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Starsector 0.95a is out! (03/26/21); Blog post: Skill Changes, Part 2 (07/15/21)

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Messages - AudaciousBS

Pages: [1]
1
Mods / Re: [0.9.1a] Interstellar Imperium 2.0.0
« on: June 18, 2019, 04:14:17 AM »
Time to start another new save!

2
Added new settings, both of which default to 0.75 (75%)
   chanceToIgnoreLogisticsTraitsOnCombatShips
   chanceToIgnoreCombatTraitsOnCivilianShips
Sweet! Can't wait to see how this plays.

3
Blackrock's out, YAY! Now 9.1 has all my favorite factions  ;D

Congrats on getting it out Cycerin. Maybe now the harassment about when you're going to update will die off a bit.

4
Mods / Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.0
« on: June 05, 2019, 10:23:08 PM »
I wonder if it's another mod that's not playing nice for some reason. I only connected the two together because it started happening after I updated DME, but correlation doesn't equal causation. I'll play with which mods I've got enabled to see if I can't narrow it down better.

5
Mods / Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.0
« on: June 05, 2019, 12:55:07 PM »
I'm attaching my save as well as a list of the mods I have enabled. Really easy to reproduce by just going into the fleet composition tab and just changing pretty much anything. It seems to happen more often when increasing the number of large ships or taking away certain capital ships.

And yes this is a fresh save, I always start new saves after updating mods to try and reduce errors.

[attachment deleted by admin]

6
Mods / Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.0
« on: June 05, 2019, 07:37:05 AM »
I'm running into an issue while attempting to change my faction's fleet/fighter/weapon composition while only using DME/[REDACTED] assets. I tried this before the most recent release and it worked fine.

Spoiler
162944 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.ui.A.new.super(Unknown Source)
   at com.fs.starfarer.ui.A.new.<init>(Unknown Source)
   at com.fs.starfarer.campaign.ui.String.<init>(Unknown Source)
   at com.fs.starfarer.ui.P.super(Unknown Source)
   at com.fs.starfarer.campaign.ui.oOOo.addIconFor(Unknown Source)
   at com.fs.starfarer.campaign.command.J.updateSampleFleet(Unknown Source)
   at com.fs.starfarer.campaign.command.J.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.advance(Unknown Source)
   at com.fs.starfarer.ui.v.advanceImpl(Unknown Source)
   at com.fs.starfarer.campaign.command.F.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.advance(Unknown Source)
   at com.fs.starfarer.ui.v.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.String.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.advance(Unknown Source)
   at com.fs.starfarer.ui.v.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.N.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.O0oO.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.advance(Unknown Source)
   at com.fs.starfarer.ui.v.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

7
Mods / Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.0
« on: June 02, 2019, 03:40:01 PM »
Thanks. Yeah, high mobility and burst firepower are great playerbait, I'm glad I managed to stick the landing there.
That and the aesthetics for both the DME and [REDACTED] are so polished and cohesive. It just feels good to have a fleet of ships that look good, kick ass, and take names.

It's really hard for me to pick a favorite between DME and Diable for favorite 0.9 faction and going back to 0.8 and adding Blackrock to the mix just makes it overall impossible.

Congrats on 1.0! Time to release a roadmap for more updates?  ;D

Spoiler
Is there a particular reason the Preceptor now spawns without it's nose segment and only half of it's rotating shield generator?
[close]

8
Mods / Re: [0.9.0a] Dassault-Mikoyan Engineering v.0.9.9f
« on: March 13, 2019, 01:20:52 AM »

- Removed Salvage Gantry on base Baikal, added it to Baikal (Brone).


The description of the Baikal still references having the Salvage Gantry even though it doens't have it anymore.

9
Is there any way to build the droids in random mode? I am seeing the droids pop up as trade procurement missions. I'm playing your mod with Nexerelin and I couldn't figure out how to do it. Thanks for the awesome mod! ;D
There's a facility you can build on colonies that produces R2 and R3 droids.

10
Mods / Re: [0.8.1a] Diable Avionics 1.85 (01/07/2017)
« on: July 09, 2017, 11:39:38 AM »
I'd say that the Fractus and the Storm are reasonable carriers in and of themselves.
I don't disagree, but a pocket carrier (without using converted hangar) would be a neat addition.

11
Mods / Re: [0.8.1a] Combat Chatter v1.7.2 (update 2017-06-18)
« on: June 18, 2017, 03:51:54 AM »
I really enjoy this mod, it helps add flavor to the Sector by making it feel more like there are actual people on every ship.

12
what should i do? its giving me this error :/
If you didn't already try to fully delete your nexerelin folder and redownload it I would start there.

13
Mods / Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
« on: May 06, 2017, 07:55:51 PM »
I love IBO so I'm using this mod for all of my fighters! I've got a couple of questions and nitpicks:

Q1 Are you planning on making all of the IBO mobile suits and ships? Getting the Gjallarhorn and Teiwaz ships would be awesome.

Q2 Shouldn't the Isaribi be a cruiser? The only ship we saw that was significantly bigger was Elion's flagship (which I figure would be a capital ship)

Q3 Do the mobile suits from this mod work with the Diable carrier's Wanzer Servicing Gantry?


N1 I'm pretty sure Isaribi is the name of the ship, not the class. This is super minor and the wiki doesn't say what the manufacturer designated the ship so I guess it works unless you want to make one up. Also according to the wiki the Isaribi has alaya-vijnana equipped.

N2 Shouldn't Customs either be much stronger or cost a lot less OP to equip since they're solo fighters? A normal wing of 2 or 3 MS is gonna take down a custom in SS at the moment and that seems..... wrong?

14
Mods / Re: [0.65.1a] Starsector+ Vanilla Enhancement Mod 2.5
« on: February 01, 2015, 01:57:16 PM »
Hey DR (or anyone else who might know),
Any idea what could be causing starsector to blur (looks like previous frames don't get deleted and only the changes to the new frame get added) with ss+ installed? I've narrowed the problem down to this mod but I can't for the life of me figure out the actual cause.

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