Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - boskoro

Pages: [1]
1
Bug Reports & Support (modded) / Re: Mac OSX mods error
« on: May 04, 2017, 09:18:02 AM »
Thank you Alex,

Excellent support as always, please excuse my "blindness" for not seeing the new RC :)

Thanks again,
Victor

2
Bug Reports & Support (modded) / Mac OSX mods error
« on: May 04, 2017, 09:09:56 AM »
Hello,

I am having issues stating the game with any mod.

The app failes with the following error :
 java.lang.RuntimeException: Filenames are case-sensitive, [/Users/bosko/Applications/Starsector/Starsector.app/Contents/Resources/Java/../../../mods/Combat Chatter/jars/CombatChatter.jar] vs [/Users/bosko/Applications/Starsector/Starsector.app/mods/Combat Chatter/jars/CombatChatter.jar]

I have double checked and folders do exist so not sure what is going on.

Thanks
Victor

3
Hi there,

First let me congratulate you for an awesome game so far :)
Just over to Mac and Starsector does not seem to launch on OS X 10.10.5
Let me know if there is anything I can try
* tried attaching the log but it gives me an error (upload folder if full),

Code
0    [main] INFO  com.fs.starfarer.StarfarerLauncher  - Starting Starsector 0.65.2a-RC2 launcher
 2    [main] INFO  com.fs.starfarer.StarfarerLauncher  - Running in /Users/bosko/Applications/Starsector.app/Contents/Resources/Java
 2    [main] INFO  com.fs.starfarer.StarfarerLauncher  - OS: Mac OS X 10.10.5
 2    [main] INFO  com.fs.starfarer.StarfarerLauncher  - Java version: 1.7.0_45 (64-bit)
 17   [main] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [data/config/settings.json]
 720  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 640x480, 0Hz, 32bpp
 720  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 800x600, 0Hz, 32bpp
 720  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1024x768, 0Hz, 32bpp
 720  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1280x800, 0Hz, 32bpp
 720  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1440x900, 0Hz, 32bpp
 720  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1680x1050, 0Hz, 32bpp
 720  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 2048x1280, 0Hz, 32bpp
 720  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 2560x1600, 0Hz, 32bpp
 720  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 2880x1800, 0Hz, 32bpp
 #
# A fatal error has been detected by the Java Runtime Environment:
#
#  SIGSEGV (0xb) at pc=0x00007fff8f966041, pid=1048, tid=54539
#
# JRE version: Java(TM) SE Runtime Environment (7.0_45-b18) (build 1.7.0_45-b18)
# Java VM: Java HotSpot(TM) 64-Bit Server VM (24.45-b08 mixed mode bsd-amd64 compressed oops)
# Problematic frame:
# C  [libGLImage.dylib+0x26041]  storeColor+0x5d1
#
# Failed to write core dump. Core dumps have been disabled. To enable core dumping, try "ulimit -c unlimited" before starting Java again
#
# An error report file with more information is saved as:
# /Users/bosko/Applications/Starsector.app/Contents/Resources/Java/hs_err_pid1048.log
#
# If you would like to submit a bug report, please visit:
#   http://bugreport.sun.com/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#
./starsector_mac.sh: line 32:  1048 Abort trap: 6           "$JAVA_HOME/bin/java" -Xdock:name="Starsector" -Xdock:icon=../../Resources/s_icon128.icns -Dapple.laf.useScreenMenuBar=false -Dcom.apple.macos.useScreenMenuBar=false -Dapple.awt.showGrowBox=false -Dfile.encoding=UTF-8 ${EXTRAARGS} -server -XX:CompilerThreadPriority=1 -XX:+CompilerThreadHintNoPreempt -Djava.library.path=../../Resources/Java/native/macosx -Dcom.fs.starfarer.settings.paths.saves=../../../saves -Dcom.fs.starfarer.settings.paths.screenshots=../../../screenshots -Dcom.fs.starfarer.settings.paths.mods=../../../mods -Dcom.fs.starfarer.settings.paths.logs=../../../logs -Dcom.fs.starfarer.settings.osx=true -Xms1024m -Xmx1024m -cp ../../Resources/Java/AppleJavaExtensions.jar:../../Resources/Java/commons-compiler-jdk.jar:../../Resources/Java/commons-compiler.jar:../../Resources/Java/fs.common_obf.jar:../../Resources/Java/fs.sound_obf.jar:../../Resources/Java/janino.jar:../../Resources/Java/jinput.jar:../../Resources/Java/jogg-0.0.7.jar:../../Resources/Java/jorbis-0.0.15.jar:../../Resources/Java/json.jar:../../Resources/Java/log4j-1.2.9.jar:../../Resources/Java/lwjgl.jar:../../Resources/Java/lwjgl_util.jar:../../Resources/Java/starfarer.api.jar:../../Resources/Java/starfarer_obf.jar:../../Resources/Java/xstream-1.4.2.jar com.fs.starfarer.StarfarerLauncher "$@" 2>&1


** managed to fixe it, the guide above was missing a step for me, I had to :
With the Java optional package or Oracle JDK installed, adding one of the following lines to your ~/.bash_profile file will set the environment variable accordingly.

Code
export JAVA_HOME="$(/usr/libexec/java_home -v 1.6)"
or
Code
export JAVA_HOME="$(/usr/libexec/java_home -v 1.7)"
or
Code
export JAVA_HOME="$(/usr/libexec/java_home -v 1.8)" 
 
This last one is the one I used as I installed Java 8 (both JRE and JDK)
Thanks,
Victor

4
Hey Everyone, Just wanted to say thanks to Okim for this great mod.

I do have one suggestion (don't know how doable is within the constraints of the game though), I think you should only be allowed to have as many fighter squadrons in the fleet as docking bays on your carriers.
or at least have the fighters consume no fuel while in hyperspace, but have to have them "docked" on the carrier while in hyperspace (thus limiting the number of squadrons you can carry without having the high numbers of carriers and the costs associated with running such a fleet)

5
Announcements / Re: Starsector 0.7a (In Development) Patch Notes
« on: April 06, 2015, 05:26:12 AM »
Hey Everyone,

Just wanted to say Awesome Game!, can't wait for the new release (any spoilers towards the date /wink).
OnTopic: I feel that the Officers should die with the ship as it would be a simple mechanic to refresh the list of Officers from time to time.

Pages: [1]