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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - mandbo

Pages: [1]
1
Mods / Re: [0.8.1a] Console Commands v3.0 WIP 6 (released 2017-11-30)
« on: February 06, 2018, 01:50:32 AM »
Hi there,
LazyWizard

 I´m just curious, but will you add some scroll button (like the one in your internet browser on your right ============================>) ?
 or any other way to move text up n´down in your console ?

Just asking, but I look impatiently for such upgrade, cause i have installed all of the "up to date" faction mods and i can not see all ID´s when typing
 command "list weapons". Without any filter it ends with letter "i" at top on my desktop (1680*1050) and that´s it.

Some "cutting" of image was necesary, but here is result.
See ya.

[attachment deleted by admin]

2
Mods / Re: [0.7.2a] BDS Bismarck - Battlespace Dominator Ship
« on: June 02, 2017, 02:24:26 PM »
If you dont like my work, then go ahead and customise it, to your style.
Go ahead, its your choice.



I found the mount position very bad, many weapons are too near, and many do not seems have a realistic arc.

If a large weapon can shot on two sides, medium weapon below him cannot. And I see all Ion pulser look very ugly because of that

Spoiler

[close]
Need to be fixed before than I try that ah ah.

For say, you need to have 0 weapon who have a arc where he can shoot on your cockpit. For me ^^.
A weapon, who can shoot a other weapon and vice versa  is not realistic .
Why anger? If you revive a mod, go that seriously , because have more than one weapon who have 360? degres is impossible on starsector except for built-in/system special weapon ^^. Sorry if you have take very bad.

It was suggestion, not angry reply. (angry sentence usualy ends with !)

3
Release 0.8a compatibility checked.
All system functional.

Not functional, actually:

This mod includes sprite graphics for two new weapons: bds_lrbm.png  and bds_pdrailgun.png.

However, there is no weapon_data.csv file included in the mod. There are no specifications for those guns, so both gun sprites have no in-game function and are useless.

These weapon spires you mentioned will not be used. I will fix the file.

Please clarify; thanks.

[ If you choose to fix this, please don't forget to update the version number of this mod. :) ]

4
Good on you for doing more work on CFS than I have. :P

Did you ask InfinitySquared for permission to use one of his sprites, though?



Nope, because I : 1) Didnt knew his name
                         2) Thought, when something is claimed dead by its creator, isnt it like with expired patents ?

5
Mods / Re: [0.7.2a] BDS Bismarck - Battlespace Dominator Ship
« on: June 02, 2017, 04:34:07 AM »
Its a 7.2a mod? Not the latest 8.x release? I would love to have this but if it's outdated then... yeah

Release 0.8a compatibility checked.
All system functional.

6
Mods / Re: [0.7.2a] BDS Bismarck - Battlespace Dominator Ship
« on: June 02, 2017, 04:27:28 AM »
If you dont like my work, then go ahead and customise it, to your style.
Go ahead, its your choice.



I found the mount position very bad, many weapons are too near, and many do not seems have a realistic arc.

If a large weapon can shot on two sides, medium weapon below him cannot. And I see all Ion pulser look very ugly because of that

Spoiler

[close]
Need to be fixed before than I try that ah ah.

For say, you need to have 0 weapon who have a arc where he can shoot on your cockpit. For me ^^.
A weapon, who can shoot a other weapon and vice versa  is not realistic .

7
Mods / Re: [0.7.2a] BDS Bismarck - Battlespace Dominator Ship
« on: June 02, 2017, 02:32:07 AM »
sweet jesus, are those the recommended ordinance points allotted to all of those mounts or are those the sheer number of mounts  :o

Ordnance points are alocated basicaly for both ship systems and weapon mounts.
Simplier : You have plenty of space for your equipment.

8
Mods / Re: [0.7.2a] BDS Bismarck - Battlespace Dominator Ship
« on: June 02, 2017, 02:28:56 AM »
That picture is not publicly accessible.

Picture access should be fixed now.

9
Mods / [0.7.2a][0.8x] BDS Bismarck, BSP Peenemunde
« on: June 01, 2017, 08:50:51 AM »
[0.7.2a][0.8x] BDS Bismarck, BSP Peenemunde

"In memoriam " of great Starfarer mod - CFS ( Confederation of Free Stars)
Ressurection project of mine of Joyeuse capital ship

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REQUIREMENTS:
Console Commands - So you can spawn it
https://bitbucket.org/LazyWizard/console-commands/downloads/Console%20Commands%203.0%20WIP%202.zip

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Download: https://drive.google.com/open?id=0B18BFpNIWcVEQ1R3WmVUaVVtUUk

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BRAND NEW
Peenemunde Mobile Battlestation

No desription...yet.

Download: https://drive.google.com/open?id=0B18BFpNIWcVERU5taU9oLXg0MFk

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Hey there, mate.

And greetings from Czech Republic.



Are you playing Starsector?
Are you bored, crushed by strong factions (like Knights Templar) or just curious to try new hull ?

In that case, I can provide you with adequate substitute for your obsolete fleets in just ONE ship.

I call it, BISMARCK.
- 1st grade armor n´ super-durable hull.
- Avesome maneuverability, speed over 200su, burn 18.
- Monstrously high flux capacity, 360° shield coverage.
- 100 fleet points, 5000 ordnance points limit (cca. 6500 with skills affection)
- Value 19 milion cr.
-17500 cargo, 5000 fuel
-Single flight deck

- Weapon mounts:
74 small universal
30 medium universal
17 large universal
20 medium missile
4 large missile


ENJOY


(Feel free to edit this mod as much as you like)

PS.: Version of game doesnt matter. Its like any other mods - should work in later releases.
PPS.: Tested on both versions and it works fine

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