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Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

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Messages - assasinwar9

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hello! i would love to help test etc! i must say im looking forward to this mod alot, and have a few questions on the graphics etc, would prefer to discuss it on discord if possible, but its completely up to you of course!

Modding / Re: [0.9a] Extra System Reloaded v.0.1.1
« on: February 20, 2019, 01:26:09 AM »
maybe make 2 methods of upgrade? 1 with a penalty in other stats, and the other with higher cost but no penalty, that is if you are going to try and balance this lol

also if its a conflict with Nexerelin, then i will simply play without Nexerelin for now lol, no offense meant in anyway

Modding / Re: [0.9a] Extra System Reloaded v.0.1.1
« on: February 15, 2019, 05:02:13 PM »
i believe it was one of my ships i was offered the option to recover, it crashed right after the battle ended if i remember correct, so i didnt even get to select the ship

and yes i used extra system to upgrade one of my ships so ya

hope that helps

Modding / Re: [0.9a] Extra System Reloaded v.0.1.1
« on: February 14, 2019, 03:01:20 PM »
thank you sooooo much! was actually waiting for this!

edit : i just had a crash i think its from this mod....

3762613 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
   at data.scripts.campaign.Es_ShipLevelFleetData.advance(
   at com.fs.starfarer.campaign.BuffManager.advance(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.FleetEncounterContext.prepareShipForRecovery(
   at com.fs.starfarer.api.impl.campaign.FleetEncounterContext.getRecoverableShips(
   at com.fs.starfarer.api.impl.campaign.FleetInteractionDialogPluginImpl.winningPath(
   at exerelin.campaign.battle.NexFleetInteractionDialogPluginImpl.winningPath(
   at com.fs.starfarer.api.impl.campaign.FleetInteractionDialogPluginImpl.goToEncount erEndPath(
   at com.fs.starfarer.api.impl.campaign.FleetInteractionDialogPluginImpl.optionSelec ted(
   at com.fs.starfarer.ui.newui.U$1.super(Unknown Source)
   at com.fs.starfarer.ui.newui.oOOO.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.V.super(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$ Source)
   at Source)

Modding / Re: [0.8.1a] Extra System Reloaded v.0.1.0
« on: February 12, 2019, 11:17:43 PM »
ya, i would say its prob caused by the "ai enabled" option part of the code, but i dont know for sure.

also i dont even care about the ai enabled part so if removing it fix's it , then thats a good start if you ask me!

Modding / Re: [0.8.1a] Extra System Reloaded v.0.1.0
« on: January 30, 2019, 05:59:43 AM »
I for one just want this mod updated in some form or another, as long as i can "upgrade" my ships in a similar or the same way! config options would also be great etc, but i just want it updated to start lol

Modding / Re: [0.8.1a] Extra System Reloaded v.0.1.0
« on: January 08, 2019, 10:53:46 AM »
i also would love for this to be updated to 0.9a

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