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Mods / Re: [0.8.1a] DynaSector 1.4.7
« on: April 06, 2022, 03:22:56 AM »Some things I want to say (its 03:30 ish here at the moment so sorry if this is a bit disjointed):
This mod was from my perspective one of my fundamental game-enhancement mods. It was fairly clear, easy-ish to tell when it was doing something and made my experience really fun when I had the compatible faction mods installed.
The *feel* of DynaSector is not something I have seen/had since I stopped playing with it, even to this day. Similar features to what it had are supposedly spread through current mods that are out and I have played with, but I have yet to feel like I'm playing with DynaSector again, even with some very similar vanilla features available.
As someone who has been around a bit, this mod in particular spiced up the experience for me, and sometimes I want to go back to 0.7/0.8 to play with it, but there's just too many features lost from newer versions for me to feel like I would comparatively enjoy the old versions now.
I guess what I am trying to say is I feel there is a hole that DynaSector used to occupy in the modding niches, one that hasn't been filled since its absence. Recently people have said stuff like 'oh everything DynaSector did is being done by mods or vanilla now anyway' but honestly none of those mods (and I have tried most of the relevant ones to my experience with DynaSector) (though vanilla in my opinion has made some strides in this), seem to make the sector feel quite as alive as DynaSector did years ago.
Thank you Dark.Revenant for making this gem of a mod. I know its a fair few years later, but I hope you're proud of what you accomplished with it.
I agree overall. The thing I miss most is the diversity of NPC loadouts - currently they're all more or less homogenous with their own faction. The player's allowed to take what they want from wherever, but not NPCs for some reason. This sorta makes sense for the more doctrinally strict factions (and not so much for the likes of pirates and independents) - but even then, it'd be nice to see a few non-faction weapons amongst enemy fleets every now and then.
It'd be nice to see ships and weapons sold in open/black-markets, that don't originate from the faction operating it - giving the impression that other fleets are out there selling their loot, and giving the player a little more access to equipment they wouldn't otherwise be able to due to commission locks.