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News:

Starsector 0.95a is out! (03/26/21); Blog post: Of Slipstreams and Sensor Ghosts (09/24/21)

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Messages - liam556

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1
Mods / Re: [0.95a] The Asteroid ship pack 1.3c
« on: August 21, 2021, 05:29:36 PM »
Well the idea is that rocks are lighter than the equivalent amount of steel so these ships can go faster than ships of similar sizes due to being made from lighter materials. To try and balance this the ships have very low amounts of armour but a lot of hull points so its easier to disable their weapons and make them lose crew.

2
Mods / Re: [0.95a] The Asteroid ship pack 1.3c
« on: May 13, 2021, 04:40:52 AM »
No, you may not reprint my mod.

3
Mods / Re: [0.95a] The Asteroid ship pack 1.3b
« on: May 07, 2021, 11:27:41 PM »
Update 1.3c
https://github.com/Liam5563/astroidships-pack/blob/master/Asteroid%20ship%20pack%201.3c.rar?raw=true

Pebble now has 50 DP. It's speed on all accounts(except top speed) have been lowered, and now has an OMNI shield. The Pebble's OP points have been increased to 340, shield flux upkeep is now 540, crew requirements are now 800, fuel/ly has bee increased to 22 and supplies per month have been increased to 30. Pebble's system id has been changed to Targeting feed. Some front small mounts have been moved to not collide with other weapons.

4
Mods / Re: [0.95a] The Asteroid ship pack 1.3a
« on: May 06, 2021, 06:50:54 PM »
Update 1.3b
https://github.com/Liam5563/astroidships-pack/blob/master/Asteroid%20ship%20pack%201.3b.rar?raw=true

Pebble's system id has been changed to reserve deployment
Rock's turn acceleration has been slowed from 100 to 90
Clanker's turn acceleration has been slowed from 100 to 90 and acceleration have been slowed from 300 to 250

5
Mods / Re: [0.95a] The Asteroid ship pack 1.3a
« on: April 27, 2021, 06:22:53 AM »
Starsectors fleet points are very weird sometimes. If you look at the stock ship CSV file the Dominator is supposed to have 15 fleet points but actually has 25, the Legion has 28 but actually has 40. The underworld ships you have also have this problem. The Stalker is supposed to have 14 but actually has 20 and the Infernus is supposed to have 28 but actually has 50. Also the Cerus is supposed to have 22 FP now.

6
Mods / Re: [0.95a] The Asteroid ship pack 1.3
« on: April 27, 2021, 03:20:21 AM »
Update 1.3a
https://github.com/Liam5563/astroidships-pack/blob/master/Asteroid%20ship%20pack%201.3a.rar?raw=true

Changelog:
Vesta's and Tholen's fleet points have been lowered to 9
Rocks fleet points have been lowered to 10 and burn speed increased to 8
Cerus's system id has been changed to Accelerated Ammo Feeder
Both Rock and Cerus have had their shield arcs reduced.

7
Mods / Re: [0.95a] The Asteroid ship pack 1.3
« on: April 27, 2021, 02:49:35 AM »
Having just some simulator battles with the Galileo I can safely determine that the issue your having with the A.I. is the fact your putting it on escort duty which is making the ship get to close to the enemy, however I've just changed the how the A.I. will use the ship and it now pretty much guarantied to stay as far away from enemy ships as it can.

Now to just give the Cerus Accelerated Ammo Feeder and see how well that does and the next update will be ready.

Oh, and I don't plan on changing the Rock to a Destroyer. The Rock was built from the ground up to be a poor cruiser whose only redeeming traits are good speed and cheap to buy and maintain. I have given it a few buffs so it should be a bit better to use in the campaign.

8
Mods / Re: [0.95a] The Asteroid ship pack 1.2d
« on: April 26, 2021, 03:17:46 AM »
Update 1.3

All ships(except Pebble, Stoner and Boulder) now have OMNI shields instead of FRONTs
Havel, Galileo, Rock, Cerus and Clanker have had their OP points increased.

This update should be save game compatible
https://github.com/Liam5563/astroidships-pack/blob/master/Asteroid%20ship%20pack%201.3.rar?raw=true

9
Mods / Re: [0.95a] The Asteroid ship pack 1.2d
« on: April 24, 2021, 05:09:46 AM »
Thanks for the feedback.

So
1) I thought I fixed that like a year ago. Well It is fixed now.
2) Personally I don't see much point in doing that, but I'll think about it.
3) I don't think that's possible
4) I'd rather not as that would require me to ether make my own version of that or force my mod to require someone else's mod which I'd rather not do.
5) I think I will most definably do this sometime in the near future.
Unfortunately there doesn't appear to be anyway to tweak signature profile or shield speeds so I can't do anything about that.

10
Mods / Re: [0.95a] The Asteroid ship pack 1.2c
« on: April 18, 2021, 03:41:09 AM »
Update 1.2d

All Destroyer sized ships and above have had their market price dropped.
https://github.com/Liam5563/astroidships-pack/blob/master/Astroid%20ship%20pack%201.2d.rar?raw=true

11
Mods / Re: [0.95a] The Asteroid ship pack 1.2b
« on: April 05, 2021, 02:03:03 AM »
Update 1.2c

Cerus's turn rate and acceleration has been reduced and Clanker's turn rate has been lowered again.
https://github.com/Liam5563/astroidships-pack/blob/master/Astroid%20ship%20pack%201.2c.rar?raw=true

12
Mods / Re: [0.95a] The Asteroid ship pack 1.2b
« on: April 04, 2021, 01:42:58 AM »
Update 1.2b
Clankers Deacceleration and turn rate have been lowered.
https://github.com/Liam5563/astroidships-pack/blob/master/Astroid%20ship%20pack%201.2b.rar?raw=true

This mod is also still compatible with Industrial Evolution
https://fractalsoftworks.com/forum/index.php?topic=18011.0

13
Mods / Re: [0.95a] The Asteroid ship pack 1.2a
« on: April 01, 2021, 03:57:07 PM »
Yes, the asteroid ships are supposed to be very fast and maneuverable. If you have a issue with a particular ship going to fast let me know and i'll take a quick look at it.

Also yes, rule the waves 2 does have a suprisingly large amount of mods on their forum.

14
Mods / Re: [0.95a] The Asteroid ship pack 1.2a
« on: March 31, 2021, 06:45:08 PM »
Mini update, mod should work on every version of 0.95a instead of just RC-9(if it didn't already).

https://github.com/Liam5563/astroidships-pack/blob/master/Astroid%20ship%20pack%201.2a.rar?raw=true

15
Mods / Re: [0.95a] The Asteroid ship pack 1.2a
« on: March 28, 2021, 07:57:49 PM »
That would require me to learn how to make ship sprites, which is something I'd like to learn to do eventually but you'll have to wait a while as I'm currently make an update for another mod for a different game called Rule the Waves 2. Also there're some new tags in the ship data that are called c/s, c/f, f/s, f/f, crew/s and crew/f that are quite clearly for cargo/fuel ships so until I know what these mean a fuel/cargo ship made from asteroids wont happen at all.

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