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Starsector 0.95.1a is out! (12/10/21); Blog post: Hostile Activity (09/01/22)

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Messages - Bastion.Systems

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Mods / Re: [0.95.1a] Nes's SAW 1.9c
« on: September 14, 2022, 02:35:28 AM »
Very high quality spritework!

Mods / Re: [0.9.1a] Blackrock Drive Yards
« on: April 23, 2022, 11:03:20 AM »
very cool, praise Cycerin for giving permission for this.


Honestly, with what a state the sector is in you would assume most anyone is a raging alcoholic.

Mods / Re: [0.95.1a] Amazigh's Ship Foundry v0.2
« on: April 23, 2022, 09:08:29 AM »
Any chance for a version that is ships only?

Bloody awesome update.  ;D

I must say the new art fits FAR better to the base game, the mod is a joy to use now.

Blog Posts / Re: Uniquifying the Factions, Part 1
« on: March 18, 2022, 12:22:41 PM »
Neat, Retribution is a delightfully orkish ship.
I am interested what you will do with the League and the Diktat.
My main problem with League is that Thule is a very boring system, both visually and by the lack of markets and long in-system travel times.
Kazeron also does not really look like it could support size 7 population.

When did the art of this mod get so good :o

Modding Resources / Re: [0.95a] MagicLib v0.40rc1 (2021/12/11)
« on: December 12, 2021, 09:16:01 AM »
It would be cool if the bounty board was only available to some markets or even better through comm directory, in it's current form it kinda clutters the bar interface.

Mods / Re: [0.95a] Tahlan Shipworks 0.7.1 - Hammerheaderer
« on: July 04, 2021, 04:28:18 AM »
New ship looks gangsta  ;D

Mods / Re: [0.95a] Magellan Protectorate v1.0a - Release!
« on: June 11, 2021, 04:03:11 AM »
Some thoughts after several runs with the faction:

The faction fits very well into the base game theme and seems to not shift the game balance all that much, as the ships are fairly conservative and the weapons seem to be all inferior to base game stuff (with the exception of ripfire missiles, these are great).
I have had a lot of fun playing Magellan, it's a great challenge faction with Nex starfarer mode. Their starting diplomatic situation guarantees they will be at war with most of the sector in short order.
Quillon is really fun as a player ship, catching missiles with the armored prow, fast dodge maneuvers, it's like a destroyer-size frigate. Slap dual assault chainguns on it and it will shred.
I wish Talley would appear in the markets and fleets, it's a neat looking ship.

Mods / Re: [0.95a] Battletech Portrait Pack
« on: June 06, 2021, 04:16:44 PM »
These look really good.

Mods / Re: [0.95a] Magellan Protectorate v1.0a - Release!
« on: June 04, 2021, 05:46:09 AM »
The ship models are really good as always and the particle effects are just superb.
Only thing that I think could be improved would be the sound effects of the weapons, they could all be somewhat louder and have more bass. In vanilla dangerous weapons generally have strong audio cues.

Mods / Re: [0.95a] Magellan Protectorate v1.0a - Release!
« on: June 01, 2021, 05:31:39 AM »
Fuk yes

Mods / Re: [0.95a] Unknown Skies v0.43 (2021/03/27)
« on: April 23, 2021, 07:18:52 AM »
The US_clouds_textureHeavy.png and US_clouds_textureGiant.png have very noticeable polar distortions that can be easily improved.

Here are my tweaked textures:

I used the Photoshop polar coordinates tool and then smashed both of the textures with some stamp tool.

Mods / Re: [0.95a] Outer Rim Alliance v0.93rc3 (2021/04/18)
« on: April 19, 2021, 03:20:06 AM »
Irradiated is the best, makes the faction weapons not look out of place when put on base game ships.

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