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Messages - Sophismata

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Announcements / Re: Starsector 0.8.1a (Released) Patch Notes
« on: June 22, 2017, 01:48:40 AM »
I think the gist of it is; it is not as immediately clear (you have to examine each hull for mounts rather than quick inspection of D-Mods) BUT this removes a lot of confusion with the procedural [D] ships being fundamentally different than the non-procedural old-[D] ships.

Non-procedural inferior ships, with non-cleanable downsides, now get independent signifiers e.g. [P] for [P]irate.

Slight lack in immediate clarity, at a cost to much greater overall clarity and less chance of confusion as the game mechanics play out.

Ahhh, right; I think I get you. Now, as long as it's a [D] ship it's possible to restore it back to full operations. [P] and other variants are essentially different hulls and cannot always be brought up to the standard variant spec.


Announcements / Re: Starsector 0.8.1a (Released) Patch Notes
« on: June 20, 2017, 04:35:53 AM »
Removed "destroyed weapon mounts" hullmod; was more confusing than clarifying the matter

Does this mean that it is, or is not clear when a d-mod has removed or downsized weapon mounts?

I don't know all the base mounts off by heart, but I have found some ships to be missing the normal hard points (eg, I think one of the wolf variants is missing the medium energy).

Suggestions / Re: "Strafe to cursor" toggle
« on: January 31, 2017, 12:28:44 AM »
Hey, I just wanted to bump / re-iterate this suggestion, especially with a new release pending. It would be great to have any or all of the following as an option:

  • An additional keybind for a strafe-to-cursor toggle (can be unbound by default).
  • An option or .ini setting to switch the behaviour of the the current strafe-to-cursor from a modal to a toggle.

As mentioned earlier, I know you feel that it leads to confusing controls but it would really enhance my (and I'm sure a few others' based on this thread) enjoyment of the game when switching flagships in large battles. It's a pain to have to go into the options and turn strafe-to-cursor off and on every 2 minutes or so depending on whether I'm piloting a frigate or a battleship.

Suggestions / Re: "Strafe to cursor" toggle
« on: September 15, 2016, 06:46:52 PM »
A toggle doesn't have to override the current functionality, it could be another key altogether. It's just that I find myself switching ships often depending on my preference for the coming (or current) battle and some work best with strafe to cursor and some do not.

Suggestions / Re: "Strafe to cursor" toggle
« on: August 31, 2016, 02:15:16 AM »
Hi, welcome to the forum!

If you want you can reverse the behavior at any time in the settings->settings menu, so that holding shift will disable the turn to cursor option. Hope that helps.

Here's why there's no in-combat toggle:

I actually tried it as a toggle early on. It was a huge pain to mentally keep track of the state, even with some UI help. Also takes longer to only turn it on for a brief period - you have to press the button twice, instead of press/release. Just didn't work well.

Thanks for the welcome, and thanks for showing me that link. I did know about the option to reverse the behaviour, and while I agree with Alex about how keeping track of an arbitrary control state can be difficult, I think it might have a place as an optional extra (or just an optional keybinding). In general I find myself using both control styles in battle, depending on what I'm flying (large, slower ships work much better with no strafe to cursor, but the fast frigates and ships with mostly spinal mounts are much easier to control with strafe to cursor on). So going into the options to change the setting from battle to battle (or frigate to cruiser) depending on my preferred ship-of-the-moment is a little annoying (as is the alternative of flying while holding down shift).

Other than that, been a joy to play the game as it's slowly been updated, and the blog posts are always interesting reads. Very much looking forward to what's to come.

Suggestions / "Strafe to cursor" toggle
« on: August 30, 2016, 01:57:26 AM »
Been playing this on and off since Starfarer. I picked it up again recently and just wanted to say - it'd be really nice if we could bind a toggle to the "strafe to cursor" functionality.

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