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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - jn_xyp

Pages: [1] 2
1
Modding Resources / Re: [0.96a] LunaLib
« on: May 07, 2023, 02:40:37 AM »
Hi there, I would like to request your permission to repost this mod on Fossic.org (Starsector Chinese Forum), would it be possible?

2
Mods / Re: [0.95a] Diable Avionics 2.62 (2021/03/27)
« on: April 10, 2021, 03:38:09 AM »
The version number in v2.62 seems not updated

3
General Discussion / Re: MesoTroniK Donation Drive
« on: January 30, 2021, 05:45:10 PM »
Donated. As I used to be taking care of my grandparent who had Alzheimers, I totally understand how much care they would need. Hope everything goes well.

4
Mods / Re: [0.9.1a] Autosave v1.1 (released 2018-11-16)
« on: July 21, 2020, 12:37:02 PM »
May I repost this on fossic.org? With some strings translated.

5
Modding Resources / Re: [0.9.1] MagicLib v0.29 (2020/04/26)
« on: July 19, 2020, 09:59:39 AM »
Wait, it wasn't there already? Of course you can, and you should!

Actually it was there already, but we are now going through every reposts to check if there's proper authorization for reposting, and make sure the lib mod like this get updated in time  :D

6
Modding Resources / Re: [0.9.1a] LazyLib v2.4f (released 2020-01-31)
« on: July 19, 2020, 07:51:11 AM »
Hi,

In order to facilitate Chinese players to download this essential mod, I would like to ask permission to repost this mod on the Starsector Chinese Forum.

I will keep all the description and author information, and follow further update of this post.

7
Modding Resources / Re: [0.9.1a] GraphicsLib 1.4.2
« on: July 19, 2020, 07:50:52 AM »
Hi,

In order to facilitate Chinese players to download this essential mod, I would like to ask permission to repost this mod on the Starsector Chinese Forum.

I will keep all the description and author information, and follow further update of this post.

8
Modding Resources / Re: [0.9.1] MagicLib v0.29 (2020/04/26)
« on: July 19, 2020, 07:50:33 AM »
Hi,

In order to facilitate Chinese players to download this essential mod, I would like to ask permission to repost this mod on the Starsector Chinese Forum.

I will keep all the description and author information, and follow further update of this post.

9
Mods / Re: [0.9.1a] Terraforming and Station Construction (v5.1.4)
« on: April 26, 2020, 10:57:58 PM »
When I hover my mouse over the "Astral Gate Construction" skill button, the game crushed immediately.

The error log:

Code
5247420 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: data.campaign.econ.boggledTools.getPlanetTokenForQuest(Ljava/lang/String;Ljava/lang/String;)Lcom/fs/starfarer/api/campaign/SectorEntityToken;
java.lang.NoSuchMethodError: data.campaign.econ.boggledTools.getPlanetTokenForQuest(Ljava/lang/String;Ljava/lang/String;)Lcom/fs/starfarer/api/campaign/SectorEntityToken;
at data.campaign.econ.abilities.Construct_Astral_Gate.createTooltip(Construct_Astral_Gate.java:222)
at com.fs.starfarer.ui.newui.E$3.createImpl(Unknown Source)
at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.create(Unknown Source)
at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.beforeShown(Unknown Source)
at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.showTooltip(Unknown Source)
at com.fs.starfarer.ui.Objectsuper.public.super(Unknown Source)
at com.fs.starfarer.ui.Objectsuper.processInput(Unknown Source)
at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.N.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.newui.AbilityPickerDialog.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

This looks like it's caused by duplicate or corrupted mod files. Delete the folder for this mod and download a clean copy. Also, make sure that you're not still running any of the old versions of my mods (Gate Construction, Terraforming or Player Station Construction). Let me know if this fixes the problem.

Yep, just noticed that I also have the older version of Boggled Station Construction installed, too. The problem seem to be solved after I cleaned up my mod folder.
Thanks for the help and sorry to disturb you.

10
Mods / Re: [0.9.1a] Terraforming and Station Construction (v5.1.4)
« on: April 26, 2020, 02:43:06 AM »
When I hover my mouse over the "Astral Gate Construction" skill button, the game crushed immediately.

The error log:

Code
5247420 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: data.campaign.econ.boggledTools.getPlanetTokenForQuest(Ljava/lang/String;Ljava/lang/String;)Lcom/fs/starfarer/api/campaign/SectorEntityToken;
java.lang.NoSuchMethodError: data.campaign.econ.boggledTools.getPlanetTokenForQuest(Ljava/lang/String;Ljava/lang/String;)Lcom/fs/starfarer/api/campaign/SectorEntityToken;
at data.campaign.econ.abilities.Construct_Astral_Gate.createTooltip(Construct_Astral_Gate.java:222)
at com.fs.starfarer.ui.newui.E$3.createImpl(Unknown Source)
at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.create(Unknown Source)
at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.beforeShown(Unknown Source)
at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.showTooltip(Unknown Source)
at com.fs.starfarer.ui.Objectsuper.public.super(Unknown Source)
at com.fs.starfarer.ui.Objectsuper.processInput(Unknown Source)
at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.N.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.newui.AbilityPickerDialog.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

11
After installed 5 additional portrait packs which added more than 500 portraits to the game,
clicking at the random selection button or open the portrait list causing game to freeze for 1-2 seconds.

12
Bug Reports & Support / Re: [0.9]Chinese Translation character problem
« on: November 23, 2018, 10:50:09 PM »
Hmm - the game is loading this text in UTF-8, so multi-byte characters should be fine. It's not doing anything custom or special, just loading UTF-8 text from byte data using built-in Java functionality.

The real situation is, the "???" randomly shows up at different places on different characters, and their position changes after reboot the game.

That's very odd! Hard to imagine how this could change after a game restart, nothing in the code there should be inconsistent or variable.

Just checked again... the positions of missing characters WON'T actually change after restart, my fault.  :-[

And there's also an expert mentioned that this problem is very likely to be caused by the following UTF-8 decoder bug inside JDK:
https://bugs.java.com/bugdatabase/view_bug.do?bug_id=8039751

13
Bug Reports & Support / Re: [0.9]Chinese Translation character problem
« on: November 23, 2018, 07:06:19 PM »
I think this issue is not really related to the line break since there's no line breaker in that paragraph.

The real situation is, the "???" randomly shows up at different places on different characters, and their position changes after reboot the game.

In the UTF-8 encoding, the English characters can be represented by 1 byte, but for the Chinese characters, it takes 2~4 bytes to encode them.

Therefore, based on these circumstances, we speculate that the problem might be caused by the way of loading or decoding the encoded texts. For example, if the first 1 or 2 byte of a Chinese character is loaded and decoded first, it won't be displayed correctly, and the second half of its encoding may be interpreted as "???".

Hope this helps!

Update: The position of missing characters actually WON'T change after restart the game. :P

14
Announcements / Re: Starsector 0.9a (In-Dev) Patch Notes
« on: June 01, 2018, 04:35:53 PM »
Look what I found! Another amazing game by Alex :D :D :D

15
The longer after you brought this game, the more effective it will be: you will get a whole new game in each year, with tons of new features and contents. ;D ;D
And I think even the alpha of the Starsector already had an above average degree of completion than many other "completed" games on Steam and other platforms 8)
Just be patient, I believe Alex will finally provide everyone a satisfactory result.

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