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Suggestions / Re: A very in-depth post on Commissions and Reputation
« on: February 14, 2024, 08:12:16 AM »
On the topic of giving a warning before interfaction warfare, this is a place where I think Nexrelin has done an excellent job.
In Nexrelin, the factions have a variety of small reputation-influencing events that occur, things like "The Hegemony catches a TriTachyon spy trying to sabotage a fuel refinery on Jangala, -10 reputation". These events gradually lead to war, so the wars don't feel like they come out of nowhere. Then during the war, events like diplomatic missions occur that lead to peace. This gives the player an approximate warning of when the conflicts will start and stop, but it also makes the sector feel so much more real and alive. As it is the factions feel like robots that arbitrarily flip a war switch every couple of years, the simple inclusion of those little events significantly improves the way the factions feel to me, and it seems like it wouldn't be a ton of work to implement something like that. It also has the potential to at some point tie into missions the player can do to change faction relations, perhaps through contacts, which might be a good way to make the contacts and factions feel more interactive.
In Nexrelin, the factions have a variety of small reputation-influencing events that occur, things like "The Hegemony catches a TriTachyon spy trying to sabotage a fuel refinery on Jangala, -10 reputation". These events gradually lead to war, so the wars don't feel like they come out of nowhere. Then during the war, events like diplomatic missions occur that lead to peace. This gives the player an approximate warning of when the conflicts will start and stop, but it also makes the sector feel so much more real and alive. As it is the factions feel like robots that arbitrarily flip a war switch every couple of years, the simple inclusion of those little events significantly improves the way the factions feel to me, and it seems like it wouldn't be a ton of work to implement something like that. It also has the potential to at some point tie into missions the player can do to change faction relations, perhaps through contacts, which might be a good way to make the contacts and factions feel more interactive.