aware of this hull mod. I'll take a look.

*edit* I had a look. I'm not going to replace the built-in hull mod with Rugged Construction.

12
Mods / Re: [0.95a] The Asteroid ship pack 1.3c
« on: October 31, 2021, 04:49:17 PM »
Update 1.3d

All ships now have Insulated Engine Assembly as a built-in hullmod.

https://github.com/Liam5563/astroidships-pack/blob/master/Asteroid%20ship%20pack%201.3d.rar?raw=true
Savegame compatible

Spoiler
lol, why didn't I think of this before.
[close]

13
Mods / Re: [0.95a] The Asteroid ship pack 1.3c
« on: October 30, 2021, 01:52:57 PM »
Just a thought but, being made of litteral rock, shouldn't they be harder to detect with sensors ?

I mean if a fleet of thoses ships were to just go slow in a asteroid belt, wouldn't they be nigh invisible since its rocks next to more rocks ?

Heck running silent should make them nigh invisible unless a fleet litterally comes within sneezing range

just thought them having a lower than average sensor signature would just make sense

unless thats already in ?

If I knew how to change ship sensor signatures I would have done it ages ago.

14
Mods / Re: [0.95a] The Asteroid ship pack 1.3c
« on: August 21, 2021, 05:29:36 PM »
Well the idea is that rocks are lighter than the equivalent amount of steel so these ships can go faster than ships of similar sizes due to being made from lighter materials. To try and balance this the ships have very low amounts of armour but a lot of hull points so its easier to disable their weapons and make them lose crew.

15
Mods / Re: [0.95a] The Asteroid ship pack 1.3c
« on: May 13, 2021, 04:40:52 AM »
No, you may not reprint my mod.

Pages: [1] 2 3 4