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Messages - sycspysycspy

Pages: [1] 2 3 ... 13
1
Blog Posts / Re: Simulator Enhancements
« on: March 13, 2024, 08:11:18 PM »
Thanks for the info. Looking forward to the next release.

2
Had the original bookmarked from when I last played the game, found this when I started playing again recently. Very useful additions, I was considering adding some of them myself but was too lazy for it.

Realized searching for Hypershunt Tap and Cryorevival Facility was broken, turns out there was a small error in the exception handling. I opened a PR for it with the fix.
PR merged, thanks for the fixing and sorry for the delay, I have been busy with Valheim since January ;).

3
Hi.
I made a simple patch that makes it so if you search for moderate amount of ores, it will show you all planets with moderate or more ores.
If you select the lowest level of a resource (I did ruins, ores, rare ores, volatiles, organics, and farmland/food) it shows planets that has any amount of them.
I'm not a fan of frontend development so I didn't touch the UI in any way. If you select moderate and rich ores, you will get planets with moderate or higher for example.

Is there a repo for this so I can submit a pull request? In any case, here it is https://drive.google.com/file/d/15JY_0gdn0Ywon82IuzNrWi9iQ7RNt24w/view?usp=sharing

Good thinking, I went through your changes briefly, it's pretty neat.

It's on github. https://github.com/sycspysycspy/Starsearcher-Modded-By-SYCSPY

4
I get this parse error:
Quote
{"stack":"TypeError: Cannot read properties of undefined (reading 'bodies')\n    at https://starsearcher-modded-by-sycspy.pages.dev/starsearch.js:1783:22\n    at NodeList.forEach (<anonymous>)\n    at parse_xml (https://starsearcher-modded-by-sycspy.pages.dev/starsearch.js:1777:76)\n    at https://starsearcher-modded-by-sycspy.pages.dev/ui.js:692:17","message":"Cannot read properties of undefined (reading 'bodies')"}
I think it's caused by either exiled space or random assortment of things. Save file

I have fixed it I guess. https://drive.google.com/file/d/1_rNGZZthMtG-AHks3EBKrsD5ei5IYCfW/view?usp=sharing

5
The only 'flaw' I can think about is there's no "genral" button for a resource. Like "has organics".

You are correct, I thought about this myself but I was just lazy(and I am not sure how to add it to the already bloated UI) to implement something like that :D. I will add it when I come up with a solution for it.

6
https://drive.google.com/file/d/1xf8JPVsg3Js9uknzCXwz7PmapKMrKR4y/view?usp=sharing can you try this? I have added more exception handlings, your save seems to be able to be parsed on myside.

7
What does TM-Mult column in the results mean? Thanks!
It's tech mining multiplier, basically it mean how effective it is to do tech mining, in vanilla game it will keep degreeding everytime you mine it(multiply 0.95 every month).

8
Hi, that does fix the issue with Nexerelin. Thank you.

My current game has some two dozen mods installed, and has an additional error with your version.

Quote
{"fileName":"file:///C:/Users/anima/Downloads/starsearcher/starsearch.js","lineNumber":1697,"columnNumber":21,"message":"body_coords[body_id] is undefined"}

Here is my save: https://drive.google.com/drive/folders/1vZXKyLVAwpr3dlXH4tgJu0BSBldDxe8H?usp=drive_link

Thanks for your save file, I think I have fixed this issue, you may give it another go:

June 20, 2023 Update:
Add some exception handling when reading the save file, probably better compatibility with mods. If you have some issue with your save, send it to me and I would take a look.
Download Link:
https://drive.google.com/file/d/1pLZdl8N1pVA7gUcAsk6MdQnl3uM_HR9b/view?usp=sharing

9
June 20, 2023 Update:
Add some exception handling when reading the save file, probably better compatibility with mods. If you have some issue with your save, send it to me and I would take a look.
Download Link:
https://drive.google.com/file/d/1pLZdl8N1pVA7gUcAsk6MdQnl3uM_HR9b/view?usp=sharing

10
I have a similar error. I believe it is due to Nexerelin, as I tested with a new save with only Nexerelin and its requirements (Magiclib and Lazylib) installed.

Quote
{"fileName":"https://gomtuu.org/starsearcher/starsearch.js","lineNumber":1532,"columnNumber":44,"message":"get_named_child(...) is undefined"}


I do not know how to attach a file, but the save is literally of a new game on the latest patch with Nexerelin, Magiclib, and Lazylib installed.
To share your save file you may use google drive.
You may try this if you are using my latest version: change the line "const faction = get_named_child(market_node, 'factionId').textContent;" to "const faction = get_named_child(market_node, 'factionId')?.textContent;" add a question mark.

11
I've been having a weird issue with parsing

{"fileName":"file:///C:/Users/fades/AppData/Roaming/Vortex/starsector/mods/starsearcher_modded_ver20230613_by_SYCSPY(3)/starsearcher/starsearch.js","lineNumber":1592,"columnNumber":44,"message":"get_named_child(...) is undefined"}
Can you share you save file? I need the save file to test and reproduce the issue.

12
This is a fantastic tool. Thank you.

It'd be useful if we could set planetary resources before we select industries. At the moment we simulate (for example) "farming" for a lot of planets that don't even have food on them.

If we could select (let's say) "only search planets with volatiles present" etc, then select mining and fuel as industries, it'd be much clearer and more efficient. Or only select planets with ore and transplutonics, pick mining and refining and then orbital works.
Try my version: https://fractalsoftworks.com/forum/index.php?topic=27210.0

13
hey! i got a parsing error:

{"stack":"TypeError: Cannot read properties of undefined (reading 'textContent')\n    at file:///C:/Program%20Files%20(x86)/Fractal%20Softworks/Starsector/mods/starsearcher/starsearch.js:1592:70\n    at NodeList.forEach (<anonymous>)\n    at parse_xml (file:///C:/Program%20Files%20(x86)/Fractal%20Softworks/Starsector/mods/starsearcher/starsearch.js:1584:84)\n    at file:///C:/Program%20Files%20(x86)/Fractal%20Softworks/Starsector/mods/starsearcher/ui.js:692:17","message":"Cannot read properties of undefined (reading 'textContent')"}
Can you share you save file so I could take a look?

14
General Discussion / Re: whats the most effective missile for the AI
« on: June 15, 2023, 01:13:05 AM »
The AI loves to waste ALL of the missiles on the first target they saw with shield down/overloaded. I would usually give the AI Salamander or Atropos for small slot, Annihilator or Sabot for medium slot and Squall or Locust for large slot.

15
June 13, 2023 Update:
Display Techmining Multplier; if the text is bold, the ruin has not been explored
Download Link: https://drive.google.com/file/d/1qx5YzQr1tipT050XsnR0UMKDG6m5nBva/view?usp=sharing
It says I need to request access with the googledrive link
My bad, I must have forgotten to change the access permission, can you try it again?

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