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Starsector 0.97a is out! (02/02/24)

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Messages - HuoShengdi

Pages: [1]
1
Mods / Re: [0.95.1a] Volkov Industrial Conglomerate 1.5.8a
« on: April 07, 2023, 10:56:44 PM »
Loving all the new and revamped weapons. Both of the Focalors variants are very good and the Apocrypha is really fun to shoot. I can see all these things being a terror in a future tournament, especially the missile Focalors with the ability to slot a whopping 5 medium missiles and 6 small missiles. Sure, it won't have much else, other than its builtin nose chaingun, but that's a lot of missile power.

2
Mods / Re: [0.95a] Unknown Skies v0.43 (2021/03/27)
« on: January 09, 2022, 01:13:14 AM »
Hey, i was about to do another modded run of the game, and till a few days ago Unknown skies worked just fine, but now i am getting this error.

https://gyazo.com/3aa47dd92c2cd4158028c85836ac6012

Ive tried re-installing the mod, but no luck so far, im betting its because of what ive done, but i cant solve it so far, have any of you maybe got an idea?

That's a version checking error and not an actual error with the mod. The mod should still be working just fine.

3
Just saw that this is already fixed in RC5, please close

4
Bug Reports & Support / [0.95.1a-RC3] Crash after defeating Remnant Nexus
« on: December 13, 2021, 01:12:28 AM »
I killed a damaged Remnant Nexus with my fleet and then shortly afterwards transverse jumped out of the system. A couple seconds after I reached hyperspace, the game crashed to desktop. The error log:
Code
java.lang.NullPointerException
at com.fs.starfarer.api.impl.campaign.procgen.themes.RemnantStationFleetManager$RemnantSystemEPGenerator.generateEncounterPoints(RemnantStationFleetManager.java:28)
at com.fs.starfarer.api.campaign.listeners.ListenerUtil.generateEncounterPoints(ListenerUtil.java:301)
at com.fs.starfarer.api.impl.campaign.enc.EncounterManager.advance(EncounterManager.java:85)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

5
Mods / Re: [0.9.1a] Legacy of Arkgneisis 1.4.2 [07/1/19]
« on: August 04, 2019, 10:09:58 PM »
I think I broke the quest scripting re: the Champion, because when I recovered it
Spoiler
my fleet was big enough that the fleet that came to take it from me allowed me to just walk away without fighting after the dialogue finished.
[close]
Now the quest is stuck at telling me to "leave the system".

6
Not sure I like how Nexerelin interacts with the colonizing factions from this mod - half of them get hit by an invasion fleet and crushed before they can get going

7
Are Kadur camp stations supposed to proliferate in-system? I'm seeing like 5 different Kadur stations all in this one system...

8
Mods / Re: [0.9a] Sylphon RnD 0.9.2
« on: December 22, 2018, 12:12:28 PM »
It's my first time seeing this mod. Someone is a big Ar Tonelico fan  ;D

9
Mods / Re: [0.8.1a] Blackrock Drive Yards v0.9.0 (07.06.2017)
« on: June 10, 2017, 12:13:00 AM »
I think the Desdinova could use a bit of a speed and maneuverability boost. In its current incarnation it feels downright sluggish when the arc jets are off cooldown, especially its turning speed. It practically requires that you have the +maneuverability pilot skill or auxiliary thrusters to be able to swat down flanking frigates.

10
Mods / Re: [0.7.2a] Blackrock Drive Yards v0.8.5 (04.04.2016)
« on: August 24, 2016, 11:13:42 PM »
* borgrel does a happy dance

i just found an imaginos frigate for the first time ......
i thought i liked the morpheus

this is better!
many thanks cycerin

The Imaginos is too fragile for my tastes, I play pretty aggressively and always end up overextending myself and suiciding it. The Asura, on the other hand...

11
Mods / Re: [0.7.2a] Blackrock Drive Yards v0.8.5 (04.04.2016)
« on: May 07, 2016, 12:54:05 AM »
Any projectile that generates its own thrust will be mostly unaffected, this is how it has always worked. It only stops burnt-out missiles or rockets that only burn for a short duration before they go ballistic.

Ah, I see, previously I'd been testing the Kurmaraja vs Onslaughts, which only have Annihilator rockets, so that might have skewed my perception of the system.

I don't see why it would basically stop fighters in their tracks but not missiles, though.

EDIT: After some more testing, I've noticed that it has a much more pronounced effect on low-thrust missiles like the Pilum and Ballista. I think it was mainly the high-thrust harpoons (probably fired from a ship with a high missile skill officer) that made me think the system wasn't working properly.

12
Mods / Re: [0.7.2a] Blackrock Drive Yards v0.8.5 (04.04.2016)
« on: May 06, 2016, 06:04:33 PM »
I'm noticing a bug with the Kurmaraja's Interdiction system: it doesn't seem to be affecting missiles properly anymore. Ballistic projectiles and ships are still slowed but missiles fly right by at normal speed.

13
Modding Resources / Re: [0.7.2a] GraphicsLib 1.0.1
« on: April 25, 2016, 12:33:38 PM »
Encountered a crash relating to lighting effects. Occurred when I entered battle with the IBB fleet with custom Cerberus frigates, so I'm not sure if it belongs here or in the Ship/Weapons Pack.

Code
7905446 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.settings.B.getTextureId(Unknown Source)
at org.dark.shaders.util.ShaderLib.renderForeground(ShaderLib.java:1098)
at org.dark.shaders.util.ShaderLib.isForegroundEmpty(ShaderLib.java:634)
at org.dark.shaders.light.LightShader.drawLights(LightShader.java:948)
at org.dark.shaders.light.LightShader.renderInWorldCoords(LightShader.java:943)
at org.dark.shaders.util.ShaderHook.renderInWorldCoords(ShaderHook.java:135)
at com.fs.starfarer.title.C.o0oO$Oo.?00000(Unknown Source)
at com.fs.starfarer.combat.A.new.?00000(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

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