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Mods / Re: [0.9.1a] Grytpype and Moriarty Defence Authority 0.9.4a (SaveComp My Rear Ed.)
« on: August 11, 2019, 01:07:21 PM »
Heads up, this rar file appears to be corrupt and can't be extracted
Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
This is a bug than I have fixed, if you read changelogs just yesterday. (For me, but for you, I have fixed this error there are 9 hours, version checker !)
The crash have be reported:
http://fractalsoftworks.com/forum/index.php?topic=12560
Sorry for all. I need to play with these best mod(dynasector, nexerelin, ...) for some test.
Dynasector doesn't care about mods it doesn't integrate, thus will have no effect on them.Yeah, that's what I'd figured. Just because it's not integrated doesn't mean it's causing a crash, just that it's being ignored.
I'm getting a null pointer crash and I think Looters is involved:Code179855 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain - java.lang.NullPointerException
java.lang.NullPointerException
at src.lt.data.scripts.campaign.Lt_CampaignSpawnSpecialFleet.advance(Lt_CampaignSpawnSpecialFleet.java:60)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
It appears to be some kind of problem with the file mentioned there. I have a lot of other mods installed, could there be a possible conflict?
It is not helping modder unless you list the mods you are using. So please list the mods you activated in Starsector. By the way, are you, any of chance, running DynaSector and / or Nexerelin? Both of mods are not compatible with Neutrino Corp mod.
179855 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain - java.lang.NullPointerException
java.lang.NullPointerException
at src.lt.data.scripts.campaign.Lt_CampaignSpawnSpecialFleet.advance(Lt_CampaignSpawnSpecialFleet.java:60)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Would you rather me hold off the update for "some amount" of additional time to add new ships etc? Or push it out a bit sooner, with nothing new but 1 or maybe 2 things and save other new content for later?
fireSoundOne refers to a sound id defined in data/config/sounds.json.
46052 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain - java.lang.RuntimeException: Spec of class [com.fs.starfarer.loading.specs.float] with id [sounds/gr/fx/grweapons/g3bosslaser1.ogg] not found
java.lang.RuntimeException: Spec of class [com.fs.starfarer.loading.specs.float] with id [sounds/gr/fx/grweapons/g3bosslaser1.ogg] not found
On the portraits, other than a few areas where I think your blacklining might be improved, it's quite good and it's not too far off of David's loose, brushy style.
On the ship, there are a lot of things to say, but first, a complement: it's nice to see a solidly old-skool feel like that executed cleanly.
That said, critique:
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