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Messages - Ahne

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Looks very interesting and fresh, will test it in the next year ;)

Great, keep it up.

Great to see junkys back!

Nice to hear about progress, will be fun again to shoot some junk rats out of the system :)

And the rotating sphere? Thats your creation or not?

pretty cool system, keep it up

Great, will try it out soon.

Blog Posts / Re: Economy & Outposts
« on: September 19, 2017, 02:53:36 PM »
Pretty cool, colonizing planets in the outer rim of the sector should be fun and made further exploration to even further star systems possible, so even bigger system generation with more systems or with way bigger routes could be interesting.

Mods / Re: [0.65.2a] Seeker v0.1 - Prototype (06/06/2015)
« on: August 27, 2017, 04:26:18 AM »
Stunning, i hope it will finish before SS 1.0 releases  ;), cant wait to have a fully fledged out seeker mod enabled with a new playthrough!

Modding / Re: Installing Mods - A Simple Guide
« on: August 25, 2017, 05:38:13 AM »
You are still missing the NGO faction mod in your faction mod guide.

Mods / Re: The Crystanite (Version 1.8e) [0.8.1a compatible!]
« on: August 22, 2017, 01:35:36 PM »
I would prefer entire sections/parts of the ships are replaced with normal low-tech gribble stuff ect instead of just some pipes who look out of place. Cracks in the hull and some holes or changed colors of some sections could do the trick too.

Mods / Re: The Crystanite (Version 1.8e) [0.8.1a compatible!]
« on: August 18, 2017, 06:41:12 AM »

I like the idea of fighting horros in the deep of space. Cool mechanical ideas. My mod even mentioned a "faction", the Dokkalfar-cult (doom-preacher-sect) who tried to destroy the NGO and who fled the system, remain unknown.

Though it wasnt intended that they have connections to the HP lore world or alike but more the knowledge about some ancient alien race and artifacts connected to the chaos warp (similar to warhammer 40k), the similaritiy to the ideas are high, gave me chills.

I even had already created a Faction logo for the Dokkalfar Cult but never really began with them, last thought was to make them hightech pirates similar to templar but never happend because cabal was introduced into the mod world with also violet style and hightech pirates.

This was my Dokkalfar Cult -logo

But who knows maybe they can be find in the edges of the sector? No kidding not yet.


Mods / Re: The Crystanite (Version 1.8) [0.8.1a compatible! Finally!]
« on: August 08, 2017, 12:46:33 PM »
Wow, the crystanites are back, downloading right now. Welcome back Nicke535!


Mods / Re: The Crystanite (Version 1.6) [0.7.2a compatible, soon 0.8.1!]
« on: August 07, 2017, 12:51:01 PM »
Nice, some aliens coming back to SS.

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