2
« on: July 30, 2022, 10:10:45 AM »
With a lot of Diable you shouldn't really build it like a 'standard' ship, you really have to lean in to their strengths, which are their wanzers and fighters, large missile salvos, strike ships with a lot of forward facing damage but not much staying power, and agile capital ships. Missiles that spam lots of small projectiles to pressure and distract PD are key to their doctrine and why a lot of them have built in micro missiles.
If your wanzers and fighters get mulched in the first pass, you're gonna have a bad time. They can struggle a lot against some modded ships which just have overwhelmingly good point defense or the firepower and mobility to just ignore your small craft and overwhelm you. There was one battlecruiser from the ship/weapon pack that Diable fleets just could not deal with in my game, for example.
None of this is to say they're weak, you just have to be very particular about your builds and fleet composition and maybe take a little more care with fleet orders in battle. And perhaps be wary of installing mods with super powerful ships and/or factions if you want to do a Diable playthrough where you're not getting bullied in pitched fights.