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Messages - SierraTangoDelta

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1
Bug Reports & Support / Re: Windows Aero Bug (Possibly)
« on: August 24, 2020, 02:22:34 PM »
Yeah I was talking about it with a few people on the Discord, from what I saw only one other person had ever seen anything related to it. It seems like Windows Aero causes the launcher to not show up, since I saw that Java was running in my processes and taking up a sizable amount of memory.

2
Bug Reports & Support / Windows Aero Bug (Possibly)
« on: August 24, 2020, 12:13:48 PM »
Hey, posting here to inform Alex about this weird *** bug I was dealing with for Starsector.

I just recently built a new computer (specs below) and reinstalled most of my games on it. I wanted to see how Starsector would run on it, but it wouldn't start.
https://i.imgur.com/HI1jrOm.png

Running it in the suggested compatibility mode did not work either
https://i.imgur.com/4QlPfpl.png

Then I tried something stupid, I just disabled all excess visual effects for Windows 7
https://cdn.discordapp.com/attachments/619635013201428481/747528841878175946/unknown.png

This actually caused the game to run.

I then went down the list, enabling each one and running the game to see if I could figure out if it was a specific setting or a combination of settings doing it.
https://i.imgur.com/F6EIOB4.png

I get to the last one (Use visual styles on windows and buttons) and somehow that's the one that stops Starsector's launch window from showing up. Switching to Windows 7 Classic or disabling Windows visuals entirely fixed the issue, it just makes the computer look like it's running Windows 95 for the menus. Not a huge deal.
https://cdn.discordapp.com/attachments/619635013201428481/747529676125372496/unknown.png


Long story short, for SOME reason, having Windows Aero enabled on my system caused Starsector to not run properly.

3
Mods / Re: [0.9.1a] Anvil Industries (V:0.3)
« on: October 15, 2019, 07:32:56 AM »
Wow these new descriptions sure are great, I wonder who did them.

4
Thanks for the feedback! I'll pay close attention to difficulty ratings against remnants next time I do a bout of play-testing. The strength estimation of each ship is based on values not set by me, but I still have a bit of control over how it's calculated.  I think part of the problem with remnants in particular is that people generally start fighting them once their character level is fairly high, meaning the strength estimation of their own ships may be unexpectedly high.

Regardless of player level, Remnant ships are always really nasty. Especially when they end up deploying those insane phase skimmer battleships and phase cloak cruisers. You can't really fight them without outnumbering them, since they are just so much stronger.

5
Mods / Re: [0.9.1a] Mayasuran Navy 8.2.1
« on: September 14, 2019, 05:53:11 PM »
Will this break saves?
It shouldn't, I removed nothing besides changing up the Arjuna, so if you have it in your fleet it'll probably break. But other than that, it should be mostly fine.

Awesome, thanks. I really love the mod, the ships really look like they'd fit 100% perfectly into vanilla.

6
Mods / Re: [0.9.1a] Mayasuran Navy 8.2.1
« on: September 14, 2019, 05:00:44 PM »
Will this break saves?

7
Mods / Re: [0.9.1a]STEELCLAD v1.0.16 ( 4.09.2019)
« on: September 07, 2019, 09:09:05 AM »
This is an interesting mod to play with when mixed into the other mod sets, since all the ships in it seem to be heavily gunned but with average shields and weaker hulls. Very aggressive playstyles can make these fun to use, too.

8
Mods / Re: [0.9a] Blue (0.5.1a) Mod - January 20, 2019
« on: March 15, 2019, 01:00:26 PM »
So the Lanestate Battleyards definitely seem bugged. Are they even better than Heavy Industry/Orbital Works?

9
Just had this bug pop up. Any idea what might be causing it? I'm only posting it here since it mentions Nexerelin.

658065 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent  - Removed officer from market_system_b9a:planet_4, 40 total available
712215 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.api.impl.campaign.submarkets.BaseSubmarketPlugin.addFighters(BaseSubmarketPlugin.java:323)
   at exerelin.campaign.submarkets.Nex_OpenMarketPlugin.updateCargoPrePlayerInteracti on(Nex_OpenMarketPlugin.java:22)
   at com.fs.starfarer.campaign.ui.o0OO.<init>(Unknown Source)
   at com.fs.starfarer.coreui.O00o.<init>(Unknown Source)
   at com.fs.starfarer.coreui.O00o.<init>(Unknown Source)
   at com.fs.starfarer.ui.newui.J$5.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.newui.J.setCurrentTab(Unknown Source)
   at com.fs.starfarer.ui.newui.J.setCurrentTab(Unknown Source)
   at com.fs.starfarer.ui.newui.U.showCoreInternal(Unknown Source)
   at com.fs.starfarer.ui.newui.U.showCore(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.rulecmd.OpenCoreTab.execute(OpenCoreTab.java:40)
   at com.fs.starfarer.ui.newui.oOOO.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.oooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.oooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
   at com.fs.starfarer.ui.OoO0.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.donew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.donew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.oOOO.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.donew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.donew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.while.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.U.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.donew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.donew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

10
I'm gonna ask, what did this update do?

11
Mods / Re: [0.9a] Oga Portrait Pack
« on: December 08, 2018, 02:08:54 PM »
Hey, that's a nice border! Did you make that yourself?
I'd like to get that so I can add some portraits of my own.

12
Modding / Re: [0.8.1a] The Asimov Institute
« on: January 30, 2018, 09:08:12 PM »
Fun mod. Hope to see it updated, it adds a nice layer to the game!

13
Mods / Re: [0.8.1a] Red (V 0.6.0a) Mod - August 5, 2017
« on: August 28, 2017, 08:35:31 PM »
Where do I put those nexerelin files?

14
I'm pretty sure I had the newest version, but I'll redownload and check again.

15
This definitely isn't how the ship is supposed to work, right?

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