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Modding / Re: Misc modding questions that are too minor to warrant their own thread
« on: April 13, 2024, 05:15:47 AM »you mention being uncomfortable with the way crew replacer is implemented...mainly the fact that it requires to jump through extra hoops to add a commodity reskin, it works only for crew, and it doesn't address the fundamental cause for it's existence, rather it does a roundabout shenanigans to "catch" the crew consumption event and process it with alternative commodity
(if i understand what it does properly)
way too complicated solution for a simple issue that i would deem unsolvable otherwise.
i mean from a modmaker perspective.
i wouldn't give a second thought adding it to playthrough if someone else's mod required it
but i am apprehensive to tie my own mod to it, despite it fulfilling a crucial feature that i need, simply because i don't want to deal with issues i cannot understand.