Praise Ludd! My prayers have been answered
The simulator was literally #1 on my "needs an overhaul" list and this makes me very happy. I like how you're approaching it with factions, custom fleets, officers, meta-progression, etc. No complaints whatsoever.
If it's not too much work, I'd love to see a few additional options as it pertains to enemy sim behavior (maybe under the Aggression menu):
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Play Dead: Ships are stationary and do absolutely nothing. Useful for weapons testing against armor.
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Shields Only: Identical to Play Dead with the exception that ships will try to defend themselves with shields. Useful for testing loadouts against various shield efficiencies.
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Defend: Ships are stationary but will rotate to face you and have full access to all their weapons, fighters, and shields. Useful for testing your ship's overall effectiveness in a controlled head-on fight.
As "spirited" as some of our balance discussions get, some standardized tools for weapons/balance testing would be most welcome. I guess you could also create some "test dummies" that perform the same function but I figured modifying ship behavior would be easier.