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Messages - Plantissue

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1
I thought in game seconds represents represent real life seconds. We don't have any example of spaceships fighting star wars style battles in real life afterall, so we have no basis for comparison.

2
General Discussion / Re: How do you use battlecruisers properly?
« on: August 02, 2022, 11:40:07 AM »
Avoid tells your ships to try to keep a certain distance away from that ship, about 3000 I think? Defend tell your ships to not stray too far from a certain point, about 1000 I think? I try not to use defend orders too much as it those type of order tends to pull random ships that are actually fighting to go defend the point when you order a ship that was formerly defending that point to do something else. Generally giving your ships the freedom to naturally from a line is much better than telling them to defend/escort around you as they will block other's firing arcs. If they wander off, that's fine as long as they are either distracting a higher DP ship or able to go kill whatever they have wandered off to kill as that is a net positive. Use orders to run back to safety if otherwise.

3
General Discussion / Re: Clipped Wings - An Eagle Thread
« on: August 02, 2022, 11:29:51 AM »
In terms of using an Eagle in a fleet, I found they work well with Conquests. They are about the same speed so they tend to be able to retreat and vent or be used themselves to prevent Conquests being chased when they retreat and vent. Falcons can fulfil a similar role too.

Ion beams on Eagles isn't a case of the ion beam being particularily special on an Eagle, but more of that ion beams are plain useful to have in a fleet to punish any ship that drops their shield or is at near overload flux level, and it just so happens the Eagle has the flux and plenty of energy turrets and are going to be right in the thick of the fighting instead of chasing or being chased by frigates. Mmedusa and Falcons and some frigates can be better ion beam mounters, but less likely to be pointing an ion beam at cruisers and capitals, which where you want them to be shooting at.

If general opinion is that Eagles are weak, I rather Eagles be made worth the 22 DP instead of simply being placed as 20 DP. An extra two thousand flux would be quite the significant buff I think, and equivalent to 10 "free" OP.

4
General Discussion / Re: Vigilance is bad
« on: July 29, 2022, 01:02:11 PM »
I can't think of a single niche where the Vigilance can be useful. In early game, it has to face frigates and so gets wiped out by other frigates. If ion beam, Wolf does it better. If HVD or Mauler, Hound does it better. Many frigates also have 2 small missiles, so it almost forces you to get Harpoon or Pilum or Reaper or Breach. As personally pilotted frigate, there are plenty of better choices. In later game, not only does it still have to face frigates, but it's greatly outranged and slow. Unlike the brawler it can't maneouvre jet to safety and unlike the Centurion, it cannot damper field and hope for the best. In theory it can still work in mid game, throwing missiles out, but they always seem to be amongst the first to get destroyed for me. Perhaps because it has no missle defence unless you equip the medium turret with a PD for some reason. I wonder if that could be a useful role for a Vigilance? But Centurion and Monitor exists. It did get greatly buffed afterall, but it still seems to be a slow/middling speed frigate without a role.

5
It's a carrier, it's not supposed to fight with its weapons. It can defend itself against frigates just fine even with just daggers/longbows and it has more flux per OP than the Legion. In a fleet scenario, it essentially can only run into trouble if the rest of the fleet is dying. Or I guess if you aren't paying attention to what your ships are doing or ran out of commands.

6
General Discussion / Re: Clipped Wings - An Eagle Thread
« on: July 29, 2022, 12:27:48 PM »
Giving the Eagle the same flux dissipation as the Conquest is rather excessive to put it lightly. Fury has 600, same as Eagle and Aurora has 800 flux dissipation for point of reference.

You only need one heavy Blaster to have a big impact.

7
I consider the Heron in need of a speed nerf as it disrupts the idea that a long ranged ship (because fighters are the longest ranged weapon afterall) should also be slow. It is instead fast and long ranged.

8
Suggestions / Re: Improve tactical bombardment bar mission
« on: July 28, 2022, 12:53:02 PM »
I once sat bombed Garnir (can't remember whether it was a mission or not) and after a few years had passed it died. I felt like i had contributed to its demise and have always felt a little guilty over that.

9
Think this is a bit of a framing problem. You shouldn't be thinking in terms of "what fleet doctrine should I be using with midline/hightech or Persean League/Tri-tachyon", but rather, "these are the available ships I have available to use, so which ones should I use, and how to get the best use of them?" The game doesn't work well with the idea of a tech "doctrine". Short of making an entire fleet of SO ships perhaps. Then the answer is Eliminate and Full Assault! Discard the idea of how the ships should work and what the weapons should do thematically. As it is, we have no idea whether you meant Persean league or mid-tech for example, as they both have a different pool of ships to work with.

So for example, if you want mid-tech and is struggling once you reach big fleets with capital fleets, you can build a Conquest/Heron based fleet, with whatever leftover frigates, destroyers and cruisers you have including Drovers and Condors as anti-frigates or Brawlers and Centurions as escorts and this will do well enough. In this case though, you wnt to eventually get an entire fleet of ships that are at least as fast as a Conquest constantly using its ship system.

If you want high-tech and are facing difficulty in with big fleets you can simply use Paragons with Astrals, with Scarabs and Tempests. If you have trouble beforehand as high-tech doesn't have excellent cruiser choices, you must take full advantage of Scarabs and Tempests with Wolfpack Tactics skill. Medusas and Shrike are good ships, though unfortunately Fury is the only real high tech cruiser choice and you will lack fighters till you get capital ships.

Persean League has such a wide variety of ships, which throws away the idea away of a "doctrine",which includes phase ships, so really just personally pilot the phase ships. Tri-Tachyon likewise, personally piloting a Doom is always the answer. Note that I had considered in the above, phase ships as a separate to high-tech for the purpose of this thread.

10
General Discussion / Re: Legion is too underwhelming?
« on: July 28, 2022, 11:45:41 AM »
The Legion is one of those ships that seem to do better in actual fleet situations than in the sim. Possibly because the sim Onslaught is the choice of foe and the sim Onslaught just throws a big mass of Annhiliators for almost a minute straight, which either forces you to make a ship capable of negating those annhiliators, wait them out, or simply powerful enough to flux out the Sim Onslaught. Curiously enough I loaded up a save a long time ago where I was using Legions, and I had 4 Legions in widely different configurations. I guess I must have been trying out Legions and never found a single optimal configuration I liked, or viewed that widely different configurations as being able to face a wide variety of fleets without a specific weakness.

11
Blog Posts / Re: The Pilgrim's Path
« on: July 28, 2022, 11:27:12 AM »
Thanks for the replies to my rather rambling, written as thoughts come to my head, typo-ridden post. The gist I was getting at, was the Luddic Church is characterised solely as a stereotypical Abrahamic religion in space albeit a young one, and not really much else other than a mistrust of certain ostentatious technology. Which is inline as to how the other factions are depicted; that of current and past affairs. As opposed to a religion or idealogy with mores that would be related to the future technology or changes in society that space travel and technological advances may ensure. For transhumanism may exist for the Luddic Church to oppose, but where are the adherents of transhumanism? But of course it would be harder to write a realistic future fantastical religion that would have to make some sort of sense, than one that is deeply rooted on historical and present reality as an anchor. Besides which, I am very much a game mechanic gameplay over game backstory person.

12
General Discussion / Re: Clipped Wings - An Eagle Thread
« on: July 26, 2022, 02:37:02 PM »
Hmm, perhaps I'll give that a go then. What are the small mounts? Advanced optics, yes or no? In my past experience though what happens is that the AI Eagle is fluxed enough to not fire the phase lances, or if it does, it curiously misses or hit shields without overfluxing them.

13
General Discussion / Re: Clipped Wings - An Eagle Thread
« on: July 26, 2022, 02:20:07 PM »
I am guessing you are talking about personally piloting the Eagle, for I know the AI would do poorly built like that. Which as always, people should clarify whether they are talking about personally piloting or not.

14
normal eradicators are sold by the luddic church
I've visited Hesperus about 100 times during the course of a game and never saw a Normal Eradicator in the black market there even once. I know they are available with a Luddic commission. On the other hand visiting Sindria I saw Conquests being sold on the black market a fair few times. But I am a sample size of one.

15
General Discussion / Re: Clipped Wings - An Eagle Thread
« on: July 26, 2022, 02:11:02 PM »
How have you guys built your Eagles? I've been using 2 Heavy Autocannons and a Heavy Mauler and a single Ion Cannon as an automatic goto build. It's not amazing, but it isn't nearly as bad as some of you guys are making it out to be. Though it is annoying that the AI insists on firing the heavy mauler and ion cannon unnecessarily. I consider the speed to be closer to 75 than 70, which is better than the Eradicator, though in practice it does mean the AI Eagle does leave itself in vulnerable locations especially when it decides to swing itself to face down a flanking frigate.

I find that its main weapons being right at the front centre means that once its shield has gone down the weapons are disabled shortly afterwards. Not sure how that can be fixed as hardpointed weapons are already tougher than turreted weapons and I do think it would be greatly helpful to the eagle of its medium ballistic mounts had a wider arc like the energy turrets do. Perhaps move the 3 ballistic medium to replace the 3 small energy and place 3 small missile hardpoints to make it more like the Eradicator? But then at that point it is almost a symmetrical but tougher and less offensive normal Eradicator.

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