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Starsector 0.95a is out! (03/26/21); Blog post: Skill Changes, Part 2 (07/15/21)

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Messages - Anexgohan

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Modding / Re: [0.95a] Gunny Battles 0.1
« on: June 25, 2021, 08:26:05 AM »
Vanilla only. It requires manual modification of all the weapons, projectiles, and fighters, and so can't be done dynamically to my knowledge

I think this would be a must have mods if you can somehow manage to affect all these changes to most other mods, mayb a script like the "Which Mod" mod.

Modding / Re: [0.95a] Gunny Battles 0.1
« on: June 24, 2021, 12:05:52 PM »
how does this mod affect modded factions, will the stats apply to them aswell or just vanilla.

Mods / Re: [0.95a] Superweapons Arsenal v1.0
« on: June 24, 2021, 08:29:17 AM »
is there any other way to get them organically, other then purchase at prism freeport.

Modding / Re: Request - Someone to Adopt Beyond the Sector
« on: June 24, 2021, 08:26:48 AM »
this mod needs to be picked up, it'll be a shame if this dies.

Mods / Re: [0.95a] Unofficial New Game Plus 1.3.0 (2021/3/27)
« on: June 10, 2021, 12:47:02 PM »
Is there any setting to carry over my old ships and officers to the new game?

Modding / Re: [0.95a] Explore the Galaxy 1.2.3
« on: June 10, 2021, 12:19:49 PM »
Is there any way to set the survey status back to unexplored, I stupidly use explore all extensively without realising that it sets the survey level to full upon usage, now the whole galaxy is already explored just as I started looking for my first colony, kinda killed the whole explore phase of the game please help.

ANy console commands anything to set all exploration back to unsurveyed?

Modding / Re: [0.95a] Battletech Portrait Pack
« on: June 06, 2021, 06:17:49 PM »

  • Do you want your character to be a parrot wearing sunglasses, but you're afraid that everyone is going to judge you if you download the furry portrait pack?  With this mod, you can!

I'm sold, must have mod really

  • Everybody from HBS' Battletech is here, even the awful guy you immediately put in an unarmored Spider and send off to receive his viking funeral!

I had such a good laugh after reading about this guy wiki, can you tell me what that's all about, I'm a sucker for BT lore but never heard of him.

I'm getting a crash with this

449766 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
at fleethistory.BattleLogger.getParent(
at fleethistory.BattleLogger.advance(
at com.fs.starfarer.title.Object.L$Oo.super(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$ Source)
at Source)



Mods / Re: [0.95a] [Hullmod] Modern Carriers 1.5.0b "Tooltips"
« on: June 05, 2021, 09:49:23 AM »
Welcome to the forum by the way @Anexgohan, make sure to hang around at a local bar with us sometimes  ;)
thanks for reply, I'm having an issue installing this with vortex, only Modern Carrier gets installed but Modern Carrier + does not.
I did install it manually to fix it.
But I think it would be better for others to either know this or you may have to split the download into two separate links.

Mods / Re: [0.95a] [Hullmod] Modern Carriers 1.5.0b "Tooltips"
« on: June 05, 2021, 08:43:28 AM »
Why are there 2 folders in the download?
Modern Carrier
Modern Carrier +

which one do I need to install?

So, if I want the whole experience should I download all 3 now? also thankyou for your work.

Thankyou for pointing me to the right direction, never would have guessed Tiandong is culprit, I posted on Tiandong mod page for help, hopefully he will reply.

I'm using your mod with version 0.7.2a-RC3, everything works except I get error sometimes in combat when I use the special power in one of my ships (Xu-Class Battleship -> Flux Override) and it CTD giving the following error, anyone have a clue how to fix this,

Fatal: com.fs.starfarer.api.combat.ShipAPI.setJitter(Ljava/awt/Color;FIF)V

I understand you will be updating this soon, but could you point me in the direction for how to fix this as a short term fix for my current game.


The issue fixed itself when I updated to version 0.7.2a-RC3
But, now I get another error when I use the special power in one of my ships (Xu-Class Battleship -> Flux Override) and it CTD giving the following error, anyone have a clue how to fix this,

Fatal: com.fs.starfarer.api.combat.ShipAPI.setJitter(Ljava/awt/Color;FIF)V

I'm updated and already running version Starsector 0.7.2a-RC2

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