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Mods / Re: [0.8] Useable [REDACTED] 1.0
« on: April 25, 2017, 04:48:44 AM »
Can you make compatibility for http://fractalsoftworks.com/forum/index.php?topic=8181.0
Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
I'm exploring a system outside of Core worlds. Suddenly started to encounter pirate fleets there, and all of them have an exclamation mark as though they are the bounty material. But I have no active tasks/bounties/commissions. Have a save file ready if needed.
By the way, that pirate from the screenshot had fled and landed on that planet. How is that possible if it's not inhabited?
Piranhas are surprisingly good this patch - I think someone buffed the health of their bombs or they're just dropping more of them faster. However, they do have this rather nasty habit of dropping their bomb load with me in between their target, so it turns into a mad scramble to hit the Maneuvering Jets button and get out of dodge before the things hit me. At least the target isn't so lucky most of the time, heh.
One thing I might do is run with transponder off and if the stranded fleet is big enough is kill them. Only problem, they may be neutral instead of independent, which means I probably get locked out of abandoned stations and the like.
This is a fun little mod. If you can fight them, being able to use one of their ships isn't gonna imbalance anything.
ThinMint, I experimented with the domain drones first. Most of them don't seem to be worth it but the Rampart and Defender are both decent if you have the Front Shield Generator modspec. I use two shielded Defenders as escorts for my Apogee(D) and they managed to survive a hectic REDACTED fight. The Rampart is not great, but it's a brick with large ballistic mounts and sometimes that's exactly what you need.
Too bad Salvage Dave didn't make it back. I wonder if that means anything for the future of how player death is handled...
Or did he? Maybe he's layin' low. Maybe he's just drifting among the stars, floating in a most peculiar way; and the stars look very different today...
i think "Duct-Taped Bulkheads" should be a d-mod.
If I had maxed that skill that boosted XP gain for crew, I would use liners to ferry crew to sell at periodic intervals.
(For the Aurora, what I did is make that slot "synergy", so there's an option to put a medium missile in there.)Just read back through this thread and noticed this comment... that locks out small energy weapons, doesn't it? Kindof unfortunate, in a way; most of my variants used a small burst PD in that slot; you can't quite get full PD coverage if you leave the rear medium turret empty, and heavy burst PD is overkill there.
...Oh well. I guess that leaves LRMs or an empty slot.
Yeah, it does. Figure with the change it's still more likely to be used overall, though - or, at least, used as a medium mount.