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Announcements / Re: Starsector 0.9.1a (In-Dev) Patch Notes
« on: February 01, 2019, 12:26:29 AM »Harbinger has had Thor's hammer applied and none to gently
It needed it, what with the 3x Typhoon Harbinger being the answer to any question.
Harbinger will still be incredibly good simply because of its system - being able to overload and knock out the shields of any ship is a game changing ability. It just won't be able to instantly assassinate any ship as it could before.
Except for ships with slow-to-deploy shields (ie. wide/full arc omni-shields), the duration of the knockout is fairly hard to exploit. Typhoon was the predominant build because it was the main weapon that could exploit that short window consistently. Guided missiles have variable flight times which meant you couldn't trust them to 100% land in that window (and the harpoon pod outputs less damage than a typhoon), phase lance burst was longer than the window, mining blasters spike your own flux super-hard (3600 flux!), and AMBs weren't available since you can't downsize synergy mounts. That puts second-best burst weapon at the heavy blaster at 3x500 damage. To me, Typhoon felt like the *only* option for comboing with QD.