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Announcements / Re: Starsector 0.96a (Released) Patch Notes
« on: September 21, 2023, 05:42:18 AM »hey are there any new updates for the game? been awhileThere was a blog post 3 weeks ago.
Starsector 0.96a is out! (05/05/23); Blog post: Wormholes and Sundry - Getting Around the Sector (08/31/23)
hey are there any new updates for the game? been awhileThere was a blog post 3 weeks ago.
I think the extra revenue that Alex would gain from steam right now is probably enough to hire a part time developer to fasten up the work or for simply mainaining the steam sales, probably even more.This has also been discussed to death and it's well known that hiring another person at this point would actually take more time to get to 1.0 and the dev team might lose focus, not to mention extra costs. The game is in a late stage of development and you'd need to catch up that person so so much where you'll waste half of a patch time just so another dev can join the team. You also then lose time on communication and organization that didn't exist before.
Tbh in a 1v1 between two comparable ships randomized, I'm not even sure the human pilot has any real advantages against the AI.That almost never happens in a real fight but let's entertain that scenario for a second. The things human can do which AI either can't or can't well enough:
I have never used a hypershunt tap. It comes too late, even if colonies themselves take too long to take off.Same, I legit even forgot what the effect does.
I think older forum users are actually just afraid of the change and the influx of thousands of new players. With all their concern they are subconsiusly gatekeeping the game.What kind of world do you live in where you think users on a forum dictate Alex's thoughts? What a ridiculous claim.
So at least from what I've seen its virtually impossible for most players to outperform ai in the pure mainstay flux war type combat that most of the game revolves around, but specialist weird stuff is obviously better in player hands?No, not even close. AI often makes little mistakes that leads it to death. Refusing to drop shields, overcommiting, not commiting enough, poor ship system usage. It's not hard to be smarter than AI when managing flux, especially with flux hungry weapons. Only thing AI does very well is shield flickering, and even that isn't perfect.
Well we can see the OP's fleet and they even said they went back to rework the whole fleet specifically for this fight. Yet out of the whole fleet there's maybe 3 ships I'd bring to a phase fight. Frigates pop like flies and destroyer glass cannons won't do much. And I can't think of a worse capital than Paragon to fight Zig. You waste 60 DP on a ship that can't even approach it since it's so slow.What cheese? This isn't even a hard fight, you can beat it with a plethora of different ships, you don't even need a capital.
I don't know what people expect, to breeze through the whole story without ever struggling a bit in combat with their rust bucket fleet. Just because someone uploaded a solo win versus the Zig doesn't mean it's a cheese fight.
Rust buckets? You don't even know what I'm using. Odyssey and Furies; a composition that in my experience, doesn't lose to anything else in the span of the whole game. No one can even fire torpedoes if they are disabled the whole fight. Nevermind all the discussion about tactics specifically for dealing with Ziggurat.