Fractal Softworks Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - bobmiller

Pages: [1]
1
Suggestions / Ability to filter the ship list by stats and abilities
« on: January 26, 2016, 02:11:12 AM »
I run the game with a bunch of mods, so the amount of ships is now quite large. It would be really helpful if you could have a filter that was more granular than "frigate/destroyer/cruiser/capital".   
I'd love to be able to find all ships with missile auto forge. Or all ships with a hangar. Or all ships with a large energy turret and speed above 7. My actual query was "any carrier that's equal or faster than 8". That lead to a lot of clicking because the arrow keys don't change the selected ship either.   

2
I hate everything! I didn't think that would do anything so I didn't include it :(. Thank you so much! I messed with the Gryphon ability to not use CR, increased the Officer level to 40 or something, increased the max battle size to [ludicrous].
I'm very impressed by your ability to read that error because I have no clue where you gathered that from.

3
I think I already have 64 bit java installed, copied and increased the allocated memory - unless the install failed. I have not started it via the .bat file, so I'll do that from now on and check in if things are still crashing. Thank you!

Edit: wherever I changed the memory last time didn't seem to have been the .bat, so I did that now. But my crash save still reliably crashes.

4
My game with SS+3.1.2, Blackrock Driveyards 0.8.1, Tiandong HI 1.0.6, Common Radar 2.1, LazyLib 2.1, MusicLib 3.1.0+ and ShaderLib Beta 1.1.2 keeps crashing and I can't decipher the log output (in the spoiler). The mods are the version that's suggested in the SS+ post. I killed a Nexerelin&SS+ game because it kept crashing so I reduced the number of mods considerably (I prefer Nex because I see more of a goal). Can you point me into some direction?

Further information: I can get around these crashes by re-loading a lot of times. I can't say if me doing random things then helps with it or if that's just voodoo. But if they happen, they do happen at approximately the same time each load.

Spoiler
32845 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.shared.MarketConnectionActivityData  - Updating connection: [coatl_corvus_IIIa]: trade (s: 0, l: 0), smuggling: (s: 0, l: 0)
32890 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - 20 out of a maximum 21 fleets in play for [data.scripts.world.SSP_LuddicPathFleetManager]
32897 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - Spawned fleet [Luddic Path raiders] at hyperloc Vector2f[-10000.0, -2000.0]
33145 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.shared.MarketConnectionActivityData  - Updating connection: [agreus_eventide]: trade (s: 0, l: 0), smuggling: (s: 0, l: 0)
33480 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.campaign.CharacterStats.getStatsEffects(Unknown Source)
   at com.fs.starfarer.campaign.CharacterStats.refreshCharacterStatsEffects(Unknown Source)
   at com.fs.starfarer.campaign.CharacterStats.increaseSkill(Unknown Source)
   at com.fs.starfarer.rpg.OfficerData.levelUp(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent.createOfficer(OfficerManagerEvent.java:194)
   at data.scripts.campaign.events.SSP_PersonBountyEvent.initPerson(SSP_PersonBountyEvent.java:693)
   at data.scripts.campaign.events.SSP_PersonBountyEvent.startEvent(SSP_PersonBountyEvent.java:560)
   at com.fs.starfarer.campaign.events.CampaignEventManager.startEvent(Unknown Source)
   at data.scripts.campaign.events.SSP_EventProbabilityManager.startPersonBountiesIfN eeded(SSP_EventProbabilityManager.java:212)
   at com.fs.starfarer.api.impl.campaign.events.CoreEventProbabilityManager.advance(CoreEventProbabilityManager.java:108)
   at data.scripts.campaign.events.SSP_EventProbabilityManager.advance(SSP_EventProbabilityManager.java:96)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

5
General Discussion / Re: Changed my mind about fighters
« on: January 22, 2016, 03:21:08 AM »
My main reason to love fighters is that they cannot be terminally destroyed if you keep a carrier around and they still offer good protection against getting overwhelmed by lots of smaller ***. You can also use them to deal damage against these crazy ships that otherwise would kill smaller ships left and right. 

6
I feel dense. Did I miss some functionality to check out what the ship's mounts are before I buy it? "4 medium energy" lacks the crucial information if those are forward mounted hardpoints or turrets. Even then you kind of need to know where they are pointing to get any sense. 
Help! Right now I'm just saving, buying and re-loading if it's ***.

Pages: [1]