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Starsector 0.95.1a is out! (12/10/21); Blog post: Uniquifying the Factions, Part 2 (04/30/22)

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Messages - JuffoWup

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General Discussion / Re: Activation Code
« on: December 01, 2011, 09:19:16 AM »
Although, 'a priori' is usually used in a technical philosophical sense, and it's unclear whether it fits in this case. The domain of a priori knowledge is generally restricted merely to logical inference, whereas things like scientific knowledge are most often considered a posteriori in nature.

Mathematics are also a priori though, so maybe that's what it was referring to.

General Discussion / Re: Carriers
« on: November 29, 2011, 10:13:07 AM »
If you're feeling particularly adventurous, you could actually edit the variant files by hand to set whatever weapons you like (the full list of weapons is in "data/weapons/weapon_data.csv").

Good thing, too; how else was I going to stick 22 HILs on a Conquest?

General Discussion / Re: Carriers
« on: November 28, 2011, 06:56:21 PM »
Ohh, that is pretty cool, I'll have to give it a try.  Btw, is there a file in there with a list of the proper file level names for all the ships?  i.e. astral_Elite and conquest_Elite, clearly it wouldn't like it if I just guessed at the exact names, etc, ha ha.  :)  Forgive me if the answer is obvious, I don't poke around in the guts of this game much at all.  :)

Not a file exactly, but "C:\Program Files (x86)\Fractal Softworks\Starfarer\starfarer-core\data\variants" has all the names in it. They're all case-sensitive, I've found.

There might be a better way, I'm not sure. This is all just trial-and-error on my part.

General Discussion / Re: Carriers
« on: November 28, 2011, 04:54:12 AM »
so...why does the enemy get a random carrier and i dont...i dont get it isnt random suppose to be....random....but for some odd reason a carrier is restricted...

If you navigate to C:\Program Files (x86)\Fractal Softworks\Starfarer\starfarer-core\data\missions\randombattle1 and open in notepad you can see the the various probability factors; just change "astral_Elite" to something other than 0 and you should be fine. Also, in this section:
if (makeFlagship) {
api.addToFleet(side, "conquest_Elite", FleetMemberType.SHIP, true);
makeFlagship = false;
you can change your flagship to something other than the Conquest. I had it set to the Astral for a while, and it made for totally different experience in the random battle. Just make sure to back up any files before you edit them.

General Discussion / Re: still alive?
« on: November 28, 2011, 04:47:04 AM »
I don't see any reason for concern; the game we have right now is easily worth the ten dollars I paid for it, independently of promises of future releases etc.

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