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Bug Reports & Support / [0.9a RC10] flux and weapons
« on: December 05, 2018, 02:05:40 AM »
flux is rarely at 0 when not using shields or weapons hangs around 260 (heron fast carrier).
weapons set to auto dont work all the time when there no flux (heron fast carrier) 1 gravaton beam 6 tactical lasers 3 wasps with integrated point def mod. set ship on auto pilot it changes weapon group automatically usually to group 2 take off auto pilot change back to weapon group 1 and group 2 and group 3 wont fire (under weapon groups all weapons are on auto)
when using auto fit after creating a custom fit and saving it it wont correctly add the fit to the ship in ? you are trying to auto fit
when officer is found after u have reached max officers can place extra officer on ship using auto assign idle officers button then can move officer to any ship u want that officer on.
how about an officer storage section so can change officers when changing fleet ships
weapons set to auto dont work all the time when there no flux (heron fast carrier) 1 gravaton beam 6 tactical lasers 3 wasps with integrated point def mod. set ship on auto pilot it changes weapon group automatically usually to group 2 take off auto pilot change back to weapon group 1 and group 2 and group 3 wont fire (under weapon groups all weapons are on auto)
when using auto fit after creating a custom fit and saving it it wont correctly add the fit to the ship in ? you are trying to auto fit
when officer is found after u have reached max officers can place extra officer on ship using auto assign idle officers button then can move officer to any ship u want that officer on.
how about an officer storage section so can change officers when changing fleet ships