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General Discussion / Re: current implementation of (D) variants is confusing
« on: April 22, 2017, 08:33:40 PM »
Dumb question time.
How do i repair D mods?
How do i repair D mods?
Starsector 0.97a is out! (02/02/24); New blog post: Save/Load UI, Autosave, Intel Map Markers, and More (04/10/24)
Edit: It was quite honestly a mistake to release this mod at all. I should have waited until January when I will have time to actually test and balance things. This applies to the Templars as well.
Their only military base is at Achaman in the Magec system.
The Tri-Tachyon will stoop to using an Onslaught if they have a very unstable port. It's rare, though.
The endgame fleets, war fleets, etc. are not trivial to set up because they all require custom events to be done properly, or it just feels unprofessional. I simply don't have the time to make them. Until then, high-end bounty fleets are quite difficult indeed.
The Templars will have an event that spawns non-Templar war fleets from nearby systems, however. If you activate that mod once I finish the update, you might be able to fight some big fleets.