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Messages - Grievous69

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HIL in the update is going to have slightly higher DPS, less flux cost, greater range, and higher hit strength than the HAG for the same OP. The only reason you're not taking a HIL over a HAG is the different slot types.
Man you decided to left out the two key differences. HIL deals soft flux, and has waaaaay slower turn rate. If we're going to compare weapons willy nilly there has to be consistency.

General Discussion / Re: Asking ChatGPT things about Starsector
« on: March 31, 2023, 11:00:28 AM »
Heh if it's given that ChatGPT is essentially just trawling through these forums and Reddit, I don't know if it reveals the low quality of the information that gets posted, or ChatGPT's lack of ability to process more complex information.
I think it just searches up content that best fits the description, without any care for time of posting nor context. Which is evident when you look at the ship tier list, I don't think there was ever a patch where all those capitals were at their strongest at the same time. So it could be fetching multiple posts at once. But nothing explains why Monitor is at the bottom lmao, that's the real wacky part here.

General Discussion / Re: Asking ChatGPT things about Starsector
« on: March 31, 2023, 10:42:01 AM »
So even a simple task of pulling up tier lists and builds, it fails to provide any recent information (it's obvious some are multiple year old rankings).

I fail to see how this is an useful tool, it's basically a glorified search engine which acts smart but doesn't have a clue what it's saying. Although I can understand how it's entertaining to mess with it, just don't believe everything it spits out.

Suggestions / Re: Reduce Flux Cost of HIL
« on: March 30, 2023, 02:09:20 PM »
Nearly every workhorse weapon that had a 1.0 flux ratio has been buffed to 0.8... so can we bring Heavy Autocannon along too? :D
All such weapons were energy, so I don't see the correlation here. Besides it's nice for the gap to become a bit less extreme, so that high tech ships rely less on min-maxing flux stats and midline ships actually have a choice for builds.

Suggestions / Re: Reduce Flux Cost of HIL
« on: March 30, 2023, 11:58:05 AM »
Why do you hate the Vanguard  >:(

On a serious note, I somewhat agree. Flux cost reduction wouldn't be out of line since the weapon is pretty limited in a lot of ways. But I seriously wouldn't touch the turn rate.

And that's just the nature of beams in Starsector, burst beams are generally more useful since you can pretty much ignore the soft flux issue if you have enough firepower. Standard beams require support and a lot more time hitting the target. Not saying they're bad, but this is why people prefer burst beams.

Because they are weak, inaccurate, and overall worse than spending your OP on a better gun. On small you are better of with, like, anything, and medium just has a lot of good guns. A mortar-using ship would be something with very little OP, flux and no SO, and, nore importantly, a lot of medium slots.
Yeah true but they're incredibly cheap and efficient. Frigates and ships that don't have medium mounts have only Light Mortars as decent HE guns. Sure you can go with missiles but if the enemy has strong PD you won't be able to punch armour.

Heavy Mortar used to be better before the Mauler rework but is still good where you don't want a 1000 range sniper. Maybe I'm biased since my low tech ships usually have Armoured Weapon Mounts but the inaccuracy has rarely been an issue for me. It won't catch speedy frigates but it doesn't need to.

Why such hate for Mortar weapons? Also I can't wait for Alex to drop the patch on April 1st at high noon so this tier list stays relevant for two whole days :)

General Discussion / Re: shipyards/drydock etc
« on: March 29, 2023, 06:12:34 AM »
Every single colony and habited space station has a dockyard. If you're in the outer parts of the map, open the map and see which core worlds are closest to you (the centre of the map), then literally fly out to any non hostile station/planet which has faction colours on it.

There isn't a need for "locate stations" button since the core worlds are all named and have dozens of places where you can repair. If you're in the middle of nowhere, well passive repair will take some time but it will do the exact same thing as a quick station repair. Unless you're talking about restoring ships (removing d-mods), which shouldn't be an urgent matter.

Suggestions / Re: Hull Restoration Could Use a Change
« on: March 27, 2023, 11:53:55 AM »
Even it being powerful varies a lot on playstyle and experience. But this is why I think it has a solid place. It enable crazy fleets where your ships often end up exploding, or maybe just being a comfort QoL skill for someone who just wants to play with pristine ships without grinding credits or getting lucky bar missions.

General Discussion / Re: New to game need combat help
« on: March 27, 2023, 06:19:24 AM »
Boost engine = You get an engine boost from having 0 flux. Drop your shields and vent your flux, you will go 50% faster.
Not 50% faster, just 50 flat more speed. But that does matter a lot on bigger ships.

General Discussion / Re: DEM bombers?
« on: March 26, 2023, 02:36:57 AM »
If we ever get a new bomber I'd rather it have a new unique weapon, rather than "x thing but on a fighter now". Especially since DEMs are kinda cool in their own theme, it would be a shame to make them just another basic thing.

General Discussion / Re: Do factions use the hostile activity feature?
« on: March 24, 2023, 07:25:55 AM »
Well that is the most obvious AI generated response I've seen.

To OP, no.
There is no need since the regular system bounties still exist.

General Discussion / Re: The ai do eveything to make you lose
« on: March 21, 2023, 06:29:23 AM »
Ok but what are you actually engaging with such a fleet? This is only a part of the picture, and it would be also nice to know the officer personalities. It could be some of your ships have reckless or timid officers so they behave strangely.

Do you invest in flux vents and capacitors? AI ships love having good flux stats and will otherwise do the cowardly back and forth movement since they don't feel safe enough to fully commit.

General Discussion / Re: The ai do eveything to make you lose
« on: March 21, 2023, 04:26:27 AM »

Welcome to the forum king.

General Discussion / Re: Your One Ship
« on: March 21, 2023, 01:18:47 AM »
I had to think really hard because I genuinely often switch up my fleet composition so it doesn't become stale. So I guess one ship that somewhat stands out is the good ol' Hammerhead. Nothing better than it to get an early game power spike while also being a generally solid ship that I can also give to AI if I want to pilot something else. Yeah there's better ships to dominate early game enemies but this is just a nice, cheap and realiable option that gets to stay in my fleet for a while.

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