Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.95.1a is out! (12/10/21); Blog post: Hostile Activity (09/01/22)

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Originem

Pages: [1] 2 3 ... 27
1
Mods / Re: [0.95.1a] Unofficial New Game Plus 2.1.0 (2022/8/28)
« on: September 02, 2022, 03:05:42 AM »
Hey man, absolute chad mod however; Golden Rule states "Can only be used once", does this mean that if I pick it for cycle 3, it'll be locked out for cycle 4 and beyond?
It means you could only choose one golden rule while picking rules... It won't affect other cycles.

2
Mods / Re: [0.95.1a] Unofficial New Game Plus 2.0.0 (2022/8/28)
« on: August 27, 2022, 10:36:41 AM »
Updated.

3
Mods / Re: [0.95.1a] Unofficial New Game Plus 2.0.0 (2022/6/9)
« on: June 14, 2022, 02:42:37 AM »
The update needs a new save

test case

no (zero) saves in saves directory

1.
started StarSector.exe, click play
(no mods, just LazyLib + UNGP) ...
... UNGP crashed before GUI menu

2.
started StarSector.exe, click play
(no mods, just LazyLib) ...
load fine into menu, start new game
saved the game, exit
re-started StarSector.exe, click play
(no mods, just LazyLib + UNGP) ...
... UNGP crashed before GUI menu

... something is wrong with v2 and i can't figure out what/why
error is same as in my previous post

3.
reverted UNGP to 1.7.2 and repeated case 1. and 2.
in both attempts game loaded fine w/o error
Have you deleted the whole mod folder(I mean ungp folder) before unzip the new version?

the bug sentences that "java.lang.RuntimeException: Error loading [data.scripts.utils.UNGP_UIEntityPlugin]" should not be possible. Because this plugin had been completely deleted.

4
Mods / Re: [0.95.1a] Unofficial New Game Plus 2.0.0 (2022/6/9)
« on: June 10, 2022, 11:34:51 AM »
crash on loading to gui

Code
316997 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Error loading [data.scripts.utils.UNGP_UIEntityPlugin]
java.lang.RuntimeException: Error loading [data.scripts.utils.UNGP_UIEntityPlugin]
at com.fs.starfarer.loading.scripts.ScriptStore$3.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: data.scripts.utils.UNGP_UIEntityPlugin
at org.codehaus.janino.JavaSourceClassLoader.findClass(JavaSourceClassLoader.java:179)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 2 more


The update needs a new save

5
Mods / Re: [0.95.1a] Unofficial New Game Plus 2.0.0 (2022/6/9)
« on: June 10, 2022, 12:49:19 AM »
Getting a fatal: your UNGP is too old on loading finish after the update
Actually the bug is not caused by UNGP...

6
Mods / Re: [0.95.1a] Unofficial New Game Plus 2.0.0 (2022/6/9)
« on: June 09, 2022, 05:34:54 AM »
updated...

7
Mods / Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
« on: June 02, 2022, 02:09:33 AM »
I have to say that the update is huge and I don't have time for translation now. Too many things changed and tons of text to be translated...

8
Hmm - you could try placing an invisible mine with a time-until-explosion set to whatever value you want. That seems like it might work, though it could be tricky if it gets collided with - if it's CollisionClass.NONE, then it might not cause a reaction, but if it's not, then something might hit it.
I have thought about this and wondering if CollisionClass.NONE would be ignored...

9
Is there anyway to make AI know "there will be an explosion" and toggle on their shield or phase?

10
I think it's npc_only and yeah that should be ok, that's why the tag is there.
oh, yes, I know, thx

11
Just want to know, how to hide a skill entirely if it is added to the player?
I just add only_npc to the tag, and everything seems okay, the skill is hidden, but I don't actually know if it is okay.

12
Mods / Re: [0.95.1a] Unofficial New Game Plus 1.7.2 (2022/4/19)
« on: April 19, 2022, 03:29:56 AM »
Bug fixes.

13
Bug Reports & Support (modded) / EmpArcEntity owner
« on: April 18, 2022, 05:38:51 AM »
I found that if the enemy paragon use tachyon lance to directly hit my hull, in DamageTakenModifier, the param is the EmpArcEntity that the owner equals to 0. But It should be the enemy number 1 logically.

14
Mods / Re: [0.95.1a] Unofficial New Game Plus 1.7.1 (2022/4/8)
« on: April 08, 2022, 05:53:24 AM »
Bug fixes update~!

15
Mods / Re: [0.95.1a] Unofficial New Game Plus 1.6.4 (2022/3/4)
« on: April 06, 2022, 11:22:21 PM »
Updated.

Pages: [1] 2 3 ... 27