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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - Imperium

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1
Announcements / Re: Starsector 0.8a (In Development) Patch Notes
« on: December 11, 2016, 06:10:43 PM »
OH SHOOT are we gonna get the ability to filter weapons in the drop down by damage type or size?
Please oh please be so

2
Bug Reports & Support (modded) / Re: Blue tinge to everything
« on: December 11, 2016, 05:57:36 PM »
Disable post processing in the ShaderLib settings.

Thank you! It worked good sir

3
Bug Reports & Support (modded) / Scy Error
« on: December 11, 2016, 05:56:32 PM »
Upon updating scy, nexerelin, common radar, metelson, practice targets, and upgraded rotary I received the following error:

Fatal: Ship hull variant [SCY_telchine_miner] not found!
Check starsector.log for more info.

This is the thread that I found containing the error. I have since uninstalled and reinstalled all 6 aforementioned mods with no fix. Any help would be greatly appreciated! Thank you

P.S. Does this have something to do with the new scy update needing me to update something in dynasector? If so, I have no idea how to do such a thing.

440643 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull variant [SCY_telchine_miner] not found!
java.lang.RuntimeException: Ship hull variant [SCY_telchine_miner] not found!
   at com.fs.starfarer.loading.A.super(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.super(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.updateVariantIfNeeded(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.init(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.createFleetMember(Unknown Source)
   at exerelin.utilities.ExerelinUtilsFleet.addMiningShipToFleet(ExerelinUtilsFleet.java:47)
   at exerelin.world.MiningFleetManager.spawnMiningFleet(MiningFleetManager.java:175)
   at exerelin.world.MiningFleetManager.updateMiningFleetPoints(MiningFleetManager.java:227)
   at exerelin.world.MiningFleetManager.advance(MiningFleetManager.java:251)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.M.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.I.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.if.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.interfacesuper.o00000(Unknown Source)
   at com.fs.starfarer.ui.H.processInput(Unknown Source)
   at com.fs.starfarer.ui.U.super(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
440669 [Thread-10] INFO  sound.O  - Creating streaming player for music with id [miscallenous_main_menu.ogg]
440671 [Thread-10] INFO  sound.H  - Playing music with id [miscallenous_main_menu.ogg]

4
Bug Reports & Support (modded) / Blue tinge to everything
« on: October 28, 2016, 10:20:12 AM »
Following a crash of the game due to trying to place too many entities in a battle simultaneously, everything in the game (including the main menu title and UI and all in game sprites) has a blue, supersaturated tinge to it. I disabled shaderlib and it fixed the problem. Is there an option in graphicslib that causes this supersaturation to occur? Id like to keep shaderlib running if at all possible. I also recently updated my nvidia graphics card driver.
Thank you

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