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Starsector 0.95a is out! (03/26/21); Blog post: Of Slipstreams and Sensor Ghosts (09/24/21)

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Messages - peperoni_playboy

Pages: [1] 2 3 ... 5
1
I also think that the Remnant defenses of that system are a bit extreme.

2
I've also made a recolor of the mod, which Machine has given me permission to share in the thread.
Spoiler
[close]
Weaponry is recolored too, just not included in the image.
https://mega.nz/#!4NphlCwK!nwHGupRt4_1_S9NkFc7CCuTyJ8xFMF18mjVMzwZtAS4



3
Mods / Re: [0.7a] Citadel v0.8.3 - On Hiatus [2/18/2016]
« on: December 18, 2018, 03:06:27 PM »
According to the original post: the author has said he's on indefinite hiatus, and anyone who is so inclined is permitted to update it. I agree that the sprites are still looking good, I don't think that's where the work is needed. I played with this mod back when it was current, the meat of any patching effort will have to go towards code and balance compatibility with the current game version.

4
Mods / Re: [0.9a] Ship/Weapon Pack 1.8.0
« on: December 16, 2018, 03:57:05 PM »
Glad to see SWP is back, the new sprites look great.

5
Mods / Re: [0.6.1a] Interstellar Federation v1.27
« on: June 06, 2018, 04:51:02 PM »
This project was handed off to another user, here is the new thread for his reboot of the mod.
http://fractalsoftworks.com/forum/index.php?topic=12381.0

Wriath's reboot version is compatible with the current version of the game (0.8.1a).

6
Underworld can be used with Nexerelin, you simply have to replace Underworld's jar file (Underworld>jars) with this fixed one https://www.dropbox.com/s/g44mhpm3473r87b/Underworld.jar?dl=0

7
Mods / Re: [0.8.1a] Active Gates 0.1.5
« on: July 17, 2017, 09:25:08 PM »
is there any way to choose a specific gate to go to instead of it randomly picking one of the ones you've already activated?

8
all 0.8 mods are also compatible with 0.8.1

9
Mods / Re: [0.8.1a] Shadowyards Reconstruction Authority 0.6.1.2c
« on: July 14, 2017, 08:56:20 AM »
overall, I think balance is in a good place but there's just one thing I think could stand to be changed: the deva and murti HE beams. since you've changed them from a simple straight beam to a slashing motion, their usability has been impacted in my opinion. they're much harder to use against anything smaller than a cruiser, and even then their damage is dispersed against the entire profile of an enemy ship (potentially wasted damage) instead of focusing it on a single location for maximized damage.

10
Mods / Re: [0.8.1a] The Nomads, v1.4.10
« on: July 09, 2017, 03:34:41 PM »
if you did update Kadur, I'd be happy to see it back. I miss zooming around in the ridiculously fast battleship in that mod.

11
Mods / Re: [0.8.1a] The Nomads, v1.4.9-hf1
« on: July 07, 2017, 10:07:46 PM »
yeah, the hotfix did it. works fine now, thanks.

12
Mods / Re: [0.8.1a] The Nomads, v1.4.9
« on: July 07, 2017, 06:32:45 PM »
getting this strange crash on the latest version of the mod, but not the previous versions.
Spoiler
85368 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Error loading [nomads.version] resource, not found in [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\DynaSector,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Arsenal Expansion 1.4,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\BetterBeginning_v0.3,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Blackrock Drive Yards,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Combat Chatter,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Common Radar,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Console Commands,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Dassault-Mikoyan Engineering,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\DIABLEAVIONICS,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\DisassembleReassemble_v0.4,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\GKSec,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Galatia Complete,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Hammer of Ludd,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Hegemony Expeditionary Auxiliary,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\IBO Mobile Suits,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Ifed Legacy,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Interstellar Imperium,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\LOGH,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\LazyLib,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Messy Portrait Pack,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Metelson,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Neutrino corp,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\New Galactic Order 1.05,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Nexerelin,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Oculian Berserks,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\ORA,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\pathers,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Portrait pack,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\ATX,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Save Transfer,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\SCY,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Shadowyards,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Ship and Weapon Pack,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Steiner Foundation,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Templars,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Lions Guard,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\ss-nom,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\TheSilentArmada_v0.8,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Tore Up Plenty,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Tyrador Safeguard Coalition,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\UNITINU,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Underworld,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\UnknownSkies,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\UpgradedRotaryWeapons,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Useable [REDACTED],C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Version Checker,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Audio Plus,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\GraphicsLib,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Discount Ships,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\prv Starworks,../starfarer.res/res,CLASSPATH]
java.lang.RuntimeException: Error loading [nomads.version] resource, not found in [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\DynaSector,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Arsenal Expansion 1.4,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\BetterBeginning_v0.3,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Blackrock Drive Yards,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Combat Chatter,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Common Radar,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Console Commands,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Dassault-Mikoyan Engineering,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\DIABLEAVIONICS,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\DisassembleReassemble_v0.4,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\GKSec,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Galatia Complete,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Hammer of Ludd,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Hegemony Expeditionary Auxiliary,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\IBO Mobile Suits,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Ifed Legacy,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Interstellar Imperium,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\LOGH,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\LazyLib,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Messy Portrait Pack,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Metelson,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Neutrino corp,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\New Galactic Order 1.05,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Nexerelin,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Oculian Berserks,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\ORA,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\pathers,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Portrait pack,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\ATX,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Save Transfer,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\SCY,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Shadowyards,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Ship and Weapon Pack,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Steiner Foundation,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Templars,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Lions Guard,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\ss-nom,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\TheSilentArmada_v0.8,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Tore Up Plenty,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Tyrador Safeguard Coalition,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\UNITINU,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Underworld,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\UnknownSkies,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\UpgradedRotaryWeapons,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Useable [REDACTED],C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Version Checker,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Audio Plus,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\GraphicsLib,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Discount Ships,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\prv Starworks,../starfarer.res/res,CLASSPATH]
   at com.fs.util.Object.?0000(Unknown Source)
   at com.fs.util.Object.?0000(Unknown Source)
   at com.fs.starfarer.loading.LoadingUtils.return(Unknown Source)
   at com.fs.starfarer.loading.LoadingUtils.o00000(Unknown Source)
   at com.fs.starfarer.loading.LoadingUtils.?0000(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings$1.loadJSON(Unknown Source)
   at org.lazywizard.versionchecker.VCModPlugin.onApplicationLoad(VCModPlugin.java:61)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

13
Mods / Re: [0.81a] StarSector AI Overhaul, Alpha 5
« on: June 27, 2017, 09:15:21 PM »
getting this shadowyards related crash when attempting to load the game up with AI overhaul and shadowyards together, I wasn't getting the crash in the previous version. here's the log:

Spoiler
406194 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.shipsystems.scripts.ai.MS_siegemodeAI.advance(MS_siegemodeAI.java:72)
   at data.scripts.shipai.StandardShipAI.advance(StandardShipAI.java:196)
   at com.fs.starfarer.combat.entities.Ship$ShipAIWrapper.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

14
Mods / Re: [0.81a][UTILITY] Starsector FX 4a (and example mods!)
« on: June 27, 2017, 07:29:45 PM »
the only reason I reported it in this thread was because the crash wasn't occurring with the thruster FX mod off, but clearly it has something to do with the AI mod according to the log

15
Mods / Re: [0.81a][UTILITY] Starsector FX 4a (and example mods!)
« on: June 27, 2017, 10:34:47 AM »
getting this crash with the thruster FX sub-mod:

Spoiler
1077005 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.SS_Al_ModPlugin.shouldStrafe(SS_Al_ModPlugin.java:235)
   at data.scripts.SS_Al_ModPlugin.pickShipAI(SS_Al_ModPlugin.java:250)
   at com.fs.starfarer.launcher.ModManager$4.super(Unknown Source)
   at com.fs.starfarer.launcher.ModManager.getPriorityPlugin(Unknown Source)
   at com.fs.starfarer.launcher.ModManager.pickShipAIPlugin(Unknown Source)
   at com.fs.starfarer.title.super.?0000(Unknown Source)
   at com.fs.starfarer.title.super.String(Unknown Source)
   at com.fs.starfarer.title.super.?0000(Unknown Source)
   at com.fs.starfarer.title.super.super(Unknown Source)
   at com.fs.starfarer.combat.A.new.o00000(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

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