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Starsector 0.95a is out! (03/26/21); Blog post: Of Slipstreams and Sensor Ghosts (09/24/21)

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Messages - Weltall

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This is a bit off topic, but is there now a hidden Captain Planet in the modpack?
PS: Do ignore the comment if it makes no sense.

Mods / Re: [0.7.2a] Exigency v0.7.2 - Updated 3/19/17
« on: April 07, 2020, 03:04:57 PM »
If you would like exigency for the older 0.7.2 version of the mod and if you do not mind, I could send you the one I have saved in my files Drazan. Just keep in mind Mesotronik has taken down the file, so he does not support it anymore.

Bannerlord team has it tougher though, as they have reached to a point that the money they have gained through the original M&B, will "soon" get depleted. I do not act like I understand how their financial works, as much as I just remember reading a thread and a lot of people talking about it. They have to finish it within the upcoming years, be it they sell it complete or in alpha stage. They do not seem have much choice.

-Edit 3- Welp, the simplest solution to every piece of software, actually worked. Uninstalled and re-installed the main game and no more errors received. No idea what went wrong as I had the latest version before and I never update from older versions, only uninstalled and reinstall the newer one. Well either well all is well.

-Edit 2- Ok, I finally narrowed it down to Nexerelin. I did not know it had Version Checker integrated. Even when running Nexerelin alone, I still get the same spammed error. I am not saying it is Nexerelin's fault. If either Nexerelin or Version Checker are active, the spammed error happens.

-Edit- Ok. I turned off Version Checker (in a new game) and I still get the same error. I am guessing Version Checker itself is not the problem?..

After the game loads, Version Checker will start spamming rapidly an error. The game is new. I am not loading an older game.

127110 [Thread-4] ERROR org.lazywizard.versionchecker.VersionChecker  - Failed to retrieve mod update info
java.util.concurrent.ExecutionException: java.lang.NoClassDefFoundError: Could not initialize class javax.crypto.JceSecurity
   at Source)
   at java.util.concurrent.FutureTask.get(Unknown Source)
   at org.lazywizard.versionchecker.UpdateNotificationScript.advance(
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$ Source)
   at Source)
Caused by: java.lang.NoClassDefFoundError: Could not initialize class javax.crypto.JceSecurity
   at javax.crypto.KeyAgreement.getInstance(
   at Source)
   at Source)
   at$KeyExchange.isAvailable(Unknown Source)
   at Source)
   at Source)
   at Source)
   at Source)
   at<init>(Unknown Source)
   at Source)
   at Source)
   at Source)
   at Source)
   at Source)
   at<init>(Unknown Source)
   at Source)
   at Source)
   at Source)
   at Source)
   at Source)
   at Source)
   at Source)
   at org.lazywizard.versionchecker.VersionChecker.getLatestSSVersion(
   at org.lazywizard.versionchecker.VersionChecker.access$400(
   at org.lazywizard.versionchecker.VersionChecker$
   at org.lazywizard.versionchecker.VersionChecker$
   at Source)
   ... 1 more

If anyone needs the whole log, [here it is](

My active mods are the following

GraphicsLib 1.2.1   
LazyLib 2.2   
Autosave 1.0f   
Combat Alarm Sounds 1.31 (0.8a)   
Combat Chatter 1.8   
Common Radar 2.4c   
Galatia Complete 1.4 (Music Pack)   
Leading Pip 1.8.2   
Lightshow 1.33 with Dynasector   
Rebalanced Pilums 1.1   
Simulator Overhaul 1.4   
Target Practice 1.2 (0.8a)   
Upgraded Rotary Weapons 1.31   
Version Checker 1.7c   
Arsenal Expansion 1.4.12   
Omnifactory Rebooted 2.2.7   
Portrait Pack 1.2.3   
Nexerelin 0.8.3e   
Audio Plus 1.1.0   
DynaSector 1.4.5   
Ship and Weapon Pack 1.7.1   
Blackrock Drive Yards 0.9.1   
Diable Avionics 1.92RC1   
Interstellar Imperium 1.19.0   
Junk Pirates 2.7.2   
Outer Rim Alliance 0.78   
Scy Nation 1.40RC1   
Shadowyards Reconstruction Authority 0.7   
The Knights Templar 0.9.8f   
Tyrador Safeguard Coalition 1.5.1   
Underworld 1.2.2   
Blue - Extratential Lanestate Union 0.3.1a   
Dassault-Mikoyan Engineering 0.9.8f   
Metelson Industries 5.0.1   
Neutrino Corp. 1.84RC3   
New Galactic Order 1.06b   
Red - Oculian Berserks 0.7   
The Mayorate 0.10.3   
Oneiros Kingdom 0.65.2a (Running a new game without this does not fix the problem)

No matter how it looks, I think what should win everyone is MesoTronik's reason that is trying to make the sprites match the vanilla ones. Even if they look less "cool", to me it seems like this is done for the sake of realism. I personally like how the Shouren seems to have armored up visually =D

To me, this game's "end" will come only after the modding community will become dry. Even if 0.9 would be the last release (God forbid) and eventually modders would too come to complete their mods, I will still in the future pick this game up and play, as I have been since I found it.

Sadly here patience can make people see the delay of a full (or beta) release as something good or something bad. Although admittedly anyone that is still aboard the ship, must be in one or another way enjoying the ride, even if it is the hope to see it complete. I myself am on the side of people that feel that my money have more than being paid for, thanks to the continues updates of the game and the team that give their time for it, as much as all the modders that selflessly from my perspective have been contributing greatly in how wonderful the game has been at any version I have played it. They for sure have every right to hope for a final release of the game, so they can come to a conclusion that will know will remain viable for users to come.

Personally the previous year I booted up, only so I could enjoy some specific mods. To me, older versions (back to at least) just register in my mind as a different game mode, simpler and/or easier.

As a final thought you, when I saw 0.9a patch notes up in the news, first thing that passed through my mind was "so close". That to me translated as Starsector is soon to be a final step away, from what Alex always wanted it to be, as a base game at least. I bought the game fully prepared that it might never reach a complete 1.0 release (thanks to my experience with Steam), but here I am now thinking I am definitely getting the complete Starsector.

Bless Alex, the people that help him and all the modders, along with the whole community that helps in their way.

General Discussion / Re: Just wanted to say this game is great
« on: July 14, 2018, 03:58:22 AM »
I really can't believe myself how much I got into this game. I got into it when I tried it, loved it and went out of my way to buy it, even if normally I do not buy alpha games and Starsector is the only non Steam/physical game I own. From 0.6.2a I tried at my friend and then buying it and having it home, I have came back to the game and played it numerous times. In my perspective, every version feels complete (be it vanilla or modded). It just always feels like a different game, kind of.

I blame my friend for showing this to me, resulting with me getting so addicted to it, enough to still be returning to it.

Mods / Re: [0.8.1a] Foundation Of Borken v0.2.0a
« on: January 19, 2018, 08:41:55 AM »
After so long I come back to the game to find this =D I had to admit, seeing this new mod, makes me wish ApproLight was a Total Conversion! I am so happy =D

Announcements / Re: Starsector 0.8a (Released) Patch Notes
« on: April 24, 2017, 04:38:41 PM »
!!! That's awesome news, thank you so much for testing! Sorry about your impending lack of sleep :)

I should be the one thanking you for reaching out to help =) You are always welcome and always glad I can help in any way. As for the lack of sleep, Starsector is really worth it. Can't help getting absorbed and forgetting about time XD Thanks once more =)

Announcements / Re: Starsector 0.8a (Released) Patch Notes
« on: April 24, 2017, 04:31:09 PM »
Thanks for your kind words! And for the bug reports; everything duly noted.

About the flickering issue - hmm. So part of the problem is I can't reliably reproduce it on my system, and when it *does* happen, it's nowhere near as pronounced as, say, in Weltall's video. The most I've seen myself is a very intermittent flickering of an icon, or a bit of text getting brighter for a split second, or some such - and it doesn't happen at all on most runs of the game.

However, I've made a small tweak that could potentially resolve the issue. Would someone who runs into this on a more regular basis mind giving this build a whirl?

Had 4 battles and not one flicker. With the normal one I would constantly get flickering, so it really feels it was fixed. It is almost 3 am here and tomorrow I need to wake early, so I can't test further today, but obviously I will be playing testing more tomorrow. Thanks a lot Alex!

Announcements / Re: Starsector 0.8a (Released) Patch Notes
« on: April 24, 2017, 02:35:05 PM »
Here is a sample of the graphical glitches I am talking about.

It can be shapes like this one that to me they look like they get a texture stretched, or they can have solid colours. They happen all the time in battles, from one to multiple times, but I have seen them out of battles only 1-2 times.

Announcements / Re: Starsector 0.8a (Released) Patch Notes
« on: April 24, 2017, 01:26:45 PM »
workderful indeed. :D

I bet my subconscious made it like that, with all the work that was done for 0.8 to be this awesome =D

Announcements / Re: Starsector 0.8a (Released) Patch Notes
« on: April 24, 2017, 12:13:33 PM »
I started today playing 0.8a, which I have to say... it is so cool! I am loving every second of it! Words are not enough to express how awesome and wonderful it is and it definitely was worth the waiting =) Thank you Alex for loving your game and making it more nad more workderful. Of course everyone that works with you and helps you to make it better and better. Even if I am just at the beginning, the game feels so awesome!

 I am having only a slight problem. Occasionally I see something like a flashing/flickering of graphics, be it in battle or not. It kind of reminds me what was happening when in previous version I would use Shader/GraphicsLib. I am mostly guessing it is AMD and it's poor OpenGL support.

I am using the March drivers for my GPU, but I did not get the April ones, cause none of the changes were for R9 280X that I had, or it affected something I needed. I will be updating later though just in case.

I keep stalking this and it is nice to see both Okim and Trashman are still around =))))))))

Mods / Re: [0.7.2a] Exigency v0.7.2 - Updated 3/19/17
« on: March 19, 2017, 04:10:30 AM »
O.O I really did not imagine when I read about the Major Mod update coming today at Nexerelin, that it would be Exigency. Finally!!! I have been waiting for this for sooooo long! :'D I am so happy.

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