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Messages - Eluxor

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My main problem with the new skill system is the lack of available fleetwide buffs. I am not a good fighter, I suck at flying ships so going for the fleetwide buffs was a good thing! But now with the new system there are barely any fleetwide buffs, personal buffs are still strong... Industry tree is really useless unless you are going for a derelict contingent build. You cant use Dships, you cant lower maintenance... The new skill system sucks for people who dont pick combat skills.

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General Discussion / Re: Which faction would you side with and why?
« on: April 22, 2021, 09:53:03 PM »
For me, its the Hegemony. Its not even a matter of politics or personal preference, its just that they are the only faction who strives to help and control the whole Persean sector.
You have the Diktat which is just a dictatorship who broke off from the hegemony just for the profit of few, which is almost the same reason as the League.
Then you have the TT which is the most evil and amoral faction in the game, they would sell you and your family if they can, (and they will).
The Luddites, both path and Church seek to destroy technology, which seems like an incredible stupid idea in a world with almost sentinent (or above human) AI, the hegemony does what the Ludds do in a better way.
And finally, the Independents and Pirates dont count in the end because they are not factions, they are just groups that will squabble and kill themselves, they are just represented that way ingame as making every planet a different faction would be messy.

Hegemony is the best choice, they might be a bit authoritarian, they might do some bad stuff, but atleast they are a bit open about it and they are willing to help and pardon whoever they can.
(I still use AI cores as governors or in colonies because they are simply too OP.)

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General Discussion / Re: Is the Industry tree dead?
« on: April 11, 2021, 07:48:06 PM »
My main gripe with the new Industry tree, and what serveral other people have been saying in other posts is just part of what changed with Skills this update.
Like previously you could get alot of D-ships with lowered maintenance costs and the such, it made the industry tree good for a scrap fleet/low tech game. But now? It doesnt matters, honestly none of the skills are truly worth investing in them. And the choices are so god damm awful. "Oh less supplies used... Vs less fuel used..." You use both when exploring early game! Of course you want both. In the old system you could waste your points in skills that would give you both in different paths. But now you cant, you gotta lvl to max just to get to them... And when you do, you are not in the early game anymore, so fuel and supplies costs are worthless.
The whole tree feels lackluster, it has no fleet wide abilities, it doesnt makes you a better scavenger\explorer, it just gives you meager rewards.
I even downloaded mods which remove the having to choose one skill per tier, but even then, when I look at the industry tree, the fuel and supplies skills are the only ones worth it (for early game) the rest are pointless.

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