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Starsector 0.95a is out! (03/26/21); Blog post: Of Slipstreams and Sensor Ghosts (09/24/21)

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Messages - joppe_k

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There are no plans for that at the moment. Who knows though. I am keeping the scope low and manageable for the update, and low and manageable for future content and maintenance.

Modding requires that special surplus energy that I just don't have on most days, anymore. Right now, it's just something to plug away at now and then. And it'll stay that way for the foreseeable future.

And thanks, to everyone who posted just to show appreciation that the mod isn't dead ;D

Yeah, understandable! Creating and maintaining a big, popular mod can be a huge time and energy sink I'd imagine. IMHO Blackrock doesn't need a lot of new, shiny stuff; it's already got a wealth of awesome ships and content! I'd be happy with the most minimal of compatibility update to 0.95a and anything beyond that is just extra frosting on the Blackrock cake. :D

Just wanted to drop in to say that Shadowyards is in one of my favorite mods for Starsector. As an example, it just recently occurred to me, watching one of Nemos streams, how good the Shadowyard starbases actually look. They are a thing of beauty for sure! As far as I remember you were also the first modder to add a faction specific starbase to the game. Additionally, I really enjoy the generous amount of skins/variants that exist for pirates and People's Republic. They look great and add much needed flavor to my piratey playthroughs.

As far as I'm concerned you can take as much of a hiatus as you want to to work on other things. In the mean time, just know that there are many of us quietly (or in this case, not-so-quietly) appreciating your work.  :)

Gotta say: those are some very sexy ships! Hresvelgr and Dun Scaith look absolutely glorious. I love the insectoid pattern around the bridge area. Can't wait to test them out. :)

Mods / Re: [0.9.1a] Sylphon RnD 0.9.5b - Balancing with the nerfminigun
« on: August 08, 2019, 08:15:24 AM »
Well, if it is both overpowered and underpowered at the same time, that means that you're not too far off base.  :)

Tbh. though, there'll always be as many opinions as there are ppl. The most important thing is that you are happy with your own faction. That you think it's fun to play with them. Perfect game balance is a bit like world peace imo. Realistically, we are never going to reach the goal, but it's still a goal worth striving towards. Besides, it's often the "small imperfections" that gives a faction its flavor and makes them fun. If perfect balance was achieved, I'd wager the faction would end up feeling rather bland.

I, for one, greatly appreciate the work you put in to try to make the faction fun and to make it mesh well with the rest of the game. Keep up the good work!

Mods / Re: [0.9.1a] Tahlan Shipworks 0.3.5
« on: July 28, 2019, 02:35:45 PM »
Loaded up this new version with a Nexrellian campaign and every time I explore ruins there are R2D2 droids everywhere.
Just so many droids.

Not seeing any droids in my games.
I think... *makes gesture with hand* ...Thalan is not the mod you're looking for.

Mods / Re: [0.9.1a] Tahlan Shipworks 0.3.5
« on: July 28, 2019, 07:22:39 AM »
Working on a bunch of stuff for this, so here's a little teaser for all you forums-only people:

Woot! Looking forward to new/improved toys to play around with. I've been enjoying Tahlan content very much in my last few (piratey) playthroughs. Arrrr! Shiver me timbers! Etc etc.

Mods / Re: [0.9.1a] Tahlan Shipworks 0.3.5
« on: July 22, 2019, 11:19:03 PM »
Looks stunning!

I do love mods that add to the pirate pool of ships. I mean, a large part of the game consist of fighting pirates, so it really helps to have that faction be varied and fun.

Mods / Re: [0.9.1a] Interstellar Imperium 2.1.0
« on: July 19, 2019, 03:08:46 AM »
Can't please everyone, I suppose. I, for one, am loving the revamped Imperium.

Mods / Re: [0.9.1a] Ship/Weapon Pack 1.10.2
« on: July 04, 2019, 04:50:42 AM »
I mean, the Victory is strong if played to its strength, but what ship isn't? It shines in a 1v1 or with its flanks protected by a fleet, so that it is free to burn in and crush whatever is in front of it. It's like a battering ram in a siege. Its drawback is that it's easy to flank. All in all, I think it's a well balanced battleship.

Mods / Re: [0.9.1a] Interstellar Imperium 2.0.1
« on: June 28, 2019, 10:44:05 PM »
Woot! Thanks for all your hard work! I'll update to see if there is any breakage. :) No biggie if there is.

Mods / Re: [0.9.1a] Interstellar Imperium 2.0.0
« on: June 18, 2019, 07:50:00 AM »
Holy mother of update! Guess I need to wrap up my current Nex playthrough to get this in now.  ;D

Woot woot! My (arguably) favorite mod updates.  :D

Mods / Re: [0.9a] Ship/Weapon Pack 1.10.0
« on: February 16, 2019, 02:32:37 AM »
Wow! That looks awesome.

While looking through the ships on the first page, it also appears that the Vindicator, the Victory (and possibly a few other?) have gotten some sprite improvements. Is that correct?

Mods / Re: [0.9a] Ship/Weapon Pack 1.8.0
« on: December 17, 2018, 01:35:00 AM »
Wow! These new sprites look amazing. I can't wait to start a new run with this installed. A big Thank You to everyone involved!

*Ehm* To be honest, I haven't. I mean, it IS a very rare ship. Sorry, I'll go read the codex entry.

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